'Games Are Not Art' - The Fault of Game Journalists 149
Roger Ebert has gone on record stating that he doesn't think games are art, and may never be up to the level of film as a medium. Kyle Orland responds on the Video Game Media Watch site, saying that if anyone is to blame game journalists are at fault for that perception. From the article: "The question of whether or not games are art is a hotly contested one, and one I don't want to get into in depth here. Suffice it to say I think they are, as far as they are capable of providing deep emotional experiences that can change the way we look at the world. If you agree that games are art (or will at least grant me the premise), here's another question more relevant to the focus of this site: Have we, as critics, given people like Ebert enough reason to believe that games are art?"
Simple (Score:5, Insightful)
More than the sum of their parts ? (Score:1)
I'll take Ico as my example. I only recently played this (less than a month ago), despite having received recommendations for years.
Despite the elapsed time, I was still blown away by some of the great visuals. The plot wasn't awful either, which was a nice surprise. But there the good stuff ended. Games cannot claim to be art solely because they contain great graphics and quality writing. And there is no wa
Re:More than the sum of their parts ? (Score:2)
And by breaking an artform into it's component media to discard "art" you open the possibility of denying that any number of things are "art" - for example, take a Pixar film - the animation is art, the script is art, the modelling is art... but is it an art to put it all together? If so, then I don't see how a game is exempt f
Re:More than the sum of their parts ? (Score:2)
Re:Simple (Score:4, Insightful)
Re:Simple (Score:2)
Movies are not Art (Score:2)
Re:Simple (Score:2)
i'll agree that the average sitcom really is hard to call art. But, some films are art. they are fundamentally the same medium, just approached from different sides. So, while I agr
Re:Simple (Score:2)
Re:Simple (Score:2)
Are you kidding, all the different flavors of chess boards & pieces and different styles of board games and you can't see that it is a work of art? Well, you most likly don't think
Re:Simple (Score:2)
art is not a definate thing, it grows, evolves and ultimately defines the universe.
Ok, flag on the play... (Score:2)
There are many other great buildings that could have just been refrigerator boxes. But the architect spent time to truly make it a work of art.
Don't be a snob...there are plenty of fine examples in both Europe and America and all over the world really.
That's funny... (Score:5, Funny)
What is Art (Score:3, Insightful)
To me, any work that requires creative thinking and stirrs up emotion, is art. Anything that does not, is not.
Brave New World is Art. Citizen Kane is art. Casablanca is art.
Pearl Harbour? That is not art. It is an escape, sure, but it is not art.
Same with games. Quake 3 is art. Mario Kart is not.
Sure, there is art in the game, obviously (the characters, etc). But the work as a whole is not art unless it evokes some kind of emotional presence.
Now, art is subjective. Just because Pearl Harbour does not evok
Whoa there cowboy! (Score:2)
Quake 3 is art. Mario Kart is not. with
To me, any work that requires creative thinking and stirrs up emotion, is art.
You, sir, have obviously never played MK. Also, Quake 2 was more 'art' than quake 3.
Re:That's funny... (Score:2)
There are entertainers and there real musicians.
There are entertainers and there are real actors.
There are movies and there are films.
Now granted there is a fine line between entertainment and art, and I believe that the difference is the amount of "soul" one puts into what is being created. Hell toilet creation can be an art if the creator is passionate enough about it's form and functionality and constantly strives to improve upon his or her creation. Games h
Re:That's funny... (Score:2)
O.k. you hit it on the head with your third sentence! It doesn't matter if snobs in other fields don't like my art. Trust me art sticks out. Good art is almost always easy
Doesn't matter (Score:1, Insightful)
Re:Doesn't matter (Score:2)
Re:Doesn't matter (Score:3, Insightful)
Re:Doesn't matter (Score:2)
I'm tentatively siding with Ebert on this subject. You can have exceptional graphics that immerse you completely in the world being presented, an intricate plot with compelling characters, and a string of
Art is subjective (Score:5, Insightful)
Re:Art is subjective (Score:2)
So I take it you've seen the Watts Towers [wikipedia.org]?
Re:Art is subjective (Score:1)
That being said, games are art because countless gamers say they are. As the number of gamers increases and as the average age of the gamer increases with it, the number of people who agree with this point will rise. Ten or twenty years from now when all the people who hate games are retiring and we take over the world, the fossils li
Problem number 1 (Score:4, Insightful)
Re:Problem number 1 (Score:1)
an archaic present second singular of BE?
