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The Media Entertainment Games

Why the Gaming-Violence Connection is So Comforting 125

Warm Coffee writes "It's is well-established that the science supporting a connection between video game violence and real-world violence is tenuous. A new article at Ars Technica examines why society finds a gaming-violence connection so comforting. From the article: 'Sternheimer suggests that gaming is simply the latest in a long series of media influences to take the blame. "Over the past century, politicians have complained that cars, radio, movies, rock music, and even comic books caused youth immorality and crime, calling for control and sometimes censorship." She terms the targets of such efforts folk devils, items branded dangerous and immoral that serve to focus blame and fear.'"
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Why the Gaming-Violence Connection is So Comforting

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  • by khasim ( 1285 ) <brandioch.conner@gmail.com> on Thursday March 01, 2007 @05:08PM (#18199864)
    Various "experts" sell books and make appearances to "explain" how the "problem" was created and what we should do to "solve" the problem.

    The names of these "experts" change over the years.

    As do their claimed "causes" of the "problem".

    But their MO is always the same.
    • by Anonymous Coward on Thursday March 01, 2007 @05:32PM (#18200106)
      But their MO is always the same.

      Put "every" other "word" in "quotation" marks?
    • by Kelbear ( 870538 ) on Thursday March 01, 2007 @05:34PM (#18200124)
      I was thinking in the car today(dangerous habit, I'll try to quit). ...and I thought about how parents get blamed for a bad kid. Or media's bad influences, having taught the kid to behave the way they do. If the media isn't teaching the kids to be bad, were the parents teaching the children to be bad? The parents are supposed to train the children out of bad behavior.

      It seems to me that bad behavior is the natural course for a child to follow. It's not that "_____ is corrupting our kids!" the kids would have ended up that way either way without the parents actively training the kids to STOP. It'll be easier or harder for some parents depending on the kid's personality. It's their responsibility of course, regardless of how difficult the task may be(Some of you may have read the letter sent to Penny-Arcade from a guardian of a teen who killed a homeless man for fun and then blamed games, the parents seem to have put in quite a lot of effort in raising the kid and failed anyway).

      Anyway, another reason it's comforting to blame new and unfamiliar media like rock music, rap, movies, games, etc. for corrupting the youth is that it's a nice shield. It's depressing to think that youth may naturally turn out pretty crappy on their own without outside guidance.

      It's not like humanity has a good track record for keeping its behavior in check. It took a long while to develop civilization, training wild humans not to screw each other at every turn for fun or profit. And it's still a work in progress. So it's nice to have games as a scapegoat. Probably why it's popular.
      • Humans are predisposed towards cooperation, not screwing each other over. How would a species that fucks itself over evolve in the first place?

        The theory I've read is that genetically we have a cooperative side and a competitive side. Most of the time, we operate in cooperative mode. When things get really tight, we switch over to competitive mode.

        Around 4500BC, the Sahara and much of Asia went from being grasslands to desert. The people that had settled there faced famine on a scale never before seen, as in times past, hunter-gatherers just picked up and left when things got that bad. With the surplus and organization that agriculture gave us, we had another option for the first time: go to war.

        There is no evidence of fortified towns before this. No weapons that were only for killing humans, not hunting. No mass graves. After that, you see a wave of these things in the archaeological record, spreading out from that epicenter of violence.

        The problem was that you had a generation of severely Post Traumatic Stress Disordered adults raising a generation of brain damaged children. Starvation means poor myelin sheath formation over nerves, and brain damage.

        What happened is that the competitive mode got locked in, long after it was no longer the most efficient strategy. Most of what we call civilization comes either from this PTSD, brain damaged culture of violence, or the reaction to it.

        You can still find tribes in the rainforests of the amazon that have not been impacted by this culture of violence and competition. Look for a book called The Continuum Concept [wikipedia.org] by Jean Liedloff. It talks about her time with one such tribe, and the theory of childhood development she came up with. The kids in this tribe never act out, never rebel, and are completely loving and non-competitive towards each other.
        • The theory you describe sounds absolutely fascinating. Do you have a source for it that I'd be able to track down?
          • by spun ( 1352 )
            Yes, James DeMeo's Book, Saharasia. DeMeo was a student of Wilhelm Reich, who some people think is a nutcase. But along side all the wacky Orgone theory and cloudbusting stuff, Reich did some interesting anthropology research, and DeMeo followed in his footsteps. Reich did a survey of about 300 cultural anthropology studies, and found evidence that the origin of human violence came at a certain place and time. DeMeo expanded that research to a survey of almost 3,000 studies, with an expanded set of question
        • You missed the GP's point. It is not humans who are predisposed to disobeyal, it's kids. Adolescents are quite disposed towards being completely at odds with older generations, and this is quite healthy for a society because it allows quicker evolution. Sorta like not being asexual. Sure, budding will reproduce one's own kind more efficiently, but sexual (i.e., two sources) reproduction leads to more evolution.
          • by spun ( 1352 )
            Adolescents and children are not naturally at odds with the older generation, that is the major point of the book I mentioned. In tribes that do not artificially distance themselves from their own infants, that does not take place.
          • I think you mean "betetr resource utilization" and not "more evolution". Since the adolescents cannot determine their own genetic code. The behavior might accelerate selection but "more evolution" isn't the right words.

