Adults Too Quick to Dismiss Educational Gaming? 255
netbuzz writes "A new survey finds that more than half of K-12 students believe that educational video games in school would help them learn (no surprise), although only 15% of teachers and 19% of parents agree. Adults might not want to scoff, however, because 11% of teachers are already using video games in class and they report great results. 'Only 3% of elementary school students say they do not play video games of any kind. Students surveyed say learning via video games would help them better understand difficult concepts, become more engaged in the subject matter and practice skills. There's no mention of the games being fun, but that goes without saying.'"
will someone please (Score:5, Funny)
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General Rule With Prior Generations (Score:5, Insightful)
It's about breaking down barriers and proving that games can be more useful than just leisure and entertainment. Collaboration, teamwork, and problem solving are just a few things that come from games without the edutainment factor predesigned into them.
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The most important thing I learned? How to reinstall DOS on old machine that belonged to my dad before he found out and whooped me for screwing up a $5k machine. Longest night of my life, pre-High School days.
Good lord, I'm going to have to find some old episodes of Mr. Wizard, an Apple II emulator and a copy of Number Crunchers... ha
Re:General Rule With Prior Generations (Score:5, Funny)
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Re:General Rule With Prior Generations (Score:5, Funny)
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Damn was it fun, though.
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Are you trying to be funny or are you just unimaginative?
Funny.
There are more types of games than just FPS. Many strategy games can teach economic concepts, math, and critical thinking.
Which contemporary strategy games do you feel are particularly valuable in teaching these concepts? What kind of math? Simple subtraction an addition or anything more advanced?
I'm sure many people remember more about pioneer life from playing Oregon Trail than they do from history lessons.
That is a very old game! There were lots of educational games back in those days. You could learn quite a bit of history from a game like that. However, even when it comes to learning something like history, it's likely to be pretty one-sided in a modern game. I mean, they aren't going to make "Land Grab 1846 -
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There is lots of potential but not with most of the mainstream games available today. Now whether mainstream games could be designed to be really educational and simultaneously fun is another issue.
This is exactly how I feel. Most strategy games teach some sort of critical thinking. Or rather, one must learn it to play well. I'd say the SimCity, Tycoon, and Civilization games all do a good job. As for math, eh, addition and subtraction pretty much covers it in today's games. And as for bias, well, history books and lessons have it too.
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And as for bias, well, history books and lessons have it too.
You're absolutely right about that and it's particularly bad in schools. For example, during my schooling in the UK I don't remember learning about how 20,000 civilians died in British concentration camps in South Africa, or about how we let millions of Indians die in famines while simultaneously shipping food out of the country. I don't know about history in US schools but I should imagine the bad stuff is glossed over or omitted in a similar way. In fact at the same time all those children were dying
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Math stuff is overrated anyway. Now, looking at the weather report for the week to determine how much raw material you should buy, then figure out what you're going to charge for a cold cup of lemonade, that's a real lesson for you. Oh, and you have $10, how many bags of sugar can you buy at $2.15 a bag, how many lemons can you buy at $1 a pound, how many small/medium/large cups you can buy... and then how many cups can you m
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Exactly. I used to tell my parents that playing Carmageddon will help me improve my driving skills once I'm old enough to drive. I think it tought me a lot of neat tricks like dealing with the police, other drivers and pedestrians, not to mention the need to carefuly consider the cons and pros of each car model before making the final decision.
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So more worthwhile research topics for universities might be the creation of said simulations for various educational topics including the required associated research materials to support the simulation.
A good t
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Re:General Rule With Prior Generations (Score:5, Insightful)
However, I think especially when you're dealing with young parents, they tend to not really know how to react to these sorts of things, so they by default fall back on what their parents thought.
Growing up in the '80s, most parents of that time felt that video games had absolutely no value, and their use for any purpose was to be actively discouraged. While today's parents may not see games as pure evil, they are still harboring a lot of this latent fear of gaming that was hammered into them by their parents, even though they themselves played video games quite a lot and (probably) didn't end up as sociopaths.
