More NavelGazing About Game Journalism 24
An anonymous reader writes "FiringSquad has just posted an article going into 5 problems with videogame journalism. The author says that since it wouldn't be polite to point the finger at other journalists, he wrote this racing-game shootout and this DOA4 review to provide the evidence. Great article made even better because the writer is using his own work as evidence for why things have gone terribly wrong."
Not just video games (Score:1)
Re:Not just video games (Score:2)
Deadlines and the rest, sure; but when video games are being made with a minimum of 20 hours content (with cheats on, and in full walk-through mode), and reviewers are expected to analyze them at a pac
Interesting (Score:1)
Anybody know of balanced reviews? (Score:3, Interesting)
Re:Anybody know of balanced reviews? (Score:2)
Re:Anybody know of balanced reviews? (Score:1)
I don't generally read too many reviews, but when I do, I tend to look for words like "fun."
Re:Anybody know of balanced reviews? (Score:2)
5 - a truly innovative game, or an outstanding example of an existing genre that transcends the competition
4 - An above average game. Nicely done but maybe has one or two thi
Re:Anybody know of balanced reviews? (Score:3, Insightful)
Re:Anybody know of balanced reviews? (Score:1)
Re:Anybody know of balanced reviews? (Score:2)
The drawback to this is you have to wait for the game to come out to start finding comparable reviews.
Navelgazing? (Score:2, Funny)
One problem not mentioned (Score:2, Insightful)
I know of a few Canadian game reviewers in some popular newspapers, grey haired guys or even a few women, that review games, and it is obvious they simply browse through the game's menus and probably spent only a couple of hours playing the game. Just looking at the guys suggest these people can't set their VCR clocks (and the fact they most likely still use VCR's suggests somethin
Re:One problem not mentioned (Score:2)
GT1 and GT2 had the same problem, and then they got it right in GT3. GT4 is definitely a step backwards. They forgot that everything that's not actual gameplay (i.e. driving) needs to be as simple, straightforward and streamlined as possible so you can zip through it and get to your next race.
Why is short better? (Score:2)
From the article:
Second, a short but intense experience is definitely better than a long game that's repetitive.
I don't think that is a universal truth. It depends on the way you play games.
Take "God of War" for example. An excellent game by most standards, and one that definitly falls into the category of "short but intense". I bought it because of the
Re:Why is short better? (Score:2)
And if everyone did that, how many more great games like God of War would come out? Sure, you save money, but the publisher and developers don't get a lot of money they would have if you had bought it. And then no more God of War.
Or, the alternative, companies start tacking on lengthening, but boring, intermissions, in order to artificially make the game longer. Examples are Metroid Prime and Zelda's Windwaker. Great
Coke vs Pepsi (Score:1)
Certainly not universal, though definitely opinionary. Say, soda for example... I want something to drink, but only have the options of having either a 12 oz. can of Coke or a 24 oz. bottle of Pepsi per day. Personally, I prefer the taste of Coke, but after that 12 oz. is gone I'm done... whereas with the Pepsi I would have more to drink, but it wouldn't be as thrilling. Which one would I pick? Depends on if
Relax and play through the games. (Score:2)
Re:Relax and play through the games. (Score:1)
Dead or Alive 4 (Score:2)
In the game, a counter often does substantially more damage than a standard attack with extra points being awarded for better timing. The difficulty is predicting the opponent's attack and timing your counter. This produces a very challenging and varied experience where it is crucial that your attacks remain unpredictable, making it difficult for your opponent to compete, and where it's also crucial to be familiar enough with your opponent's fighting style so that you can
Re:Dead or Alive 4 (Score:2)
I think DOA's innovation is supposed to be that reversals are a key part of the game system, although certainly if you learn them in SoulCalibur you can rock with a great and exceeding rockage.