            Traditionally we beleive the teenage rebeliousness trait is a way for the most expendible portion of the pop (young males with no children) to put themselves out for selection and explore new food sorces. It's notable that this age group still has high mrotality rates. As a pop trait it allow
        • What you are describing appears to be just competition over a limited resource pool. While the current competition may not be with foodstuffs, the competition is by no means gone. With limited resources, if multiple people are in need/want of said resource (i.e: Jobs, colleges, toys, whatever), any reasonable person will try and get it by hook or by crook. Its our very nature to do so. Without the drive for competition, we (humanity) would not have been able to survive in our younger years against our compe
          • by spun ( 1352 )
            No, it is not in our nature. We evolved under conditions of local surplus and local scarcity. Under these conditions, cooperation and trade are the most effective strategy. We cooperate with other humans because we must compete with most of the rest of nature.

            The "Humans are naturally competitive" idea is no more than a self serving excuse for bad behavior with little explanatory power.
      • Ahh biological egoism. Really, it's not so much that we have a drive to kill each other and screw each other over, so much as a drive to take care of our own needs first. But as for child development, children - heck any animal that can learn things - is pretty much a sponge at a young age, kinda following the examples presented to it. If the parents fails to present a proper example, then various forms of media, people other than the parents (who may or may not set good examples), and for all we know ev
        • There's a show on Discovery or TLC about feral children, young children that were severely neglected. The show focuses on the language and brain development with age, as several of these children had human contact as they grew from infant to 6 or more years of age. (The oldest was around 12 when she was found).

          Despite the show being deeply disturbing, it is also fascinating from a scientific viewpoint regarding social development, language development, and brain function/development.

          As it relates to the P/G
          • Agreed on the disturbing/fascinating dichotomy. I've read various stories about feral children - don't think I've seen the Discovery show you've mentioned, though. It is kind of interesting to hear about them.... though usually in classroom settings I've seen such cases used to argue the "critical age" for language acquisition.
            • by Gr8Apes ( 679165 )
              According to the show - the critical age is somewhere between 3-4. After that, grammar/sentence structure is no longer possible, while word acquisition is. That appears to stop around 8-12, although the number of cases is (fortunately) exceedingly small and that data therefore highly unreliable.
      • Did nobody else read Lord of the Flies? Geez these old paranoid people need to learn to read.
    • Re: (Score:3, Funny)

      by Kris_J ( 10111 ) *
      "My opponent says that are no easy answers. I say he's not looking hard enough!"
  • Lucky (Score:4, Funny)

    by RichPowers ( 998637 ) on Thursday March 01, 2007 @05:08PM (#18199866)
    Whoever first corrupted youth with that new fangled "written language" was probably stoned to death and thrown to the lions. So be thankful if the politicians just want to ban your new artistic medium :)
  • She terms the targets of such efforts folk devils, items branded dangerous and immoral that serve to focus blame and fear.

    That's an interesting term for it, but don't folk devils play the fiddle? [wikipedia.org]
    • if you listen to the music that the devil and his band in their portion of the song, they are clearly playing funk. so, it would seem that funk devils play the fiddle.

      and also the robot devil.
  • You are preaching to the choir: Cancel or Allow.
  • by Anonymous Coward
    "Whatever happened to just fucking CRAZY?!"