Nope, games are not art.
Re:Problem number 1 (Score:2)
Re:Problem number 1 (Score:1)
Easy:
beauty
n
Kidding!
Sense of Beauty (Score:1)
#define Beauty
The hard question is "What is intelligence?"
Re:Problem number 1 (Score:2)
This definition doesn't rely on "beauty" or subjective notions, and you can pretty much find a 1:1 mapping between it and something you consider art.
"Excellence of craft" simply speaks to execution: is it well-done, or is it sloppy? Note this doesn't exclude things which are "artistically sloppy" or similar: they should also be executed excellently! This doesn't preclude subject matter.
"Meaning at multiple levels" means, if you have, say, a pict
Re:Problem number 1 (Score:2)
I would venture that a great number of games are not art, but there are a select few who are, and those ones ar
Re:Problem number 1 (Score:2)
Something that the elite can appreciate but the masses can never hope to enjoy.
Re:Problem number 1 (Score:2)
It's a bit wordy, but essentially games are art. Reg
What is art? (Score:3, Insightful)
Art is that which is created by an artist with the intention of communicating with their audience.
Most games are not attempting to communicate, but are rather trying to entertain their audience.
Re:What is art? (Score:1)
Re:What is art? (Score:2)
I believe that the creators of Saving Private Ryan were attempting to communicate something to the audience, thus it would qualify as art. Did you not feel anything after viewing that movie?
Re:What is art? (Score:1)
Re:What is art? (Score:2)
Again, this comes back to intention. Did the creators of Saving Private Ryan intend to communicate something about warfare? Was there a message intended by the actors, directors, etc?
Now in Advanced Wars, I don't think there was an intention to communicate a m
Re:What is art? (Score:2)
Now I feel shallow.
My point is that if Advance Wars was created with the intent of creating art, then it's art. That's it. That's my definition.
Re:What is art? (Score:1)
Games can be artistic, and in fact some are. They may not measure up to the legendary films, book and poetry, but they may in time. Keep in mind that most of those medi
Re:What is art? (Score:2)
If the developer was attempting to communicate this feeling, then yes, it's art.
GTA has missions in it similar to scenes from The French Connection and Live and Die in LA, how can those be classed as art but a game not?
Just because something looks similar to something that was art, doesn't make it art.
Games
Re:What is art? (Score:2)
They say the intention of the author is irrelevant, that the work should be judged entirely without reference to what the artist might have been trying to say.
Personally, I think the whole thing is an attempt to wrest control of art away from the artists. "I don't care what you meant to say, I'm here to tell you what your work actually communicates." That sort of thing.
Re:What is art? (Score:2)
Re:What is art? (Score:1)
All forms of media are art, whether they communicate the existential state of the human condition or communicate what a gunshot to the head might look like. It all doesn't have to be so literary. A piece of work can be aesthetically pleasing for a myriad of reasons beyond communicating something directly and coherently.
Video games are perhaps the most complex out of all media today because
Art vs. Craft (Score:2)
A great movie that entertains but which was never intended to convey a message isn't art. An artist must intend to create art...
Re:Art vs. Craft (Score:2)
If intent is not required then it would be possible to have accidental art. Media created without the desire to share experience or emotion, but which accidentily did.
I can't agree that such a think can exist. In order for art to exist you must have an artist (creator). If that creator doesn't desire to share something (or in my words, intend to), then it's not art.
Basket weaving can be art, but more often it's craft.
The same can be said for games. Most games are cra
Re:Art vs. Craft (Score:2)
Does Watterson call it art?
I agree you need people to experience something for it to be art, but I don't think you can create art by accident. Art is intentionally made by artist.
Re:Art vs. Craft (Score:2)
The intent must be to create art.
I thought that was self-evident in my definition, but perhaps not.
Re:What is art? (Score:2)
That's true, but it's also true about most movies, most books, and most songs. People are simply much more willing to pay money for entertainment than for communication - and in fact if you consider "making someplace prettier" to be a form of entertainment then I'd also say most paintings and most sculptures qualify as entertainment more than as art.
But, just as with all those other media, there are some excepti
Re:What is art? (Score:2)
I agree. I am very excited about interactive art/games.
Re:What is art? (Score:2)
Indeed [dcccd.edu]?
"The sender intends -- whether consciously or unconsciously -- to accomplish something by communicating. In organizational contexts, messages typically have a definite objective: to motivate, to inform, to teach, to persuade, to entertain, or to inspire."
