Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
Books

R. A. Montgomery, Creator of the "Choose Your Own Adventure" Books, Dead At 78 80

Dave Knott writes Raymond Almiran Montgomery, original publisher and author of the incredibly popular "Choose Your Own Adventure" book series for children, the 4th bestselling children's series of all time, has died at the age of 78. In 1975, Montgomery founded a small press and when, in 1977, Ed Packard submitted an innovative book for young readers, "Sugarcane Island", Montgomery immediately saw it for what it was: a role-playing game in book form. He leapt at the chance to publish it, and launched a series, writing the second book, "Journey Under The Sea", himself. When Montgomery went through a divorce and sold his stake in the press to his ex-wife, he took the series, renamed as "Choose Your Own Adventure", to Bantam. The books went on to sell more than 250 million copies across 230 titles in 40 languages. Montgomery's interests also extended to new technology, adapting the series to the Atari console in 1984. He was also responsible for the Comic Creator software on Apple's Macintosh computers. Montgomery died on November 9th. The cause of death was not disclosed.
This discussion has been archived. No new comments can be posted.

R. A. Montgomery, Creator of the "Choose Your Own Adventure" Books, Dead At 78

Comments Filter:
  • by Anonymous Coward on Saturday November 15, 2014 @10:24AM (#48391653)

    Well, clearly he shouldn't have turned to page 78.

  • by Melakh ( 2670043 )
    He's gone to the great paragraph 400 in the sky.
  • Font (Score:2, Informative)

    by Anonymous Coward

    For those who don't RTFA, it's an obituary on the website of his company, which sells the current incarnation of the CYOA books.
    And the obit's in the same font as the books were.

  • by DNS-and-BIND ( 461968 ) on Saturday November 15, 2014 @10:40AM (#48391727) Homepage

    My 8th grade English teacher told us that books were written in the third person, and sometimes the first person. I raised my hand and asked about books written in the second person. She told me there was no such thing. The next day, I came in with "The Mystery Of Chimney Rock" and got a frown from Mrs. Sampson. She had what I found in later life to be a common reaction from the literati when they encounter an inconvenient truth: she disparaged it as garbage literature and said it didn't count.

    Mrs. Sampson, you really disappointed me. Here was a chance to learn something new, and you refused because it threatened your existing view of what literature is.

    • I still hold a grudge over the physics teacher who, after teaching about conservation of momentum, couldn't answer the question "what happens if you flick the extreme of a pencil, in space".

      From that day on, I started questioning everything every teacher told me.

      ...

      Now that I think on it, over two decades later...

      ... Maybe that teacher did me a favor, after all.

      • From that day on, I started questioning everything every teacher told me.

        Good teachers actively encourage this of course.

    • by Anonymous Coward

      I don't know that this will make you feel better around teachers in general, but in a lower grade my well-educated teacher was very appreciative of originality.

      I clearly remember writing a story in the second person and using purely phonetic spelling to model accents.

    • My 8th grade English teacher told us that books were written in the third person, and sometimes the first person. I raised my hand and asked about books written in the second person. She told me there was no such thing. The next day, I came in with "The Mystery Of Chimney Rock" and got a frown from Mrs. Sampson. She had what I found in later life to be a common reaction from the literati when they encounter an inconvenient truth: she disparaged it as garbage literature and said it didn't count.

      Mrs. Sampson, you really disappointed me. Here was a chance to learn something new, and you refused because it threatened your existing view of what literature is.

      Unfortunately, many teachers become interested in "education" not because they want to learn and explore but because they want to "master" a field of knowledge. They want to swallow truth whole and digest it so that it will embiggen them. They often don't consider that the domains which constitute knowledge will grow and change as long as there are things that can be known.

      More directly concerning the question of second-person Literature-with-a-capital-"L" Literature, Jay McInerney's Bright Lights, Big City [wikipedia.org]

    • by DMiax ( 915735 )

      I does not have to be a CYOA either.

      http://en.wikipedia.org/wiki/If_on_a_winter%27s_night_a_traveler

      Rule #1 of any art form: if a rule is stated about the art form, someone will break that rule.

      • Rule #1 of any art form: if a rule is stated about the art form, someone will break that rule.

        With the exception of rule #1? Or is it the right time for my brain to explode now?

        • No exception. Rule #1 is broken by reviving old forms and rules, usually with a Neo- prefix. First examle that comes to mind is Stravinsky's Neoclassical period. Compare The Rite of Spring [youtube.com] (which gave birth to the Modern period of classical music) to his Italian Suite [youtube.com], which was the first of his Neoclassical pieces, written seven years later.

          • No exception. Rule #1 is broken by reviving old forms and rules, usually with a Neo- prefix.

            Inconsequential, since that doesn't actually break rule #1.

    • ...she disparaged it as garbage literature and said it didn't count.

      I run into this all the time. It only illustrates the futility of reasoned argument. Facts just get in the way. The wall goes up, and it's over. All the shrinks have this stuff well documented.

      • I recall my 8th grade teacher complaining when I said I liked science fiction; she said it wasn't very good literature. I was offended. To spite her, I got the highest grade by 10 points out of 200 students taking that common course. Don't you look down on me! >:-(

        30 years later, I see her point (though I doubt she could explain her own point if pressed; I have a feeling it was knee jerk meme regurgitation.)

        The ideas are large and wondrous and often genius in scope. The prose is rarely of clever qual

        • by Quirkz ( 1206400 )

          If you're still in search of such a thing, and don't mind fantasy rather than science fiction, Gael Baudino's Water! trilogy has richly complex text that is alternately a reference to or even mirror/parody of the styles of some of the greats: Joyce, Faulkner, and a whole bunch of others I can't remember at the moment. Highly literary, though also quite funny.