    ----
    Heh... posting as AC 'cause I'm at school, just watched "The Shining" in my Kubrick class, and my verification word is "overlook." Sheer awesomeness.
  • items branded dangerous and immoral that serve to focus blame and fear...
    on the younger generation, or, more generally, on "modernity".
  • by smellsofbikes ( 890263 ) on Thursday March 01, 2007 @05:25PM (#18200042) Journal
    Anyone who interacts with small children -- or even monkeys or parrots -- has seen them imitate behavior. Speech acquisition is imitative, interaction patterns are imitative. It takes no leap of imagination whatsoever to assume, as society does, that propensity towards violence is similarly learned (especially if you believe, as many do, that humans are innately nice and only do bad things because they're taught to.) I think the imitation behavior is so obvious, that the burden of proof is on the people who deny a connection, who say that humans *don't* get more violent from seeing violence. I personally believe that they generally don't because they have the cognitive ability to analyze behavior and decide which is acceptable and which isn't. A lot of people don't believe this, or believe only smart people can do this, or only adults, and they may be right. Forethought, and the ability to predict future events based on current actions, is a hallmark of intelligence. Not everyone has it. I think it's possible the reason the link between video games and violence is 'tenuous' is because for the large majority of people, there *isn't* any link, but for some impressionable, young, or screwed-up people, there *is* a tendency to imitate, because they're not good at separating reality from fantasy. But, really, that's no different than people who hear voices in their heads telling them to burn down churches. We don't blame the voices for the churches being burnt down, we say the people have problems. I suspect it's the same thing with video games. But, for people who dislike technology or new things they don't understand, it's easier to demonize the video game/comic book/whatever than to say that the people involved are the problem.
    • by Anonymous Coward on Thursday March 01, 2007 @05:50PM (#18200344)
      I hope this doesn't come across wrong ...

      One thing I have wondered is whether the outrage we have seen since the 70's towards things like Comic Books, Horror Movies, Rap Music and Videogames is (in part) a consequence of both parents working. What I mean is that now a days both parents have to work 40 hours per week outside of the house and then come home and do (roughly) 20 hours of house work in order to make enough money to 'live' and have the house running well; this leaves many parents with very little time to actually parent their children. As a result there are a lot of kids who are running wild, maybe they're not breaking the law (or being caught) as much as their parents generation but they seem to be far more out of control.

      Now, in our North American culture it is inappropriate to blame ourselves for anything (and if you said their were consequences to both parents working you're likely to be killed by feminists) so people are looking for an external source to their problems ...

      Jimmy is violent because of videogames ...
      Jane is a slut because of MTV ...
      David does drugs because of Rap Music ...
      Dianne is a goth-freak because of horror movies ...

      The reality is that many children are screwed up because they don't (really) have parrents, and other children are 12 kinds of crazy (and would be screwed up regardless) ...
      • Argh! I spent my last mod point yesterday.

        Parent really deserves "+1 Insightful".

      • by smellsofbikes ( 890263 ) on Thursday March 01, 2007 @06:48PM (#18201030) Journal
        *I* think parents have become control freaks. Up until the '50's children were born with hideous deformities on a regular basis, died of awful diseases in childhood, got limbs cut off in stupid accidents, but since antibiotics and safety equipment has come into regular usage, Americans in particular think life has to be safe, especially for children, so they try and control their children's environment, control what they see and who they talk do and what they do and what they read, rather than just letting the kids be kids. It's not that kids seem far more out of control: it's that the parents think their kids are out of control and want to CHANGE it.
      • by amuro98 ( 461673 )
        I think there is some truth and interesting ideas in your post, but also consider that parents were hating things from youth culture a lot earlier than the 70s.

        My grandparents, for instance, forbid my mom and her sisters from listening to that new-fangled rock music back in the 50s.

        Music was blamed for "suggestive movements", "inappropriate dress", "rude language", etc. Some of the names may have changed - Grandma didn't approve of The Twist, today's parents don't approve of Freaking. It's really just the
      • by Ichelo ( 690294 )
        i would tend to agree with you i really do believe that "sitters" are absolutely no replacement for parents, and that the lack of parents will cause children to turn for the worse.
    • by Chris Burke ( 6130 ) on Thursday March 01, 2007 @05:53PM (#18200406) Homepage
      Anyone who interacts with small children -- or even monkeys or parrots -- has seen them imitate behavior.

      Of course. And for small children, violent video games can be a very bad influence because a small child does not have a firm grasp on the difference between reality and fantasy.

      I think the imitation behavior is so obvious, that the burden of proof is on the people who deny a connection, who say that humans *don't* get more violent from seeing violence.

      As we get older (as in, double digits) and our brains incorporate the concepts of reality vs fantasy, we don't imitate in the same way anymore. We will imitate real-life behaviors, what we see our parents and peers do, but we won't arbitrarily imitate simulated actions in a computer.

      It's like conditioning -- it only works if you believe you are experiencing real rewards/consequences. Pavlov's experiment wouldn't have worked if he used fake dog food. For a small child a video game can provide an example for emmulation in a very real sense. For older children, the mental rewards of video games are inherently tied to the act of playing a video game, not to the act of performing those same actions in real life.