[Emphasis added.]
In case you want to dispute my source, I should also point out that most people learn the four primary purposes of communication (to info
Re:What is art? (Score:2)
Most games are not attempting to communicate, but are rather trying to entertain their audience.
Most games are not attempting to communicate as art, but are rather trying to entertain their audience.
You kinda have to be here for the entire thread to get that, but I'm guessing you just jumped in.
DEUS EX (Score:2)
Most games are not attempting to communicate, but are rather trying to entertain their audience."
Take a movie like Independence Day. What does it doing? It's entertaining you. What's there to communicate? Oh, we're going to save the day from the evil aliens! Yay!"
Now take a game like Deus Ex. "Life imitates art. Art imitates life." Not sure how that goes but Deus Ex definitely imitates life. Nanotechn
What I like (Score:2)
This is something... (Score:4, Interesting)
Can games be beautiful? Absolutely. Look at Doom 3 or Ico, both beautiful in completely different ways. Can games be emotional? Sure. Check out Valkyrie Profile or Final Fantasy or whatever. Can games make you think? Definitely. Do these things combined make them art? I have no clue, mainly because the definition of art is so subjective.
Personally I don't think we should view the games we are making as art. It's really easy to forget with games that we are making a product (software) to sell to a consumer. Any time that we are doing something in the game which does not increase the value of our product to our potential consumer, then we are tilting off course. It seems to me that if the decisions we make are consumer driven, then that tends to lean us away from the 'art' label.
Re:This is something... (Score:2)
Re:This is something... (Score:2)
He's a tired old senile man, leave him be. (Score:1)
Most of us who play videogames since our childhood recognize some of them as true pieces of art. Right off the top o' my head, I can cite a gazillion pretentious poshy videogames, and a dozen times more "b-movie-direct-to-VHS-style" video games.
Why should be sound angry when some old dude who obviously doesn't get on with the times does whatever EVERY OLD PERSON DOES, AND WHAT WE WILL ALSO EVENTUALLY DO, LIKE IT OR NOT?
The fat man is wrong (Score:3, Funny)
Re:The fat man is wrong (Score:2)
Games are a Medium (Score:5, Insightful)
Re:Games are a Medium (Score:2)
99 Rooms [99rooms.com] is a good example of an artistic game.
Re:Games are a Medium (Score:2)
Don't forget to turn up the volume. I played 20 rooms before realising that there probably was a soundtrack as well. The sound is very important for the experience.
I'd consider it an installation more than a game, though (don't know if "installation" is the correct word in English, they're usual in modern art exhibitions, and usually technical in nature).
Do you know of more games like this? Share
Cultural Value (Score:1)
i actually (Score:1)
Book just came out on this. (Score:3, Interesting)
(text from this week's Village Voice)
Could it be (Score:1)
"To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers."
First and foremost, it requires quite an investment to enjoy a video game to its full potential, unlike a play, or a movie, or a book, which can range from a $10 price tag and a couple hours of your time, to $30-40 and a couple days. An epic video game with a great storyline can take days, or months of a casual gamers time t
where closed platforms bite you in the rear (Score:2)
I know that things like MAME are keeping the old games alive, but is it really going to be possible to emulate a 360? That's a pretty complicated machine, and DRM is built into the very fabric of it.
In many ways, we're in s
Re:where closed platforms bite you in the rear (Score:2)
Center on the argument! (Score:3, Insightful)
There is a structural reason for [video games being inferior to film and literature]: Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control.
The appropriate question, therefore, is: does the introduction of player choices into a material inherently undermine the authorial control of a work of art, videogame, book or otherwise?
I think the answer is no. But search for "interactive movie" and you can see where the argument comes from.
Re:Center on the argument! (Score:2)
Re:Center on the argument! (Score:2)
Authorial control is never absolute - it is a matter of degree. Movies and books tend to have more, video games tend to have less. Some movies and books allow less control than others A book or film might go into grea
Wow, way to miss the point everyone (Score:4, Insightful)
Every single comment so far is about Ebert. Attacking him for being fat, or for having a stupid opinion. I think we can all agree that games can be art. We can all site anecdotal examples of games that raised goosebumps, made us laugh, or made us cry. Ebert is not the world's definitive voice on aesthetics, and to his credit he made a very qualified statement there - games are not art to him.