        • Science Fiction authors who are also serious writers include (off the top of my head)Iain (M) Banks, Margaret Atwood, Christopher Priest, Ursula le Guin, China Mieville and many others.

          The problem with SF is that some very successful authors are actually quite bad writers in terms of style, characterisation and plotting. For example, I wouldn't want to read a "straight" novel by Philip K Dick or Robert Heinlein.

    • Comment removed based on user account deletion
      • by narcc ( 412956 )

        A shame you missed the Fighting Fantasy series. They weren't for me, but it sounds like they'd have been perfect for you.

    • I think it's interesting, judging from the responses here, how many people are still carrying around deep wounds from grade school and junior high.

      I don't say that with aspersion. Everybody is deeply affected by our childhood experiences. But I do think that until one can put these old wounds to rest, it's pretty much guaranteed that we will also be operating under just as thick a layer of automatic programming as Mrs. Sampson was, and maybe not even that different a variety.

      I wonder what would happe

      • I think it's interesting, judging from the responses here, how many people are still carrying around deep wounds from grade school and junior high. I may be wrong, but I would interpret this as meaning that the majority of responses are from people still at grade school and junior high.

        Seriously, since I left university, I've hardly ever thought about anything or anyone at school.

    • My 5th grade science teacher told us all about airplanes and Bernoullis principle and how that produced lift. I asked her how airplanes could fly upside down. She couldn't answer the question, and was most annoyed at me.

      • The answer is that lift is actually generated mostly by the angle of attack (air hitting the underside of the wing, pushing the plane up). Bernoulli's principle usually helps, though. Stunt planes that are designed to regularly fly upside down often have symmetric airfoils and don't use Bernoulli's principle at all.

    • by Quirkz ( 1206400 )

      Tom Robbins' "Half Asleep in Frog Pajamas" also fits this bill.

      And while not literature, I spent five years doing the writing for a text-based RPG that was all in the second person. It's not uncommon in the game world at all. It actually got so natural I had trouble switching to the third person when I tried writing a novel.

    • You didn't have to even pick a CYOA book. It's a bit gimmicky, but writing an ordinary novel in the second person has been done a few times--Jay McInerney's Bright Lights, Big City; Carlos Fuentes's Aura; Charles Stoss's Halting State, to pick a few examples.

  • by Snotnose ( 212196 ) on Saturday November 15, 2014 @10:41AM (#48391737)
    Back in the late 60s/early 70's my dad brought home 2 books on computer programming. Each page explained a concept, and at the bottom asked a question. The answers were "foo, turn to page x", "bar, turn to page y". If you chose wrong the page explained why you were wrong.
    I wish I had those books now. I asked dad several years ago what happened to them, he didn't know what I was talking about.
  • I used to love those Choose Your Own Adventure books when I was in grade school! Though I have to admit, I kept a finger or two between previous pages just in case I died. :)

    • by Scoth ( 879800 )

      I used to keep several fingers at several options, although mostly it was to avoid having to go back through the early options over and over. Some of those books packed at least 20 endings into it. Sometimes I'd end up struggling to actually read it trying to keep all the places marked. Good times.

      • by Quirkz ( 1206400 )

        Likewise. When the internet got big enough in the 90's I quickly realized how *nice* it might be to put that kind of book into HTML format. The back button would make reversing so much easier, cut out the need for multiple fingers in multiple pages, and save you the trouble of starting over if you got too far in. I started a story once, but didn't have the persistence to finish it, sadly.

    • My favorite one was the space/sci-fi one. My memory is fuzzy, but there was a page where something really cool happens, but it was an unreachable, unlinked page that you couldn't normally get to. I found it because I had a practice of putting a little pencil mark on the corner of every page I read, so I could see which pages I hadn't read, and try to figure out how to get to them.
  • No the creator... (Score:4, Insightful)

    by Anonymous Coward on Saturday November 15, 2014 @11:04AM (#48391849)

    "Ed Packard submitted an innovative book for young readers, "Sugarcane Island", Montgomery immediately saw it for what it was: a role-playing game in book form. "

    So Ed Packard was the creator.

    • "Ed Packard submitted an innovative book for young readers, "Sugarcane Island", Montgomery immediately saw it for what it was: a role-playing game in book form. "

      So Ed Packard was the creator.

      The geek doesn't give half enough credit to the guy who can recognize a good idea, get product on the shelves, and market it successfully.

      The Adventures of You on Sugarcane Island was the exact prototype for books in Bantam's classic Choose Your Own Adventure series. In 1969, and 1970, the William Morris Agency submitted the book on Packard's behalf to several major publishers, all of whom rejected it. In 1976 Packard was able to get the book published by [Montgomery's] Vermont Crossroads Press. In its review of the book, Publishers Weekly called it "an original idea, well carried out."

      Edward Packard [wikipedia.org]

  • by Anonymous Coward
  • by Anonymous Coward

    A snarky comment? Turn to comment 35
    Obsessive efforts to politicize the story? Turn to comment 49
    Charming nostalgia? Turn to comment 17

  • Be credited as the creator, because by the tone of the article, he invented the concept, and brought it to RAM's company for publishing...!
    • by Anonymous Coward

      Yes, but that doesn't matter. In America we worship the people who capitalize an invention, not the person who invented it. Wozniack vs. Jobs for example.

  • He just posted his video interview in http://www.youtube.com/watch?v... [youtube.com] ...

  • http://www.kurtz-fernhout.com/... [kurtz-fernhout.com]
    https://github.com/pdfernhout/... [github.com]

    I've been thinking about translating it to JavaScript...

    Thanks for being an (indirect) inspiration, Raymond. Hope you are on to even better things!

As you will see, I told them, in no uncertain terms, to see Figure one. -- Dave "First Strike" Pare

Working...