I think people tend to be very over-conservative about these things when they are just starting out as parents, because they are terrified of doing anything that might "ruin" their kids. Sort of like how people keep the hand sanitizer around at all times with the first child, but by the time the third or fourth rolls around, they clean the pacifier by sticking it in their own mouths for half a second.
Re:General Rule With Prior Generations (Score:5, Insightful)
And I think that's where part of the problem lies. The summary suggests that some teachers are having wonderful results with games. Yet I guarantee you that with that game time, a Blue Back Speller, and a few sheets of number tables, I could teach those kids far more than the game will ever teach them.
Of course, my methods may not appeal to the "new math" crowd, or the anti-phonetics crowd. None the less, I've seen the results of a variety of methods, and the traditional, straight-to-the-point methods of phonics and number tables are far more effective.
I'm not against the idea of games as teaching aides, I simply haven't seen very many effective implementations of the concept. And besides, most kids can be excited by practical applications of their knowledge over trying to make the learning process more "fun". Give them a reason to learn, and you'd be surprised how fast they soak up that knowledge!
* I did have good luck with my son both on Fraction Fever and Odell Lake. (Though we used the latter as reading practice.)
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A parent without the resources and time to conduct their own studies must weigh the possible risks and benefits of television and video games:
Maybe:
-Very young children don't yet distinguish completely between real and pretend.
-Children who watch TV excessively are more passive are less creative.
-TV takes away from play time, which is more valuable for developing children.
-TV is a risk factor for child
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And TV's education abilities are proven in iron-clad studies to be more effective than traditional methods?
I have yet to see a legitimate study on video games and television.
Your biased is plain to see from your very first sentence. Is that you Jonathan Green [theonion.com]? Maybe if you watched more TV, you would have better comprehension of English.
Maybe:
Yes, a very BIG maybe.
-Very young children don't yet distinguish completely between real and pretend.
If you believe this argument, then to keep from being a hypocrate, you would also have to believe that reading books are bad for children, and in fact even reading to children as bad. Sorry. I'm not buying it.
-Children who watch TV excessively are more passive
Need you be reminded that Corrolation does not imply causation [wikipedia.org]. In fact, any corrolation could more like
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There's an affective component of learning that's lost on the standardized test crowd which actually includes most teachers. Specific, measurable objectives are the order of the day and who's opposed to that? Such objectives re inherently limited and limiting. The elusive and prized "higher order thinking skills" (which I don't think is a correct usage of the term "higher order") are promoted by open ended inquiry, where a student can learn a great deal in the attempt and quite possibly produce no measur
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Because all you need in life is basic phonics decoding skills and the multiplication tables, amirite?
The Edutainment boom was full of two types of games: the very behaviorist/conditioning kind where if you add enough numbers right, you get to play a game at the end; and the motivation-for-rote-learning kind like Fraction Fever. These don't
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I grew up in the 70's and my parents saw the value of games.
Mostly, Their value to shut me the hell up!
I didn't have it, why do you need it and not PE? (Score:2)
From hindsight, I grew up in a lower middle class neighborhood in the 1980s. My parents threw in all they earned for me to attend a Catholic school**, and they didn't offer much in the way of computers. When I went on to Catholic high school in the early 90s, I didn't get much in the way with computers until I took AP Computer Science which was taught using already old 286 boxes. I went on to earn my BSCS and have been developing
Re:I didn't have it, why do you need it and not PE (Score:5, Insightful)
Except that PE today consists largely of simple exercises and the most non-competitive games you can find, because it'd be a real tragedy to tell a child that they might not be good at something.
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No.
The same could be said of a kid who doesn't do well in a math game. "You're just no good with math", etc.
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This only makes sense if your education was 100% perfect.
I'll just assume this isn't so, in which case things could be improved.
I'm also assuming you want your kids to have those improvements.
Educational games might be that improvement.
They might not be, but claiming they're not because you didn't have them is shortsighted at best.
Thank god cavemen didn't think like that or we wouldn't have any education at all.
I remember math games as a kid (Score:4, Insightful)
C64 educational games (Score:2)
- Dungeons of Algebra Dragons. When you encountered a dragon it gave you an equation to solve. If you failed, you lost health.
- Playful professor. You had to solve math problems to make a little guy move in a haunted mansion and allow him to capture a cute little ghost. When you captured the ghost, you won!
- 9 to 5. The boss was chasing a secretary across an office hall while you had to type a sentence. If you typed faster, the secretary gained speed, while on every t
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Alternatively: kids prefer games to regular .... (Score:5, Insightful)
I don't really care *how* kids learn, so long as they really are learning.
Far too many educational methods (both regular and games) are ineffective as teaching tools. Many so-called educational games just teach nothing (yes, there are many that are effective).
Re:Alternatively: kids prefer games to regular ... (Score:2)
I assume today's games are better at both teaching and entertainment.
They're primarily entertainment (Score:2)
Putting "educational" on the box just helps the kids con their parents into buying the game.
Re:Alternatively: kids prefer games to regular ... (Score:2)
What kids want are not always possible or practical. That is why important things are handled by competent adults, when possible. This is not to say that kids are always wrong, or games are always bad, just that a survey
Re:Alternatively: kids prefer games to regular ... (Score:2)
5!
Very good. Now while we're here, let's discuss our anatomy lessons.
Sorry... reflexive thought whenever someone leaves themselves so open =-)
Don't survey kids, check the research! (Score:2)
Number Munchers anyone? (Score:3, Insightful)
Re:Number Munchers anyone? (Score:5, Informative)
One of the first logic-based problems I remember from school was a "lights-out" bonus round from one of the Munchers.
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We also had the first iteration of Carmen Sandiego games for geography, which I have to say is a great way to learn about the world.
Kid Pix was like photoshop for elementary school.
And for some reason they let us play Sim City, I don't really know what it was meant to teach us but I feel I learned something from it.
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http://numbermunchers.org/ [numbermunchers.org]
Ummm.... (Score:4, Insightful)
Is the second half of that simply made up by the submitter? It's certainly not in the link and I don't see it in the link's link.
Take that out and this basically comes down to "Parents don't think children should have candy for breakfast; children disagree".
Thats Sad (Score:2)
I wonder how much the 3D shooters and GTA's have to do with the negative
Math maze (Score:5, Interesting)
Being brought up with games, both at home and in school, I see no reason to oppose them now. Provided they're correctly and professionally designed, appeal to both boys and girls, and are usable by both students and teachers, they'll help increase mathematical, literary, and scientific skills. The only thing they're unlikely to help with are more creative subjects, and I'm sure the spread of computers will be the ruination of handwriting everywhere.
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1. In order to point out that the games must target various demographics. A point which he explicitly made a sentence or two later.
We're making it fun so that children will voluntarily and willingly engage in the game, and thereby learn from it. If you target the male demographic, then mostly boys will find it fun and mostly girls will not find it fun. Yes, not every girl is going to play "dress-me-up-Barbie" and not every boy is going to want to play "Break stuff with Hammers EXTREME", but
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So, to use the OP as a case study, math games target mostly boys?
One anecdote does not a case study make.
Listen - he was saying that, in his 5th class, the guys played one game and the girls played another. He mentioned this and off-handedly mentioned that publishers must account for different tastes - of which he mentioned several (sexes, teachers and students, professionally designed).
Not some big agenda. He only said that if publishers want to make a successful educational game, they needed to do stuff. One of which was account for both genders. He didn't cunningly h
non-video games can be educational too (Score:4, Insightful)
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I grew up with educational video games in the 80s. (Score:2)
I also remember some weird machine that combined a record player with a series of slides. It asked some questions via the record player and you entered in a choice from a series of a few buttons. (I'm still dying to know what this thing was, so if anyone knows, please respond).
Anyway, I don't see what peoples issue is. If modern educational games are anything like wha
List of Games? (Score:3, Interesting)
http://orbit.medphys.ucl.ac.uk/orbit.html
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I...am the Word Wizard. (Score:2)
Evolution of teaching (Score:2, Interesting)
Teachers will use all sorts of classic games to kids. I remember bingo, card games and charades all being used to help me learn french in elementary school (Anglophone Canadian thing I guess).