But that's all beside the point. Ebert's comments provide context for a very good article here, one that raises a lot of excellent points. The video game press is extraordinarily pathetic. Something won't be considered "serious" art unless it evokes intelligent critical discussion, not fanboy-esque 8 page reviews that focus on the graphics, speculate on the frame rate, and the quality of the sound.
Imagine if all art were reviewed the way video games were. If Premiere gave movies ratings on their special effects, if Rolling Stone scored music according to the sound quality of the recording, if the New York times spent long periods of time talking about how good the typeset was of the new Phillip Roth novel. Who would read such garbage? Why do we?
Great art - perhaps even true art - transcends its medium. Its fans and evangilists don't get caught up in the nuts and bolts. We can acknowledge and admire the Mona Lisa's revolutionary use of perspective, but that's not what stirs our emotioins when we look at it.
Re:Wow, way to miss the point everyone (Score:2)
Re:Wow, way to miss the point everyone (Score:2)
Likewise, lots of independent music is recorded on cheap 4-track recorders and cheaper microphones. Some of my favorite CDs are awful, awful recordings. It doesn't make them any less brilliant.
As for you
Re:Wow, way to miss the point everyone (Score:2)
In fact, see Ebert's review of The Polar Express [suntimes.com] which talks about the effects, etc.
Re:Wow, way to miss the point everyone (Score:2)
Apparently I would.
I subscribe to Computer Music [computermusic.co.uk] which has a section where they critique user submitted songs based on their technical/production merits, which at least to me makes for an interesting read, especially as the songs are included on a DVD which comes with each issue of the magazine.
There are also sites like DVD Journal [dvdjournal.com] which mostly focuses on the technical side of DVD releases.
Debate Fu (Score:5, Insightful)
"How is this possible?" his teacher asked, "Have you not trained eight years under my tutelage?
"My opponent was an authority. I could not overpower him." sighed the student.
Master Huang replied, "It matters not. All opponents are equally defeatable. Did you not learn the First Precept?"
"As we all did on our first day of training: 'Ignorance is the foundation of debate. That which is understood is not debatable.' But I did not understand the topic at all, and I still lost!" whined the student.
"Idiot!" exclaimed the master, "Your ignorance is not at issue, it is your opponent's. He who understands this cannot be defeated, even by the Jade Emporer."
"But my opponent was skillful! He does nothing but argue about pointless matters all day! How can I a student of only eight years defeat such a man?"
Master Huang was moved to pity, and decided to give the student one last lesson. "I see you have not learned," Master Huang said. "Either I am a poor teacher or your are dull student. Nonetheless I will try one last time to teach your the use of the First Precept. Attack me as your opponent did!"
"Master I dare not!" exclaimed the student, "You are most venerable and I do not wish to dishonor you!"
"You dishonor me by your cowardice!" roared the Master. "Show me your opponent's attack!"
The student reluctantly began, "Games are not art..." but was instantly dumbfounded to find himself upside-down and flying through the air. "This is most wondrous!" thought the student, as he watched entire continents slip away below him. He began to wonder how far he would travel, when he suddently slammed into something hard and fell to the ground. He looked up in wonder to behold the Seven Pillars of Heaven. He had been hurled twelve thousand li in a space of a few breaths.
The student felt a pang of concern as to how he would return, when a sound drew his attention. He was stupefied to see Master Huang relieving himself on one of the Pillars. "Master, how did you arrive here so quickly?"
"Quickly!" laughed the master, "I could gone to each of these Pillars in turn, peed on it, and returned in the time it took you to get here!"
"How is this possible master!" cried the student, "Teach me the secret I beg you!"
Master Huang said nothing but pointed high on the Pillars. The student saw that each pillar had a word inscribed on it in characters like flame as tall as an earthly mountain. Together these words made the phrase:
This happens with every new medium (Score:4, Insightful)
What's interesting is that this argument is old...and I'm not talking about the argument over whether or not video games are art. Every time a new artistic medium arises, participants (artists, critics, educators, people involved in the business around other mediums) claim that the new medium isn't "art".
Many universities are still entrenched in the debate over whether or not to consider photography a classical art. One-by-one, educational institutions are accepting photography as a form of classical art. The fact is that over time, new mediums are eventually accepted as art, and the naysayers lose. The media with which Roger Ebert is a critic, film, was not always considered art either. There was debate over this media as well. Of course, TFA [edge-online.co.uk] puts this argument much more eloquiently than I can.