      A teenager is going to imitate their parents, their peers that they look up to, but not the Power Rangers. It is so obvious that the focus of imitation has shifted from simple monkey-see-monkey-do behavior to more social-oriented sophisticated immitation, that I am going to have to turn it around and say the burden is on you to show that they still mindlessly immitate violent behavior they see in a video game.

      The reality is that the only children above age 10 that become violent from playing games or watching a movie are the ones that have failed to incorporate the reality/fantasy barrier into their psyche, or in other words they are nuts. How many people have actually comitted violence they learned from entertainment media compared to the number who consume said media? What is the rate per capita of violent sociopaths in the population at large? I think you'll find the numbers are very similar.

      For something that is supposedly so automatic, very few people seem to be conditioned by these influences. I'd say whatever our imitative instincts are, they don't apply to fictional material outside of a few extreme degenerate cases.
      • Re: (Score:3, Insightful)

        I agree entirely: very few people are influenced by virtual representations of reality. The thing is: that's not the perception. We're not fighting facts here, we're fighting assumptions, and people assume that young adults learn from video games the same way they learn from speak-and-spell games. The question is really: at what age (or more properly at what state of maturity) do children manage to separate reality from virtual? The games-are-evil crowd says very late or never, the games-are-great crowd
        • Okay, I didn't really realize you were taking the devil's advocate position.

          The question is really: at what age (or more properly at what state of maturity) do children manage to separate reality from virtual?

          Right. One thing that has always bothered me in these debates is that the anti-games side will say "Children shouldn't be playing GTA!" or "Children will mimic anything!" which I agree with completely... except that they want to extend it to teenagers and I think that's ridiculous.

          The answer's somewhe
        • Re: (Score:2, Insightful)

          by amuro98 ( 461673 )
          Psychologists can already determine if a child or person can distinguish between reality and fantasy.

          The question I have is why isn't this considered in these "video games made him do it!" stories?

          I mean, if there was a case of a 16 year old jumping off his roof after reading Peter Pan, and thinking he can fly, you wouldn't hear about the media trying to ban 'Peter Pan' for encouraging, I don't know, "fairy-like behavior", right? So why is it different when a 16 year old decides it'd be "neat" to go on a
          • That's why I was on about the 'voices in my head told me to burn the church down' -- it is completely impossible to blame the voices, because they're not there. The problem is the person who hears those voices. There are plenty, *plenty* of people who would love to ban books like Peter Pan because they give kids ideas: witness the number of schools that have discussed banning Harry Potter books.

            Consider this continuum: in the Middle Ages, priests didn't want people reading the Bible because they weren't s
          • by Alsee ( 515537 )
            trying to ban 'Peter Pan' for encouraging, I don't know, "fairy-like behavior"

            Don't be giving Jerry Falwell any more ideas. It was bad enough when he went ranting one of the teletubbies was gay.

            -
        • by Alsee ( 515537 )
          The question is really: at what age (or more properly at what state of maturity) do children manage to separate reality from virtual? ... It'd be awfully nice to have a test that could determine where it is for a given person.

          I've got any idea... how about "they can play video games without shooting people in real life" at the same age we determine they can watch TV cartoons without dropping anvils on people's heads?

          -
          • How about "when they can watch TV movies without playing cops-n-robbers"? Then it's a bit trickier. Children clearly imitate behavior they see on the TV. Children clearly recognize *some* of the behavior they see on TV is not real. The question is: how do they determine which is which, and at what age?
            For that matter, I've heard old ladies at the supermarket talking about the UFO stories in Weekly World News, clearly thinking that it's an exaggeration of a truthful event. THEY don't seem to be able to
    • by skorch ( 906936 )
      Yes, children may be imitative, but believe it or not, at a very young age they are generally able to distinguish between real world and make-believe. Children can very quickly understand that the things that happen in the magic box with moving pictures in it don't work the same way things outside that magic box do. When you see kids "imitating" the violence they see on TV, very rarely is this accompanied with actual real violence. A child may accidentally strike their friend a bit too hard, but as soon as
    • "(especially if you believe, as many do, that humans are innately nice and only do bad things because they're taught to"

      You are taught to be bad, but you aren't taught to be good? wha??

      Good and bad are moral positions, I would argue COMPLETELY learned. There is nothing innate in being nice or nasty. Why don't we eat other human beings? Societally bad. Why do we hold the door for other people? societally good. What if society one day decided that holding doors shows a sign of weakness? Or take the klingons,

      • There are a bunch of loonie-bin theories on why people do bad things. "Satan made me do it" is maybe the stupidest and most annoying avoidance of responsibility of all of them, but a lot of people believe that children are innately precious and good, and only learn badness by observing badness and imitating it. (It's a Judeo-Christian thing, that has to do with ideas of being born perfect and falling from grace, like Adam.) There is a school of taught-to-be-bad (exemplified in the musical 'South Pacific'
      • by KDR_11k ( 778916 )
        Some things are instinctive. If you see food and are hungry your instincts would tell you to eat it, no matter whom it belongs to. A kid that isn't taught to behave in any special way will still have his instincts and most of them aren't socially acceptable. Thus, by the standards of society kids are automatically "bad" until taught otherwise. Of course the poster was more complaining about the sentiment that kids are always considered innocent (after all, they don't know much more than their instincts at t
  • by Nephroth ( 586753 ) on Thursday March 01, 2007 @05:28PM (#18200060)
    In ancient times on the holiday of Yom Kippur, Jewish tribes would take a sacrificial goat and symbolically imbue it with all of the sins and misfortunes of the village that year. They would then drive the goat into the wilderness as a means of expelling the misdeeds of the village inhabitants.

    The point here is that for as long as we've had civilization, we have had the compulsion toward placing blame for the wrongs of society on some outside force, hence the term, "scapegoat."

    Video games are yet another in a long line of popular items to blame the collective wrongs of society upon in order to keep us from having to confront the real problems in society. Whether these problems are those purely indicative of cultural shift over time, or more serious issues like teenagers murdering their classmates, something easy is always found to blame. Nevermind the fact that we live in an exceedingly materialistic culture (that forsakes the bonds of families and friends for monetary gains) or the fact that parents these days don't seem to pay the same kind of attention to their kids that they used to, it's just a lot easier to blame something popular for the decay of society rather than society itself.

    • If you went and talked someone lacking the basic needs you would find the most materialistic person you have ever seen. All they think about (in no particular order) is: sleep, food, warmth and water. If you think poor tribesmen or industrial workers were less of materialists than we are you are very wrong. They were at least as materialistic but they cared about other things because we as humans weren't rich enough to care about more esoteric material possesions.
      • I'm not implying that materialism is an attribute of only the rich. Materialism is a societal issue that extends not just to the rich, but nearly all income levels, castes and locations within first-world countries. Look at nearly all popular culture media, the focus on acquiring material things is purvasive and has no explanation. No one knows why they want these things, they just know they want them.

        Unfortunately, however, this is a digression from the purpose of my post. I was simply pointing out that

        • I'm not implying that materialism is an attribute of only the rich. Materialism is a societal issue that extends not just to the rich, but nearly all income levels, castes and locations within first-world countries. Look at nearly all popular culture media, the focus on acquiring material things is purvasive and has no explanation. No one knows why they want these things, they just know they want them.

          I know why I want a chicken sandwich, it's because I'm hungry. I also know why I want a better graphics ca

          • There isn't anything inherently wrong with wanting a chicken sandwich or wanting a new graphics card. Problems, however, arise when you're more concerned about a quarter million dollar house in a trendy neighborhood at the expense of attentive parenting or a new BMW at the expense of an employee's pension. Like everything else, it's shades of grey and complex webs of dependent bits of information.
  • enfeebled voice: "Dang kids these days with their... Pong, and... their hula hoops! What's the world comin to, Ethel?"
  • Your momma!

    (meant to be insightful, oh and a little funny too)
    • Don't blame random things. Lets do this scientificly. What has always been around 100% of all acts of violence? After a long task of eliminating stuff I've come to a single thing that was always around any war, murder or assault: air.
      So rather than banning random, innocent stuff like drugs, alcohol, greed, weapons and power, we should be banning the unmistakenly cause of all evil that is air. As soon as all forms or air is gone from the planet we'll be able to live in constant uninterrupter peace.
  • Video games inspire violence? C'mon -- you guys can do better than that.

    I'm no fan of FPS games, but I think that the three major western religions have inspired more violence than video games, D&D, M:tG, G.I. Joe, and toy guns put together. When are we all going to get over this whole "my-God-can-beat-up-your-God-so-nyaaah" thing?? Compared to that, video games don't even merit a mention. They're more likely to keep violent types *out* of trouble, says me...
    • What three major Western religions? I can only think of Christianity and Judaism. What's the third? Also, is it possible that this fad of bashing Christianity* while systematically ignoring its achievements and importance could slowly go away?

      * that's what people really refer to, even if they say something like "all organized religions."
      • Scientology?

        *shrug*

        Just a thought. It's not really a religion (scam is more like it) but it's certainly done its share of damage.
      • What achievements and importance? Jesus had some good ideas but they were clouded to hell by the early Church fathers such as Tertullian and the time when the Church had the most influence on the world just happened to be the Dark Ages.
        • The Dark Ages aren't called the Dark Ages because they were the Age of Darkness where Evil ruled the Land. Look it up on Wikipedia.

          The influence of Christianity is constantly downplayed because people hate Christianity and Western culture. I'm not sure what caused this immense and uncritical self-loathing in the Western world, but things like post-colonial guilt complex* and postmodernism are probably part of it.

          * strangely enough, colonialism is never wrong if it's done by non-whites, but that's another st
    • When are we all going to get over this whole "my-God-can-beat-up-your-God-so-nyaaah" thing?

      I would submit the vast majority of violence is perpetrated by governments; and historically, it likely has more to do with power or control (politics or territory) rather than religious differences in most cases. Think about most of our (US) wars: Revolution, War of 1812, Civil War, American Indian Wars, Spanish-American War, World War I, World War II, Korea, Vietnam, Gulf War I & II. How many of these were religiously motivated conflicts, or even had a significant religious context at all? Or, per

  • A Witch Hunt (Score:3, Interesting)

    by KenshoDude ( 1001993 ) on Thursday March 01, 2007 @05:39PM (#18200184)
    Tracking the progress of a witch hunt...
    1. Some creepy, undesirable trend starts to happen
    2. The true cause is not readily understood
    3. No personal responsibility is taken
    4. Thus, something must else must be responsible
    5. Fear ensues
    6. The most superficial and convenient object of blame is identified
    7. People start to feel a false sense of security knowing they are not to blame
    8. People start to feel a false sense of security because the cause is now "understood"
    9. The scapegoat becomes persecuted
    10. After the typically innocent scapegoat dies, the undesirable trend continues
    11. The persecutors suddenly reveal themselves as the creepy, undesirable monsters they were trying to eradicate
    • Comment removed based on user account deletion
    • by spun ( 1352 )
      You know, I like the concept of personal responsibility as much as the next guy, but sometimes the problem isn't personal, it's systemic. I know, I know, free will means that anyone, in any circumstances, always has the opportunity to make the one, true, objective right choice. If they make the wrong choice, they should never blame society, or the fact that they were raped by a priest, or whatever. They should suck it up and admit they made a mistake so the rest of us don't have to feel like maybe we have t
      • No! Obviously a human's mind is completely seperated from eir environment and can obviously choose to spontaneously turn from an evil and educated stupid sheep to fucking Superman.
    • by Alsee ( 515537 )
      I just thought it would be interesting to point out that in this case the "creepy, undesirable trend starts to happen" would be youth violent crime rates dropping significantly and consistently virtually every single year since videogames entered the picture... as is well documented in official US Federal crime rate statistics. Actual cases of youth violent crime is way way down in the last two-to-three decades.

      -
  • by MeanderingMind ( 884641 ) on Thursday March 01, 2007 @05:40PM (#18200196) Homepage Journal
    Strangely enough, I can almost understand it.

    Our children are ultimately our legacy on this planet. Some people get to be in history books, but most of us don't. Whether or not there is an afterlife is irrelevant, what remains behind are our children and grandchildren.

    In effect, many people feel as though their children are the measuring stick of their lives. This may not be concious, but it is there. When you are dead and gone people will look at your children and judge you by them.

    Thus, what happens when things go wrong? Even the best of parents can have terrible offspring. Suddenly, good and incompetant people alike are presented with the possibility that their only legacy on this world will be a serial killer, a school shooter, or any other socially damaging aberration.

    It doesn't matter whether or not they were loving or negligent, people have an inherently cruel judgement built in. They will see James Q. Killer in the paper, and assume much about Mr. and Mrs. Killer. They could be the sweetest and wisest people in the world, but the callous eye of society will comdemn them with their child.

    This principle works even on lesser problems, such as stubbornness, bad grades, and direputable behaviour. Whatever is wrong with a child can gnaw at their parents.

    While the wisest and kindest of parents may not turn desperately for a scapegoat, most people aren't that strong. 40-50 years into life, no one wants to hear they've been doing it all wrong. Facing this would mean accepting that, on some level, you've wasted half your years.

    And so we have our "Folk Devils". These are comforting because they delude people to the truth and the difficulty of dealing with it. That this doesn't solve the problem means nothing, only that it takes the burden of responsibility off the shoulders of parents.

    It's a flawed way of dealing with reality to be sure. The moment one engages in scapegoating, it is inherently admitted that one was never in control. This premise is essential, or else the scapegoat isn't sufficient. With control, some blame still rests on the parents. Without control, are we not blameless?

    It also only compounds the problem. Scapegoating isn't a solution. Anything that might actually be causing or contributing to whatever issue there is with the child will remain unchecked. The parents are only concerned with Bad Influence(TM) X.

    It's a lie, but a comforting one. To admit the truth is painful.
    • "Even the best of parents can have terrible offspring"
      Shouldn't that be make terrible offspring?

      Do you really think people can be born bad?

      • People can and are born bad all the time. They're called crazy. Or, if you want to be technical, sociopaths [wikipedia.org].
      • Rare cases yes. I have a family friend. Her daughter is the epitome of asian ideals. Shy, demure, intelligent, honor student, well behaved, and mostly normal. Their other one has severe ADD and some mental disabilities. He's 12 mentally but 19 physically. Does a lot of boorish things because he doesn't understand it's wrong. He also a has a tendancy to violent behavior. Breaking things, throwing things at people ect...

        Born moderately bad.
    • by 4D6963 ( 933028 )

      When you are dead and gone people will look at your children and judge you by them.

      No, lol. Nobody does that.

      And them some people leave some other legacy than just their children, well depends on people, to some people (losers) their ultimate goal in life is to reproduce. That's so animalesque.

  • Well, to be fair (Score:4, Insightful)

    by hey! ( 33014 ) on Thursday March 01, 2007 @05:48PM (#18200316) Homepage Journal
    All those people who thought stuff like rock n' roll was leading society into depravity were right -- or at least they weren't proven wrong.

    Modern society is depraved according their standards. The fact that we don't see it that way makes it even worse.

    Maybe the causal relationship isn't firmly established. But if you went back in time to visit somebody who thought listening to black music (rock) would lead to horrible things like miscegenation, and showed him what the future was going to be like, his worst fears would be confirmed.
    • or at least they weren't proven wrong


      We can't prove that there isn't a teapot orbiting around the sun. That doesn't mean that there is.

      miscegenation


      Yeah, because it's just so much harder to say interracial dating.
      • We can't prove that there isn't a teapot orbiting around the sun. That doesn't mean that there is.


        Err... we can prove that there *is* one, though. I've got a teapot sitting on my desk right now, and this whole planet is orbiting around the sun every 365 1/4 days or so....

        But yes. Your point does stick... a lack of evidence to disprove something's existence isn't proof of its existence. Welcome to the great theological debate. :)
      • by Alsee ( 515537 )
        Yeah, because it's just so much harder to say interracial dating.

        While there is obviously a connection between interracial dating and miscegenation, they mean distinctly different things. He was referring to specific people and their mindset and their specific worst fears. The word "miscegenation"... and even the very concept of miscegenation itself... has (thankfully) become fairly obscure and almost archaic, but miscegenation was absolutely correct and indespensable term to use there. What they feared was
    • by pyr3 ( 678354 )
      Or it could just be that different forms of media are a reflection of the views of society.

      It's basically an argument between whether or not people made a form of media popular because they shared those views or because they were attracted to its 'forbidden' nature (and were consequently entrapped by it.... '...you don't change the devil; the devil changes you' and all.
    • All those people who thought stuff like rock n' roll was leading society into depravity were right -- or at least they weren't proven wrong.


      By what metric? Violence, no it's gone down. Murder, nope also went down. Petty crime, about the same. White collar crime, about the same. Mores? maybe but they always shift. What was rightous and good circa 1600 is not the same as 1900.
      • by Alsee ( 515537 )
        By what metric?

        He gave that metric:
        if you went back in time to visit somebody who thought listening to black music (rock) would lead to horrible things like miscegenation, and showed him what the future was going to be like, his worst fears would be confirmed.

        The metric was their own view and definition of depravity in society... in particular "horrible things like miscegenation".

        His point was pretty much the same as yours: What was rightous and good circa 1600 is not the same as 1900. He basically compared
  • it's all so simple (Score:2, Informative)

    by yoprst ( 944706 )
    Gaming and violence satisfy the same instinct. So do games (including chess). While they're related this way, they don't cause each other. Video games are bullied because they're percieved as minority's thing by older or technologically illiterate folks.
  • Sternheimer suggests that gaming is simply the latest in a long series of media influences to take the blame.

    Translation: "We dislike accepting responsibility for behaving like our primate relatives, so we blame it on anything and everything (except ourselves) we can".

    Welcome to Darwinian evolution, Reverend. We made it to the top of the food chain by violence and aggression, quite literally killing off the competition. Only cats have us beat for pure love of cruelty, but VERY fortunately (for us) w
  • Also... (Score:3, Interesting)

    by urbanradar ( 1001140 ) <timothyfielding&gmail,com> on Thursday March 01, 2007 @06:06PM (#18200570) Homepage
    Simply blaming games (or, more generally, the media) for our society's problems with violence allows us to ignore the real roots of the problem -- which usually boil down to failures of societies as a whole. Which thought seems worse: "Video games are teaching kids to be violent", or "Our society's methods for protecting the safety and security of its members are insufficient and could fail again any time, and I'm probably part of the problem"?
    • Except the problems been getting better not worse. Most of our concern is media generated fear over rare and isolated events.
  • It's always been easy to place blame on something yes, but it usually involves placing blame on something that isn't well understood, researched or generally accepted by society. Imitating what we see and do is something that exists on the micro level.. yes we've all learnt as a child and we imitate what we see. But you don't see three year olds acting as a leader for groups of people and they probably wont be a factor in changing society as a whole. As we interact and form society's we decide whether or
    • Oops... submit instead of preview... fixed formatting :/

      It's always been easy to place blame on something yes, but it usually involves placing blame on something that isn't well understood, researched or generally accepted by society.

      Imitating what we see and do is something that exists on the micro level.. yes we've all learnt as a child and we imitate what we see. But you don't see three year olds acting as a leader for groups of people and they probably wont be a factor in changing society as a whole

  • if she coins the term and a few communities popularize it then maybe we'll see some more enlightenment on the subject. Propagation of ideas has all to do with language.
  • My wife once heard a parent at a school blame the behaviour of an early primary school aged child on the father who played all those violent video games. Of course my wife said, what about my children, their dad plays games like that all the time, and so do they.

    Of course her explanation was brushed aside. Since obviously the blame for a ratbag child should be pointed squarely at the computer games, and has nothing to do with parents who refuse to show their children when their behaviour is wrong...

  • It also may distract people from getting to know their kids.

    This reminds me of something in Bowling for Columbine. When asked what he would say to "the kids at Columbine or the people in that community", he said:

    I wouldn't say a single word to them, I would listen to what they have to say. And that's what no one did.

    I never much liked his music, but that stuck with me. In all of our rushing around to find a scapegoat, pointing fingers at each other, making political careers out of made-up statistics...

    I

  • Violence appeared long before video games. Pointing at videogames and blamecasting is like sticking gerbils up your butt in an effort to improve your vision. It doesn't amount to an ounce of benefit and somebody gets hurt. Usually the cute furry gerbils. Please, think of the gerbils.
    -
    This comment has been checked for sanity and been found lacking...
  • First it was books. Then those reading them grew up and, well, you can't blame for violence what was your youth's pastime, right? So it had to be the radio. Then the radio generation grew up, realized they didn't turn out to be full blown loonies and it had to be that swing music. The swing dancers grew up and it had to be TV. Since the avid TV watchers grew up, it must be that devilish rock music. Well, the fans of Ozzi grew up as well and it had to be D&D.

    Now the first generation of role players has g
  • Hello all, it's Pojut once again. I know I have posted this a few times already, but I always do whenever the subject of violence and video games comes up. Enjoy!

    I decided to finally write this down in response to some people asking me why I enjoy immeasurably violent video games and movies. This explanation is written using the game "Manhunt" as it's primary example, mainly because of it's subject matter (which can best be described as a "snuff video game"). PLEASE read it in it's entirety before respond
  • Recently, I was listening to a clergyman speaking about ghouls, ghosts and goblins (not the Capcom game). I realized a few things:

    1. This guy really believes in the existence of all these creatures, and he releated it to Dungeons and Dragons and basically said that kids were "going insane" because they were contacting malevolent entities. (So, I assume he believes in Gelatonous Cubes and Owl Bears as well as the more traditional creatures). He thought he was among friends, so he didn't spout the pseudo
    • I've recently also read about... a resurgent movement towards geocentrism
      I found the Wikipedia entry [wikipedia.org] most likely to be relevant here, but am curious as to where you read about this 'resurgence'.
  • This controversy over videogame violence is a phase. Before videogames, movies, rock music and comics were blamed for 'corrupting children'. In America, at one point comics couldn't use the word 'flick' in case the 'l' and the 'i' ran together and Spiderman screamed, 'Look out, he's got a fuck knife!' Jack Thompson is simply the new Mary Whithouse.

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