Why Do Games Sell? 103
simoniker writes "Game designer Pierre-Alexandre Garneau has published a new article compiling a list of factors that make games popular, and although he notes: "The test assumes that the game is good — if it's bad, chances are it won't sell no matter how high it scores on this test," his comparison of GTA 3 and Psychonauts tries to apply common-sense reasoning to why one sold well and the other did not."
Why do games sell? (Score:4, Insightful)
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No. Psychonauts was all over TV with flashy commercials and it still didn't sell. It did encourage me to download the game though and but it sucked, I'm glad it wasn't a success.
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You choose to be poor and irrelevant forever? That's quite an ideology you got there.
Fan base (Score:2, Insightful)
Newsflash (Score:5, Insightful)
Who was the clever chap who said "Give the public what they want" ?
Re:Newsflash (Score:5, Funny)
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Zonk, I'm looking at you...
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Who doesn't like Caveman Games [wikipedia.org]?! Mate tossing, Fire Staring, Dino Vaulting... What more could you want?
Why games sell. (Score:5, Funny)
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Uh, this is newsworthy? (Score:4, Funny)
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Vague answers for overly-broad questions... (Score:2)
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Starcraft is still being sold, now over 8 years past it's release date because it is a great game. There are a lot of games that were marketed harder and not as profitable.
Sorry, I don't have numbers or names to back this up. I'm looking forward to seeing some replies with well marketed busts and less marketed winners.
Phil
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Daikatana. 'nuff said.
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I don't think Tetris started out with any real marketing. I think the fact you could get it for specific systems was marketed somewhat, but the game itself was insanely popular, with little or no formal advertising.
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Uninformed buyers are majority? (Score:1)
Licensing, licensing, marketing (Score:5, Informative)
Madden NFL 07 - PS2
New Super Mario Bros. - DS
Gears of War - Xbox 360
Kingdom Hearts II - PS2
Guitar Hero 2 Bundle- PS2
Final Fantasy XII - PS2
Brain Age: Train Your Brain - DS
Madden NFL 07 - Xbox 360
Tom Clancy's Ghost Recon Advanced Warfighter - Xbox 360
NCAA Football 07 - PS2
2005 top ten:
Madden NFL 06 - PS2
Pokemon Emerald - GBA
Gran Turismo 4 - PS2
Madden NFL 06 - Xbox
NCAA Football 06 - PS2
Star Wars: Battlefront 2 - PS2
MVP Baseball 2005 - PS2
Star Wars Episode 3: Revenge of the Sith - PS2
NBA Live 06 - PS2
Lego Star Wars - PS2
2004 top ten:
GTA: San Andreas - PS2
Halo 2 - Xbox
Madden NFL 2005 - PS2
ESPN NFL 2K5 - PS2
Need for Speed: Underground 2 - PS2
Pokemon Fire Red - GBA
NBA Live 2005 - PS2
Spider-Man: The Movie 2 - PS2
Halo - Xbox
ESPN NFL 2K5 - Xbox
Out of the thirty possible, there are only three games that are not sequels or licensed content: (Halo, Brain Age, and Gears of War). 1/3 are EA Sports titles. That's pretty sad.
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Not sad. Predictable.
Sports fans obsess over details. The rules. The line-ups. The stats. The stadiums. The uniforms. The "game day" experience, at least as they know it from television.
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The game in almost every way; gameplay, graphics, characters, etc. all is reaching towards a known and well understood target, real NFL football. And the games slowly march closer to that goal, and people appreciate that enough to buy it. Why is that a problem?
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1/3 are EA Sports titles. That's pretty sad.
Sports are a proven entertainment industry. There is a fan base of tens of millions, if not hundreds of millions. A lot of them are cross sectioned with video game players. It just makes good business sense, really.
Personally I hate sports video games. The only ones I've really ever found myself enjoying (so far) are Techmo Bowl (NES) and Virtua Tennis (DC) and Gran Turismo 3 & 4 (PS2).
It's like Lego hooking up with the Star Wars franchise. Lego is cool. Star Wars is cool. Make Lego Star Wars sets and
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Actually, I usually buy the NCAA Football and Madden games every year. There's nothing wrong necessarily with sports games, but it sucks when something with that little "substance" takes such a large share of the pie every single year. At least they're relatively good games, though. It's even worse when crap like Star Wars Episode 3, Spider-Man The Move, or *shudder* the Matrix games sell a lot only because of their title and graphics. Remember Masters of Teras Kasi or Episode 1: Pod Racer? God those were some awful games. Even Hollywood gets original movies in more often than the video game industry. Sure Happy Feet and Night at the Museum sucked, but at least they're not goddamned sequels.
I think what blows me away is that the sequel sports games are usually 'full price', for what is essentially a database update. New team / player stats, and a handful of new features. They're not really creating anything, they're just digitizing it. And once they have a foundation it's basically a money train.
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I would be willing to bet some good money that Madden has never been the top selling game in any year ever.
Hindsight is 20/20 (Score:3, Insightful)
This should all be nothing that a good marketing campaign can't handle. Notice how all the questions are very fuzzy, you can interpret them in any number of ways and answer them favourably for any game on the market.
Some examples
Sims: you can play.. people, leading... ordinary (quote, unquote) lives. Doesn't look especially nice, not based on anything well-known. Initial target market: Who knows? Girls? Kids? Yes, afterwards it turns out everyone and their dog plays Sims. Social uniqueness: it was funny that I could exchange Sims with other savegames.
Sims: Big hit.
Commandos: does not stand out at all, even at the time. Looked rather dull, with its faux 3D. Gameplay was nice but you had to use the keyboard for fast movement in the later levels, so not really for the inexperienced gamer. No social play. Communication of idea: "you blow up enemies in WW2", so much for standing out, right? But wait: this is in 2D! Game is based on a known idea only in so much as it is a WW2 game and view from the top 2D, so rather something to avoid. Target market: fuzzy question. You never really know who turns out to be a fan, right? So, anyone who likes Starcraft?
Commandos: Big hit.
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Sim City in 1989 defined the Sim genre as open-ended game play with an anchorage in real life. There can be few franchises with deeper roots in PC gaming.
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'Game Designer' AKA Former EB Sales Clerk (Score:3, Insightful)
Wanna know why your game costs 60 bucks? Overhead.
Overhead is the number one issue in game development. Teams are filled with clowns like this guy and a million different types of talentless producers and other dead weight. Add up their salaries over a couple year project and you have a massive amount of cash you need to make back in game sales.
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Every game I've worked on (I'm a programmer, not a designer btw) had a critical need of a designer to shape the direction, design all the missions, tweak all the numbers (skills, weapons, spells, enemies, items, rewards, etc), and ensure the game is balance
Um... (Score:1)
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Publicity? (Score:3, Interesting)
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Everyone can "get" GTA style graphics, but not everyone can "get" Psychonaut's Tim Burton look. I was one of those who didn't even bother with Psychonauts based on visual style alone, I just didn't like it.
I also didn't pick up GTA:SA for the same reason, I find the 80's pulp melodrama much more interesting than the 90's gritty gangland I grew up with. *shurgs* (Plus, the music was so much better, and you know it!)
3 Reasons: Marketing, name and quality (Score:5, Interesting)
You can pump a mediocre game into the heavens by throwing a truckload of money into its marketing. It's even enough to hint at what you would probably play, as long as there is action and as long as there is ground shaking graphics. Whether that would need a 10 GHz machine with a graphics card that becomes available somewhere in late 2010 doesn't matter. It looks great. And the marketing spin does the rest.
Name is another reason. There was a good game that sold, so this will too. Civilisation IV would have bombed without the Civ-tag to it. Duke Nuke... ok, ok, no bad jokes, I promise. Everquest 2 is a very average fantasy MMORPG, really vanilla and bland, but it has the EQ name. Generally, you can sell a game that has a great name, even without too much marketing spin. People will even preorder it, without even having seen a single screenshot, the game can already sell its first batch of copies before you started coding.
And finally, quality. Quality is the poorest seller, and it's amazing how many high quality games collect dust on the shelves simply because nobody ever heard about them. Quality is a seller once someone starts a hype around them, starts recommending them and thus it sells. But this kind of "marketing" is getting more and more out of fashion. Studios prefer to pump their money into marketing instead of programming, and squeeze out yet another "graphics enhanced" version of the same old game to trying something new.
Well, people, we get what we buy...
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Quality is the NUMBER 1 decider on a games sales in the long term. But other things influence this in the short term. Marketing hype can make you buy a poor quality game, but generally this doesn't produce sustainable sales, since pretty
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But EA also have a fantastic advantage in sports games and that's that sports teams change EVERY year. So all their game
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Just slap the pokemon, mario, or star wars name on a game and it will sell without any marketing.
Why do games sell ? (Score:1, Funny)
Demonstration : if nobody buys the game (or any product), it won't sell.
Next question, please !
Psychonauts.... some game devs are crazy... (Score:1)
The truth is not that original games suck, it's that the so called "original" game isn't original most of the time and creatively and thematically they game is way out there (like WAY out there).
Take for instance Planescape torment. It was an excellent game if you LOVED TO READ TEXT and CLICK THROUGH DIALOGUE for hours on
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Take for instance Planescape torment. It was an excellent game if you LOVED TO READ TEXT and CLICK THROUGH DIALOGUE for hours on end, but for people more action or task oriented, it's a very tedious thing. It was also based on the baldur's gate engine which we had seen before
The point behind Planescape is the STORY. It has a vast number of interesting NPC's and one of the more original stories I've seen (how many other games have you playing an immortal amnesiac who is trying to die?). It may have been more text-heavy than Baldur's Gate but that's because there was a more interesting setting to go through with more interesting characters (the Forgotten Realms have been done to death), if you want a game with no story and lots of action then play Diablo.
Then there was the fact that it in no way associated itself with Baldur's gate or Forgotten realm properties and franchises
That's because it wa
Two words for you... (Score:1)
Is the Idea Behind the Game Easy to Communicate?
Can players explain quickly, easily and in a convincing way why your game is awesome? Can the marketing team? If the high concept of the game is hard to communicate, then you'll have a hard time convincing players that it's worth their time.
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Is the Game Based on Something the Market Already Knows and Loves?
Put in other words, will the market "get it" quickly? It's a lot easier to convince people that a game is good if it's related to something they already like.
Perfect example: Deer Hunter. Perfect name, perfect subject, perfectly low system requirements. (i.e., runs on any celeron 400mhz or higher, I'd say.)
Crappiest... game... ever! But I still find it installed on relatives' computers all the time.
Wild Guess (Score:1)
Because they're sitting in stores with price tags on them?
Ok... now explain these (Score:1)
- Anachronox
both failed, yet they contain the elements of success
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Would that book sell?
(probably not because that story has been told a couple of times, even recently in the current issue of the escapist)
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I might as well ask: Why the heck wasn't it ported to PSone/PS2. Who was the dumb fucker who made that decision.
From TFA... (Score:2)
Psychonauts - can we get a better example? (Score:2)
I basically thought that getting it when I still have Shines to collect in Mario Sunshine (which handles better and is more fun to jump around in, despite having zero writing) would be a waste
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Word of Mouth + Shared Experiences (Score:1)
Good != Popular!!! (Score:3, Interesting)
NOW, if you want to know what constitutes a _good_ game, then EVERY game has 1 or more of these properties:
* Acquisition
* Communication
* Competition
* Cooperation
* Creation
* Destruction
* Environment that is interesting
* Execution -- how well the game executed its principles
* Exploration
* Fun
* Navigation
* Organization
* Pattern Recognition
* Strategy (Problem-Solving)
* Tactics
* Trade
Bridge is a popular card game because it is one of the rare card games that has both Competition & Cooperation at the same time, amongst Acquisition, and Communication.
Tetris is a good game because it has: Strategy, Tactics, Navigation, Pattern Recognition, Organization.
Counter-Strike: Competion, Cooperation, Destruction, Creation, Communication, Navigation, Exploration, Organization.
World of Warcraft: Every single property!
But what do I know, I'm just a game dev.
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A small quibble, I don't think fun should be in that list. A good game is fun by definition. I've never been addicted to a game that wasn't in some way fun.
Now if you don't mind, I'm off to fill out my tax return. It's got: Trade, Tactics, Strategy (Problem Solving), Pattern Recognition and Organization. Looks like it's gonna kick ass!
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But I was
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I don't how to sell a game, but (Score:2)
You announce a sequel to an extremely popular and profitable game, vanish, come back every two years and announce that "we are completely rewriting the engine to leverage the latest hardware," and then vanish.
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Addiction (Score:1)
South Park nailed it in both the "Towelie" and "Make Love, Not Warcraft" episodes. An addicted gamer has very similar symptoms to chemical addicts. Gamers:
-get irritable without their fix, and angry when denied it
-think about the game when they are doing other things
-spend all their leisure time and time when they should be doing chores or work playing the game
-build up a tolerance, and then go searching for something new and better that triggers the same rec
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