It is irrelevant whether or not there is a unanimous acceptance of video games as art. All it takes is a critical mass of participants to consider a media art, and it's pretty much there. The credibility of an art form amongst educators doesn't really matter, except maybe in a legal (first amendment) sense.
The fact is that this is more of a generational issue. Video games are especially new to a fellow like Ebert, who is entrenched in the media that he is famaliar with. It is clear that Ebert is stuck in his ways and does not want to accept any new media into his worldview. Ebert admits [suntimes.com] to making a judgement of video games while being unfamaliar with video games. He claims [suntimes.com] that since the user is required to make choices and participate, that it is somehow inferior to other forms of art. I tend to disagree, since the viewer/reader/listener must take an active role in interpreting the art, thus taking an active role and making decisions in the outcome of their experience in the work itself.
In The Future (Score:2)
Re:This happens with every new medium (Score:2)
"That a game can aspire to artistic importance as a visual experience, I accept."
Really shows exactly how clueless he is about games. Notice how he mentions "artistic importance as a visual experience". Of course he would think of it this way, the films he watches are only audio/visual experiences and as a non-gamer this is how he perceives games.
Because you see, interactivity is not allowed in his definition of art:
"...writing that I did indeed consider video games inherently inferior
Re:This happens with every new medium (Score:2)
I couldn't agree with you more. Ebert is trying to hang on to what he knows and undestands. It's not not that video games are above or beneath him...he has just
The funniest thing about the response... (Score:1)
"The question of whether or not games are art is a hotly contested one, and one I don't want to get into in depth here. Suffice it to say I think they are ..."
Why not getting into it in depth? Would that be the whole point posting a response refuting Mr. Ebert's claims?
Define Art (Score:2)
Re:Define Art (Score:1)
Reminds me of the Monty Python argument sketch [mindspring.com]
It's bascially a personal opinion if something is art, though there is no shortage of people who will tell you what to think if you let them.
Games are people too (Score:2)
I definitely think so. Games reviewers, like Ebert, give a description of the set and setting, plot, experience, describe the taste left in their mouth when the game is done, and finally give a qualitative score based on all elements put together. However, because games are "put together" in real time and not in advance like movies, game reviews are swayed by the technical prowess of the product. In a way this is
Re:Games are people too (Score:2)
Considering the way mosts geeks (I suspect) would snicker
Re:Games are people too (Score:2)
Another aspect of art is to put the viewer in the shoes of the artist, which games exceed at, for those who care
Ahh, the Mooninites can handle this one (Score:1)
Reality Setback (Score:1)
Of COURSE They Are!! (Score:2)
I think the problem with
There's Movie Art, Sculpture, Paintings... (Score:2)
However, there are books and movies that require your interaction to be complete, so it can't be the interaction aspect of games that denies it art status. Citizen Kane intended the viewer to make his own image of the reporter since he is intentionally obscured throughout the movie. Books typically rely on your i
Semantics and power politics (Score:2)
The question itself is disingenuous. The questioner does not care whether games are in a class, "art". It's really about power. If "art" has a power to control people, if "artists" can allocate the resources of other people, and "games" are a subclass of "art", then "game artists" have increased power.
But one essential difference between games and other sound and vision arts is that g
No big surprise here (Score:2)
what is art (Score:2)
art is art when someone important says so.
art is art when i say so.
art is art when i like it.
art is art when someone important likes it.
art is art as long as it's done by an artist.
Rainy day (Score:2)
In what way is this statement false? I love games, I play them constantly. I think some are beautiful, others enthralling, and others make you think. Some are finely-tuned fun for ways you can't quite explain, but keep going back to play.
But there are none that
Board games...? (Score:2)
If you look at a close cousin to video games, i.e. board games, we already have a few that span more generations than film, games such as Go [boardgamegeek.com] and Chess [boardgamegeek.com]. We even have some modern board games that have been played by generations like Monopoly [boardgamegeek.com].
I'd be wi
Reviews do suck. (Score:2)
One more time: Define Art (Score:2)
Believe me I've taken years of philosophy classes and art history classes and if you can come up with
a definition of art that *is exclusionary* in any way, you'll be wrong.
Art has expanded to encompass all things. (urinals, shit, toasters, underwear, garbage, noises, etc.)
All that is necessary to make something art, is quite literally "for its maker to proclaim it as art".
So, Roger (since I know far more about art than you): "I declare the videogame I am currently coding to be art".
There. Try yo
Re:For the Record (Score:1)