So what is electronic gaming but the next step?
Plus there are all the advantages to exposing our children to technology. Less of a concern today, but it was different 30 years ago.
Goes without saying? (Score:5, Interesting)
I take exception with this statement. Having seen many supposedly educational games, my impression is that most if not all of then are not fun, and many are not very educational. Many are an absolute waste and should be treated with the disdain that this article indicates that many parents have.
Adoption rates (Score:2)
However, if they are as socially skilled as slashdot gamers, I predict difficulties when it comes to advocacy
Oh really? (Score:2)
Actually, these types of games really did teach my how to quickly process simple math. The only reason I ever lost was those dang Troggles!!!
I learned pretty well... (Score:2, Insightful)
My son's learned a lot (Score:3, Funny)
Back in the day when I taught high school biology, I wrote a dog breeding program that taught genetics. The kids loved it, even though the interface was simple and the genetics were overly simplified. The key is that a game must be fun first and slyly sneak in some educational content along the way.
Vocabulary (Score:2, Interesting)
We Had:
Magic Garden (math, vocab, typing speed, was givien to us in first grade on Mac machines and early pcs)
Where in the World is Carmen Sandiego (was in our library)
Oregon Trail (was in our library, on an early mac)
Accelerated Reader program (quizzing system where books are worth points for reading based on difficulty and size)
I cant remember the others. I remember I learned the words dex
So True (Score:2, Funny)
It was a simpler time...
Number crunchers and Oregon Trail (Score:2, Interesting)
hmm... when I read "Educational Gaming" (Score:2)
Children should be forced, forced I say, to participate in miniature restagings of the Battle of the Bulge [wikipedia.org] and the Battle of Fredricksburg! Also, simulations of Warsaw Pact versus NATO during the height of the Cold War. (I just ran into a young lady who didn't know what the Warsaw Pact was! The outrage!)
Oh, and what about the bleak future when there is only war! Children should be forced to learn about this
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The average high school closely resembles a Chaos cult anyway. I think they'll cope.
I don't think so (Score:2)
The Speak Up data is collected through online surveys and verified through a series of focus groups and interviews with representative groups of students, educators and parents. To participate, districts register their schools and schedule time for their students and staff to take the 15 minute online surveys, and promote the survey to parents in their community. The survey is a convenience sampling with schools and districts (not generally individuals) self-selecting for participation. To minimize bias in the survey data, significant outreach is done to ensure adequate regional, socio-economic and racial/ethnic/cultural distribution.
(emphasis mine) from: http://www.tomorrow.org/docs/National%20Findings%20Speak%20Up%202007.pdf [tomorrow.org]
And when I see what the basis of the conclusions are, topped off by the title of this submission, I want to reach for my revolver.
I, for one, am moving neither too quick nor too slow to dismiss this survey as essentially meaningless. In addition, it was conducted online so I haven't found the actual survey questions yet, but the naysayers he
Still have a long way to go (Score:2, Insightful)
So the point is we're at a standstill. Educatio
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As someone who works in the higher education field I can tell you that you are completely wrong. You are right though, in that EA and their ilk have no desire to get in the market at the moment, but there are a number of smaller groups that do. There are lots of newsletters, conferences, groups and organizations in this area, and a lot of educators very interested in seeing what can be done. I don't know what you saw, but it wasn't th
The Ultimate Educational Programs: (Score:5, Funny)
1 - gcc
2 - Firefox (w. Google & Wikipedia)
When their powers combine, you can build anything. It's like Legos on crack. And who doesn't like Legos?
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Mmm, indeed. What better way to increase U.S. test scores than with concentration-enhancing uppers?
The funny thing is that I was actually being serious about gcc and Firefox! Learning to program changes the way you think and helps to motivate much of math. Growing up it had always been recognized that my chief skills were verbal, not quantitative (I still have trouble with arithmetic), yet now I'm embarking on a PhD in control theory -- a very mathematical discipline! Teaching myself to program litera
Games shouldn't teach "facts"... (Score:4, Insightful)
The most effective teaching methods involve giving students the tools to be able to learn how to learn. Most learning will be done on a student's own through exploration, even if much of it is passive.
That's where video games come in. Legend of Zelda may not teach you Mayan history, it might not show you, directly, how to do algebra, but it develops problem solving and creative thinking skills in fairly complex ways that will make a student's job in learning those things FAR easier. Zelda isn't even an "education game" but its innate problem solving is more involved that almost any story problem you'll encounter in HS, and kids play Zelda in grade school. The problem is, it's not easilly quantifiable because there are no hard-and-fast facts being learned, but as I said, fact learning is one of the least inefficient educational methods. Sure, facts must be taught, but there should be much less emphasis on fact learning and more emphasis on critical thinking skills.
Meanwhile, over the course of Zelda, or even an adventure FPS, RPG, or most other modern games, you're reading a lot of on-screen text, you're doing mathmatical computation for stats, puzzles, and the like... and all surrounded by various time limits that act as drill. And to top it off, it's fun and doesn't FEEL like work. What more could an educator ask for?
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Something that can be put onto a standardized test?
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No Child Left Behind needs to be... left behind.
Apple used to be the leader (Score:2)
Portal (Score:5, Funny)
And there is a HUGE market for them (Score:3, Insightful)
Some of the best sellers on the Nintendo DS could easily be classified as Edutainment. Games like Brain Age, Flash Focus or Brain Coach are all games that will also teach you to use your abilities. More recently, games like my French/Spanish Coach or My Word Coach are designed to improve your mastery of your language or start on a new one.
Those "games" work by making the necessary repetition of teaching (especially for language) less tedious than "classic" methods. After all, it does not really matters how little Johnny learnt to associate head with cabeza, it just needs to be drilled into his mind until the association is automatic. If it takes simple games to take the tedious part away, I'm all for it. I personally "play" My Spanish Coach and this has been the easiest method for me to get motivated and learn that language (YMMV).
The DS has been a revolution on that front, seen as a very nice gadget by lots of adults on top as a game console for kids. The touch screen interface blends the genre and allows new type of software for such a cheap gadget (~$100, far cheaper than a pda and much wider spread).
Check some of the games available on DS. Lots of choices.
Flavors of educational games (Score:2)
Educational games come in two basic flavors. In the first, the "education" consists of puzzles which have to be solved to advance gameplay. These are basically drill-and-practice programs with gameplay wrapped around them. If it makes dull drill and practice tolerable, why not? Most such games are trivial. There were many such games in the DOS era; today they're in Flash. Try Type Type Revolution [onlytypinggames.com], which is exactly what you think it is.
The other class of educational games are simulators, designed to t
As an adult who learned a LOT from games... (Score:2)
And it's really just sad, considering that I *DID* in fact learn a lot with educational gam
words from an older parent... (Score:2)
I became a parent at the age of 42 ( intentionally) and now my son is going to be 7 soon and I am looking at the half century mark looming before me. My conscious childhood was from say 1967 through 1977. Back then video games were a rare thing. As time has gone by I have watched the transition from Pong to WOW and those sorts of things.
I have serious doubt about getting my 7 year old a video game console or a DS2 or those kinds of things because I think it takes away from his experience of the real worl
Google Earth (Score:4, Interesting)
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I believe it's a matter of you not getting in contact with the right games, why is scrabble for instance fun, and acrophobia not? Both essentially teach spelling whether one is aware of it or not.
I'm sure there are plenty of other games that can take advantage of this like Civilization 4 and Medieval 2 : Total war s
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Well, there's Brain Age, which has done more for the nation's mental arithmetic skills than anything else since Carol Vorderman. That's fun all right, and I don't think it's left the top ten bestsellers list in the last two years.
Other than that: you'd be surprised how much you pick up from Sid Meier. The background information in the Civilopedia and its eqivalen
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The funny thing is that you really don't get much out of school other than how to be successful in a school setting. Degrees show more that you are willing to work and learn something rather th