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Education Games

Kids Are Learning History From Video Games Now (theatlantic.com) 84

More students are being exposed to historical narratives through game play -- but what exactly are they being taught? From a report: Analyzing video games is particularly difficult for two reasons. First, their influence is hard to track: Teachers may not even notice that the student asking why the Ottomans didn't colonize America or what happened to Burgundy may have a view of history that was molded by Paradox games. "The student in your class that knows what Prussia is is the student that played Europa Universalis IV," Devereaux said. And second, unlike other cultural mediums, "games are about systems; they're about the mechanics," Devereaux told me. Those systems and mechanics are how video games can "teach" people history. The presence of such mechanics, though, does not mean that players will necessarily understand them. "The major challenge is getting players to recognize and think explicitly about these systems," Marion Kruse, an assistant professor of classics at the University of Cincinnati and a dedicated gamer, told me.

In my experience, Europa Universalis is particularly effective at teaching users about its systems. Playing in Spain in Europa Universalis, you'll learn the power of a good marriage when you see that Spain is actually the result of a personal union between the crowns of Castile and Aragon. If you're unlucky enough to choose a country in the Balkans, you will quickly understand the full force of the Ottoman invasions of Europe. Invade the Soviet Union in Hearts of Iron, Paradox's Second World War simulator, and you'll be reminded why Napoleon and Hitler both failed to subdue Russia: "General Frost." The processes the player engages with teach them claims about how the world works -- what The Atlantic's Ian Bogost has called "procedural rhetoric."

Paradox's titles don't take a single view of history, but each game does provide a framework for understanding a particular historical period, buoyed by a number of procedural claims. Take Europa Universalis. The game essentially simulates the story of Europe's rise from a relative backwater to a continent that dominated the world. That means that no matter what exact course the game takes, it usually results in the consolidation of large, powerful, centralized states in Europe and their rise to global primacy. The game uses a mechanic of "institutions," such as the printing press and the Enlightenment, which appear in a preset order at 50-year intervals, almost always in Europe, before slowly spreading around the world. Without these institutions, new technologies can be adopted only at much greater cost, meaning that over the centuries Europe slowly pulls ahead of the rest of the world technologically. The player is taught that what made Europe exceptional was the adoption of these institutions, which allowed technological growth to flourish and thereby gave European countries the advantage they used to dominate the world.

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Kids Are Learning History From Video Games Now

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  • This isn't exactly new. I mean, who here hasn't died of dysentery at least a few times?

  • They already have outsized influence in gaming, because money > * [theguardian.com].

  • But I was always the history-obsessed kid. I was trying to correct them in the forums. Sometimes they took my suggestions in the next game (CK2 has Barons!), but not always ("Works as Designed" how I hate that phrase).

    In terms of what happened, EU2 was actually better at this than EU3/4 because EU2 had events that would force history onto the game. You'd actually get the event chain that bent the cross in the Holy Crown of Hungary whether game conditions warranted it or not. EU3/4 are better at explaining h

  • Invade the Soviet Union in Hearts of Iron, Paradox's Second World War simulator, and you'll be reminded why Napoleon and Hitler both failed to subdue Russia: "General Frost."

    While weather played a significant role, there were other factors that resulted in Operation Barbarossa's failure. Reducing history to a few simple truths isn't learning it.

    • Yes, but if you're trying to find common ground between the failures of two different invasions across different eras by two different countries, then you have little choice but to reduce history to those few simple truths, e.g. don't try to conquer territory much bigger than yours, unless it's largely unoccupied (the Russian conquest of the Siberia) or populated by people at a much lower stage of economic and technological development (the European conquest of the Americas).
      • Yes, but if you're trying to find common ground between the failures of two different invasions across different eras by two different countries, then you have little choice but to reduce history to those few simple truths, e.g. don't try to conquer territory much bigger than yours, unless it's largely unoccupied (the Russian conquest of the Siberia) or populated by people at a much lower stage of economic and technological development (the European conquest of the Americas).

        While I agree in part, you could add failure to properly plan and resource the invasion and strategic decision making to the list of common factors. Napoleon reached Moscow in September, and didn't face cold weather until the retreat, and by then he had lost some 3/4 of his army. So saying "General Frost" paints a poor picture of what actually happened.

        • Yes, but if you're trying to find common ground between the failures of two different invasions across different eras by two different countries, then you have little choice but to reduce history to those few simple truths, e.g. don't try to conquer territory much bigger than yours, unless it's largely unoccupied (the Russian conquest of the Siberia) or populated by people at a much lower stage of economic and technological development (the European conquest of the Americas).

          While I agree in part, you could add failure to properly plan and resource the invasion and strategic decision making to the list of common factors. Napoleon reached Moscow in September, and didn't face cold weather until the retreat, and by then he had lost some 3/4 of his army. So saying "General Frost" paints a poor picture of what actually happened.

          In the case of Germany, the Wehrmacht, despite what people keep hearing, did reach almost all their goals on their projected timeline. In some cases they were ahead of schedule. The key issue, beyond everything else, was Hitler's meddling. Army Group Center was on track to go after Moscow, but Hitler overruled his generals and diverted most of the group's strength to the south to take out the Russian armies there (which, in a twist of historical irony, were located in and around Ukraine). Had he continu

          • Hitler's Panzers East [amazon.com] is a great book which outlines Germany's dash to take Russia out of the war, how the plan took place, what worked, what didn't, how they adapted and, most importantly lays to rest the notion Germany didn't beat Russia. They did. Right up until Hitler got involved.

            In addition, Hitler demanded when planning Operation Barborossa not to determine that an invasion was not recommended and may not succeed. Powerful leaders an take a country down a path of destruction based on their own belief they are always correct.

    • Ironically, the Russians are having trouble with frostbite while going into Ukraine.

    • by skam240 ( 789197 )

      While weather played a significant role, there were other factors that resulted in Operation Barbarossa's failure. