Videogame Spending May Soon Outweigh Music Spending Globally 56
Ars Technica reports that, for the first time, spending on videogames is in a position to overtake spending on music worldwide. An analyst report from PricewaterhouseCoopers discussing growth in media shows this being the first year that's a possibility. "The information not only reflects the gaming industry's strong trajectory but also serves as a painful reminder that the music industry continues to suffer. ... The rising penetration of broadband combined with consoles with online capabilities, wireless phones capable of downloading games, and technologically advanced consoles are credited with driving the video game industry's strong growth. PwC says that the gaming industry will see a compound annual growth rate of 9.1 percent between 2007 and 2011, resulting in a $48.9 billion global video game market in 2011, up from $37.5 billion this year."
I expected this already (Score:2)
Well, that's what you get... (Score:2)
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I won't say the quality's gone up, but it hasn't gotten worse.
Hell, I remember one time, after extensive diplomatic negotiations, I got patched through directly to the lead programmer on a basketball game, to explain to him what constituted 'offsides'. And this was a week from mastering.
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Re:Well, that's what you get... (Score:5, Interesting)
Fresh out of a Civ4:Warlords game, I'd have to disagree. That expansion pack improved Civ4 wars immensely. The upcoming Beyond the Sword expansion looks like it will similarly improve the late game, much more than the typical expansion pack. And Civ4 is the best Civ sequel by leaps and bounds. It's the 12th most highly rated game on metacritic [metacritic.com] for PC. It's definitely just about the best turn-based strategy game ever.
Other games that have improved upon their predecessors: Morrowind for its story and gameplay, Oblivion for its environment and voice acting. Combined, the two games are the best real-time RPG-ish games ever. Counterstrike: Source took an old game and modernized it. The most popular FPS. In the same genre, BF2 is huge right now. ET: Quake Wars, releasing very soon, will likely be the standard bearer in FPS for a while. Again, much improved upon the ET, RTCW, Wolfenstein, and Quake predecessors. A huge FPS fan, I'll probably be dropping all the other games I mention here to play that one for a few months.
I recently played a good norwegian adventure game (for its story), called Dreamfall: The Longest Journey. The story, characters , dialog and voice actors, and environment is probably the best I've seen in a game. Again, it is much, much better than TLJ that I went back to try. TLJ is much closer to the roots of adventure point-and-click games like King's Quest, while Dreamfall is 3-D WASD movement and a much better game because of it.
While not my favorite genre, WoW and Guild Wars have got to be the best MMORPGs ever created. I have little interest in them, but judging by the subscriber numbers and the huge variety of people they've sucked into an online game, they've got to be the best in that genre.
Heck, I even recently picked up the Tomb Raider: Legends and Tomb Raider: Anniversary games and the controls, graphics, and even story are much richer than the old games.
Basically every genre of PC games has a huge blockbuster recently released or about to be released. I'm more into trying out different types of games than I've ever been. Perhaps gaming on a next gen console is boring right now with limited numbers of "franchise-pushing sequels", but definitely not PC gaming. Future classics are being created every year. Every game I've mentioned here has a lot more to offer than older games, and have really gotten me back into gaming. I can't wait to see what comes out next, personally.
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Also, in times of economic turndown, if you are in an entertainment industry, you want to know if comsumers are spending
Countdown (Score:1, Flamebait)
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(Methinks that profits aren't exactly the best way to be judging artistic merit.)
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My point was that, as video games make up a larger market (on par with music, in this case), they become harder to trivialize, not that there is some profit/artistic merit threshold. The same thing happened with cinema, which at one point wasn't considered real art.
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NDOY (Score:4, Insightful)
Nintendo has a market cap of 6.4 trillion yen (51.7 billion dollars) up from 2.7 trillion yen (21.8 billion dollars) this time last year. According to their last financial report, their net sales for last year were 966 billion yen (7.8 billion dollars) up 89% from the previous year's 509 billion yen (4.1 billion dollars) in net sales.
I think I know where your massive industry growth is sitting...
Oh, profits? (Score:1)
ESA (Score:2)
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That said, the music industry has had a couple of surges in widespread piracy, first cassette tapes then downloads. The games industry has a rapid turnover of both protection mechanisms and the titles themselves, making it much more difficult to pirate during the fe
Good thing... (Score:4, Insightful)
Or is this just another case of the data fitting the conclusion in some cases and being suspiciously absent in all other conversation?
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The difference is the dvd and video game industries are ramping up. They suffer just as heavily, if not worse, from piracy due
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Battle.Net was one of the first really great integrations of games and the internet. The first (and, really, only) great integration of music and the 'net is iTunes, which is making money hand over fist. But the point is that Battle.Net isn't alone in great online gaming, whereas iTunes is. Add Steam and Gametap on top of that and gaming companies are decades ahead of th
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Fewer people pirate video games than music since most of the revenue is in the console & portable space where it is relatively difficult to pirate. PC games accounted for only $1B [gamedaily.com] vs. $6.5B [gamedaily.com] for console games.
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And unlike music publishers, videogame publishers haven't _had_ to publish non-copyprotected games on plain CDs to cater to a massive installed base of PCs and consoles that cannot do decryption.
Nor can we 'capture' a video game while playing it by plugging 'video-out' of our PCs into a 'video-in' port; then put it on P2P networks for others to play the 'captured' game for free.
That's just because of Piracy (Score:4, Funny)
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Let me just fix the article (Score:2)
The information not only reflects the gaming industry's strong trajectory but also serves as a painful reminder that video games cost ten to twenty dollars more than they did just one generation ago.
Okay, so that's not the whole story, and they're not all more expensive, but seriously! Games have gone up in price, and while they have gone up in resolut
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You don't have to be polite when you talk shit about our currency. The whole world will be wiping their asses with it soon enough.
That's a good point, and one I hadn't considered. It's hard to find out, though, because the terms "price" and "comparison" will "reward" you with a deluge of assholes competing to give you the worst best price on anything. All I know is that adjusted for inflation, the neo-geo is s
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1990 Dragon warrior 2 : $55.00 + tax
2007 Odin Sphere: $59.95 + tax
marginal increase due to inflation but otheriwse the same.
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Dragon Warrior 2 cost around $80 on release here. Where did you manage to get it for such a great price back then?
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Go back ten years, and you have the £70 N64 games, £60 Mega Drive games, etc...
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But there was a time when games cost even more. Chrono Trigger and Final Fantasy III (VI) cost around U$80. Virtua Racing cost $100 (it had a built-in co-processor). I'm not sure about Phantasy Star IV, but it was also something close to that.
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I pre-ordered "Overlord" at the weekend, and it was £25 for pc ($50) or £40 for xbox 360 (a massive $80).
It's the same game!
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Programmer time is not fungible, dammit!
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With regards to the main topic, between kinesiscd.com, mindawn.com, and emusic.com, I get more music than ever.
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After having stagnant pricing for 10-15 years. In 1990, a premier console title might cost you $50, and a budget title $25. In 2005, same thing. A price hike was overdue.
It's worth considering also that the cost of producing a video game has increased. It's cheaper to make a character out of 32x32 pixel art than it is to build a 3D model and textures that look good at every possible size onscreen.
while they have gone up in
Games + consoles? (Score:1)
Gee, $18 vs $60 a pop (Score:2)
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It's capitalistic brilliance. (Score:1)
And we're surprised that the market has produced higher spending numbers?
Old fart here, this sucks (Score:2)