Animated Short - This Wonderful Life 254
dfluke2 writes "It's been around for awhile, but Lian Kemp's This Wonderful Life is a very impressive animated short. Over at rendernode there is an interview with Lian, where additional background information can be found about the flick, including other plans for more animated movies. The author also features a gallery with photo shoot style images of the female actress from the short."
Something about that virtual actress... (Score:3, Interesting)
Where's the full length feature though?? Am I the only one that could only find short demos that were about 5 seconds long?
Re:Something about that virtual actress... (Score:3, Informative)
Re: (Score:2)
Re:Something about that virtual actress... (Score:5, Insightful)
2) Tiny jaw. Nobody has a jaw that small.
3) Real tatties sag just a little.
4) A nice touch was the subtle camel toe. Problem with that is the contours of the bathing suit fabric overlying the camel toe. Not enough wrinkles in the right places. I'm an expert.
5) Hair - too perfect.
6) Skin on chest - some effort went into that to make it look like a real chest, but the freckles just had the appearance of being placed on a chest in an effort to look natural.
So it's a very nice attempt, but really too perfect. Lt. Commander Data would be able to pick her out of a crowd as artificial because her blinking pattern was exactly the same as the Fibbonachi sequence.
Re:Something about that virtual actress... (Score:2, Funny)
Slashdot. News for gyneacologists. Stuff that matters?
Re:Something about that virtual actress... (Score:2)
You don't ever watch network television, do you? Hollywood is all about making actresses and actors look as insanely perfect as possible. Just find some pictures of Tommy Lee Jones before he's had his makeup put on.
Re:Something about that virtual actress... (Score:2)
Re:Something about that virtual actress... (Score:3, Funny)
Hair on chest? WT* (Score:4, Funny)
6) Skin on chest
Dude! I read that as "Hair on chest".
Read slashdot while drowsy, be creeped out.
Seriously, though, tiny see-through hairs are natural, but not thick hair. If you're a seriously underweight girl, you risk getting more body hair growth to compensate for the loss of body heat.
Re:Something about that virtual actress... (Score:2)
> the same as the Fibbonachi sequence.
Data is dead you insensitive clod !
-sob-
Re:Something about that virtual actress... (Score:4, Funny)
I am not dead. I may not have posted much recently, but I am very much alive.
Re:Something about that virtual actress... (Score:3, Funny)
surely you couldn't hold that against me at this late date.
Re:Something about that virtual actress... (Score:5, Insightful)
Pores are usually not necessary for 95% of character animation work and would mean some major memory usage. The textures were damn good, but yeah, could use some work. (The goose bumps on the thighs were a bit overdone in the knee close-up, but that's just me.)
2) Tiny jaw. Nobody has a jaw that small.
Plenty of people do. With 6 billion people on the planet, can you really claim that with any sort of authority? For example, living in Japan, I see women with jaws like that every day.
3) Real tatties sag just a little.
Again, living in Japan, I have been blessed by the company of a woman whose "tatties" don't sag. Asian women tend to have perky breasts, and they're not as tiny as people would have you think.
4) A nice touch was the subtle camel toe. Problem with that is the contours of the bathing suit fabric overlying the camel toe. Not enough wrinkles in the right places. I'm an expert.
Depends on the material the bathing suit is made out of. I agree that the wrinkles aren't correct for your typical bathing suit spandex; this suit would appear to be made out of a thicker, velveteen fabric. A lot of the responsibility for this would be on the cloth-body dynamics software included in the animation package, not necessarily the animator himself. Fabric is hard to do. He did a good job in terms of getting it to flex believably over the model (note the strap over the collar bone.)
5) Hair - too perfect.
Hair is hard to do. Actually, my complaint would be that the hair is not perfect enough.
6) Skin on chest - some effort went into that to make it look like a real chest, but the freckles just had the appearance of being placed on a chest in an effort to look natural.
This comment is so subjective there's not much to say. Damn fine skin-texturing, attention to detail and believable bump-mapping and specularity. Also seems to have used some good environment maps to render the lighting (radiosity, perhaps), and possibly some sub-surface scattering (if not, then some very sophisticated light rigs.)
As the saying goes, come back when you can do better. This is very high-end stuff.
Re:Something about that virtual actress... (Score:4, Interesting)
I've never seen CG like this, it is a little creepy how real/unreal it feels. Its very surreal stuff.
Re:Something about that virtual actress... (Score:5, Interesting)
Re:Something about that virtual actress... (Score:4, Insightful)
Re:Something about that virtual actress... (Score:2, Informative)
http://en.wikipedia.org/wiki/Uncanny_Valley [wikipedia.org]
Re:Something about that virtual actress... (Score:5, Interesting)
Take a look at Sample 1, where she raises her head. Well done: the blink, the hair movement, the way the eyes track. The giveaway: she manages to raise her head without moving her shoulders or (apparently) using any neck muscles. That's an unnatural motion.
In Sample 2, the hair is a bit odd -- it sways a little with head movement and ambient breeze, but should swing through nearly 90 degrees as she bends over (styling gel, maybe?). More significantly, the skin on the hands is far too smooth (no wrinkles on the knuckles), and the motion of the hand to the mouth (as in surprise) seems to have the wrong speed profile -- it's too slow and smooth, it should be faster and just a little jerky.
That latter tends to be the giveaway -- live creature motion is either fast and relatively smooth (a "preprogrammed" muscle sequence, as with eg. a gymnast or other athlete), or slow(er) with many minor "course corrections" through the feedback loop. It takes a lot of practise, coordination and concentration to move both slowly and smoothly -- people don't normally move like that, but androids and animations do.
Re:Something about that virtual actress... (Score:3, Funny)
Oh good, now I'll be able to pick out all those androids that are running around!
Re:Something about that virtual actress... (Score:2)
Re:Something about that virtual actress... (Score:2)
It looks like she's made out of plastic.
Re:Something about that virtual actress... (Score:3, Insightful)
Re:Something about that virtual actress... (Score:3, Informative)
They do [ucsd.edu] have good algorithms [ucsd.edu] for that sort of thing [ucsd.edu]. Too bad they're not more widely used.
-jim
Coralized Links (Score:4, Informative)
http://www.this-wonderful-life.com.nyud.net:8090/i ndex.htm [nyud.net]
p hp?articleId=197 [nyud.net]
http://www.rendernode.com.nyud.net:8090/ [nyud.net]
http://www.rendernode.com.nyud.net:8090/articles.
Re:Coralized Links (Score:3, Informative)
http://media01.cgchannel.com.nyud.net:8090/images
Re:Coralized Links (Score:2)
The mirror seems to have part, but not all of, the file. I get 8 and a half megs through the download each time using wget, and then it stalls.
It was going damned fast up until that point though
A .torrent THAT ACTUALLY WORKS (Score:5, Informative)
Here's a tracker with the complete 26 mb movie that actually seems to work:
http://147.126.53.117:6969 [147.126.53.117]
Plus the "Pffirate" animated feature is there too.
Nothing particularly *advanced* (Score:4, Interesting)
Certainly, plenty of render-farm time has been devoted to this character's hair just as Aki Ross's hair was in Final Fantasy.
The trouble is, the hair, while obeying *some* of the laws of physics, still doesn't 'feel' right because there are so many more factors involved. (like did she wash it this morning / static attraction etc).
In fact, the whole motion of CGI characters is still too 'soft' to be believable, they sort of wave-around like marionettes whereas real human movement has a certain sharpness about it.
It looks like they've done some good development work with the skin textures but thats about the height of it, nothing really that new or exciting to see.
Re:Nothing particularly *advanced* (Score:4, Funny)
Re:Nothing particularly *advanced* (Score:3, Informative)
his is one guy, who spent most of his professional life doing models for Games where they do not have to ba accurate at all.
Liam did all the work on his own with no "they" at all to help him.
Cripes, he used photoshop to make his own textures for her!
it's still too perfect... (Score:5, Interesting)
It's because it's still too perfect. Even if he did randomly texture/color it, he didn't randomly change the reflectivity and such.
Several of the poses are also very unnatural, and the expressions just don't seem right.
Special F/X people will tell you that the brain is astoundingly good at picking up when something's wrong. You may not always know what it is- like that the car leaping over the bus didn't have a shadow, or the sun was at the wrong angle for the story- but your brain is on a somewhat subconscious level saying, "What the heck?" and the scene 'bothers' you.
It is a little similar to what I call Stump the Baby. Babies shown a box where two cars go in and two come out will loose interest quick. Show them two going in and only one coming out- or the opposite- and they'll stare at it for much longer...
Re:it's still too perfect... (Score:5, Funny)
Actually, most babies will just pick up the box and use it as a hat.
Re:it's still too perfect... (Score:2)
Re:it's still too perfect... (Score:2)
stun a stoat!
bewilderbeast!
Stump the Baby!
Victory! (Score:5, Funny)
Re:Victory! (Score:3, Funny)
That's okay, I already have all I can afford [imaginarygirlfriends.com].
Yow, Slashdotted already (Score:4, Funny)
Re:Yow, Slashdotted already (Score:2)
Sheesh (Score:4, Funny)
Or am I the only one seeing "virtual camel toe"?
http://www.this-wonderful-life.com/various01.htm [this-wonderful-life.com]
- JoeShmoe
.
Re:Sheesh (Score:5, Informative)
Of course, given that I felt compelled to verify doesn't say a lot about me either
if you just save a dollar every day ... (Score:2, Funny)
There is a dark line in the crotch that makes it look like a camel toe, but this would be caused by too tight a panty; no normal amount of pubic hair would counteract this. But don't wore Joe, one day you too will get to check out the anatomy of a vulva. Just follow these simple rules: Be nice and respectful, shower and brush your teeth, and bring cash; that slot is not for credit car
physics is still lacking (Score:3, Interesting)
In Sample1.avi for example, her eyes move much too mechanically and instantly. While individual hairs on her head move with the wind, it still doesn't look quite natural. I'm not complaining, it's just it will take quite some time before mathematical models are created that can accurately represent real world physics and not crude approximations thereof.
Re:physics is still lacking (Score:2)
Re:physics is still lacking (Score:2)
I thought the animation was done very well.
Torrent of CG Channel file / Whole Movie (Score:2, Insightful)
Here Is Your Torrent (Score:3, Informative)
Re:Torrent of CG Channel file / Whole Movie (Score:2)
and no sub-surface scattering! (Score:2)
things are going to get NUTS in the next year or so... exciting
Re:and no sub-surface scattering! (Score:2)
what 'things'? the artificial pron industry 'thing'?-)
Torrent please? (Score:2)
I want a torrent of the 23 meg file!
Anyone? Anyone? is this thing on?
CGI is improving, but not there yet (Score:2, Informative)
Computer generated images and animations are improving all the time, however, they are not quite there yet.
Look for example at this image [rendernode.com] : it is almost natural, like a real photo. No CGI hints there.
However, look at that other image [rendernode.com], and although the hair is done OK, the eyes and hands still look fake.
That same eery feeling
Re:CGI is improving, but not there yet (Score:2)
Re:CGI is improving, but not there yet (Score:2)
I would like to see what you were pointing out
Re:CGI is improving, but not there yet (Score:4, Informative)
Re: (Score:2)
Re:CGI is improving, but not there yet (Score:2)
Re:CGI is improving, but not there yet (Score:2)
Re:CGI is improving, but not there yet (Score:2)
which is fucking impressive, that you could pass it up as a photo of a realdoll.
for example
this here [this-wonderful-life.com]
looks quite a bit like a plastic miniature doll that has been photographed.
(both your links go to the same image)
though, sometimes in fashion magazines they 'photoshop' the images so far that they could just as well be plastic people(not to mention how carefully they tidy up pics for playboy)..
Coral cache to vid (Score:2, Informative)
Re:Coral cache to vid (Score:3, Informative)
What does a geek do if he wants a chick? (Score:5, Funny)
Got Barbie? (Score:2)
That's right, he creates a virtual one.
Yeah, virtual is lame! You would have a thought he would just hook up Barbie to his computer, and wear a bra on top of his head? Can it really be that difficult to create a real chick? :-)
zit's a total waste of render-time, really (Score:5, Informative)
What made this annoying was the way they showed off their achivement (two models with facial expressions): They artificially constructed a 'storyline' in which the woman got to show as many emotions as possible, and due to the lack of a talented writer they ended up with nonsense and kitsch galore. The animation process doesn't use motion capturing or a physics engine or anything else that would further realism; it's old-school keyframe animation, which looks (in scenes like the one in which she jumps from one stone in the water to another) artificial and very out of place with these partly near-photorealistic images (she looks like a marionette draged along on wires). They're stuck deep in the uncanny valley (if you haven't heard that term before, google it;
This short looks like one painfully long commercial for the product they made; it's just a demo of the 3D models, and not a very impressive one. Also shown were the very humorous New Balls Please and the hilarious Pfffirate, which made the giggling audience gasp for air, but This Wonderful Life definitely got the most laughs -- they just weren't intended.
But don't take my word for it; if you want to see a recent animated short that's very impressive, check out the documentary Ryan: "The audience hears the voices of real people who accompanied Ryan as he made his way through life. In the world of computer-animated film, these people speak through strange, distorted, broken [pennnet.com], disembodied beings, humans whose exterior appearance comes across as bizarre, humorous or irritating." The author calls this style psycholrealism [pennnet.com].
Re:it's a total waste of render-time, really (Score:4, Insightful)
Re:it's a total waste of render-time, really (Score:2)
Will you marry me?
Re:it's a total waste of render-time, really (Score:2)
Ah. That explains it. Thank goodness I'm not the only one who thought the entire scenario was so contrived as to be pointless. In fact I was kind of hoping the main char would hurry up and off herself by the middle; if I had known how much longer the movie would take I would have simply deleted it then.
Normally when
Re:it's a total waste of render-time, really (Score:2)
The animation you mentioned, Ryan [www.nfb.ca], exclusively used old-school keyframe animation, even though it looks like it might be motion captured. Like I guess animators should go with whatever works.
Re:it's a total waste of render-time, really (Score:3, Funny)
Re:it's a total waste of render-time, really (Score:3, Insightful)
Re:It's tough to make virtual porn (Score:2)
be my guest (Score:2)
Yeah, I'm being snarky. Everyone's a critic, but they watch it anyway.
Re:it's a total waste of render-time, really (Score:2)
You do mention the uncanny valley, but there are people trying to beat it or prove that the theory is missing something. That's right, it is a theory to explain observations, yet some people have taken it as if it is a natural, unyeilding law.
Oddly enough, if quotes from a Popular Science article is true, some pretty intelligent people seem to cite this uncanny valley as a reason to not try to beat it, test it or explor
chest-waist-hips (Score:2)
Re:chest-waist-hips (Score:2)
Re:chest-waist-hips (Score:2)
Now its 1/.9/1 and we're still getting bitched at!
Make up your minds, would you?
Flaws don't make the model (Score:4, Insightful)
Then there's hair. It's not all the same thickness or texture. Real hair even on a persons scalp has a variety of shades, textures, lengths, colors, etc. The hair put on all the models I've seen so far are generated to the same exacting specification (i.e. equal to the average human hair). When faced with things like arm hair or eyebrow hair it's all the same. To create an eyebrow it seems they just pile more hair into the same amount of space instead of starting out at the edges with really fine hair and then as you go down the brow it becomes more course.
It's the same with skin. Skin comes in a variety of options but for the most part these models always have the same skin from head to toe. Pores are missing, veins, scars, wrinkles are more like smooth ridges than real wrinkles (i.e. there's an indentation there but the indendation is smooth).
I think what I really miss with a lot of the character renders is sublety. Too many things are done to say "HEY LOOK I'M A REAL BOY!" and they look forced. Like some of the character renders in games where the character fidgets a little too much or breaths really really deep as they stand waiting for you to get out of their way. Or when the characters blinking is such a major focus of the action of their face. I like to be romanced a little - give me a pulse and some soft breathing and a little sublety and it will take me a long way.
Ridiculous (Score:2)
Let's get this out of the way. (Score:3, Funny)
-ShadeOfBlue
her smile... o_O (Score:2)
Working Mirror! (Score:2, Informative)
BitTorrent (Score:4, Informative)
http://torrent.youceff.com/torrents/TWL360x208.mo
Ya'll enjoy now, ya hear?
for all the whiners... (Score:5, Insightful)
I swear to god, Slashdot is home to more nasty, jealous pricks than any other open forum on the net. Even Spaceship One had a horde of vile little losers trying to cut down Rutan and Melville's achievement seconds after the craft put down in the desert after an historic first.
No doubt y'all think you're cool in some pseudo-intellectual fashion when you rave on as some self-appointed not-so-expert critic, but here's a newsflash: You aren't! Blasting the achievements of others doesn't make you look cool or chicly rebellious, it just shows you up as a pathetic, common, unaccomplished little man green with envy and burning with vitriol.
And in case you haven't figured it out, I thought the stuff was very nicely done. It's certainly better than anything I could ever do, even if I spent my entire life working at it. The artist deserves kudos, and he's getting them, at least from me.
Max
In defense of criticizing cute little babies (Score:5, Insightful)
My problem with the film, which actually struck me as quite technically accomplished, was its trite sentimentality. It's just unwatchable as a narrative: the syrupy music, all the goo-goo mother-baby stuff, all those lingering gazes and heart-tugging smiles and the itsy-bitsy eyelash-batting. Good bloody lord!!! I had to fast forward, in order not to suffer a whopping violation of Zhe's Rule of Chick Flick Endurance: one minute of wistful gazing at babies is all a man should be required to sit through in a film of any length. I'm glad you were transported to your special place. Me, I needed a shot of whiskey.
And this is a problem that can't be ignored. Art demands to be seen, understood, even judged, first and foremost, as art--not as mere technical accomplishment. If you, for instance, code AI that can autonomously produce Barry Manilow music, that will be a rather serious, er, accomplishment. But as much as you might want it to write the songs that make the whole world sing, don't get bent out of shape if we'd rather not.
Dig those backgrounds! (Score:2, Funny)
I don't get the plot. (Score:3, Interesting)
This woman's obviously lost her husband; hence the crying and the kissing of the ring. Then she sees the baby, which seems to bring a new hope into her life. But she abandons the baby (placing its fragile head far too close to the stone walls of the bridge where a single jerk could damage it-- she seems intelligent enough, and any intelligent woman wouldn't do that) to jump off the bridge when she loses her ring... and then what? She doesn't die immediately, but what happens? While she's down there lying on the rock (wounded?), someone else comes and takes the baby away-- because she was too afraid to 'let go' of her deceased husband and open a new life with the baby?
How about an essay on the plot? A review? A synopsis? Anything? Bueller?
Female actress? (Score:3, Funny)
Somebody mod this phrase -1 Redundant.
UHF reference? (Score:4, Funny)
Kuni: Ahhh, a red snapper! Mmmmm, very tasty! Okay, Weaver, you can either hold onto you red snapper... or you can go for what's in the box that Hiro-San is bringing down the aisle right now!
[Hiro-San emerges, carrying a table with a box]
Kuni: What's it going to be, Weaver?
Phyllis Weaver: I'll take the box! The box!
[Applause]
Kuni: You took the box! Let's see what in the box!
[box is opened]
Nothing! Absolutely nothing!! Stupid!! You're so stupid!!!
-jim
Re:UHF reference? (Score:3, Funny)
*Splat*
"See look it sticks!!!!"
Re:UHF reference? (Score:2, Funny)
"ARF Arf arf THUD!"
Re:All I can say.... (Score:2, Funny)
fap fap fap fap fap fap...
Hey! shut the door damnit!
Re:here's the .torrent (Score:2)
Oh yeah, coral BLOWS! Completely inadequate to the task.
Re:here's the .torrent (Score:2)
*sigh*
doh! (Score:4, Informative)
Re:doh! (Score:2)
Re:Real time ? (Score:3, Informative)
That's mostly like the sort of tech used in today's 3D games. It would be real easy to make such a 'movie' interactive. Walk around in a scene, or choose a character to follow in the story, and tag along with another
Re:Real time ? (Score:2)
Re:Real time ? (Score:2)
even more than that... (Score:2)
Re:ed2k link (Score:2)
Copyright (Score:2)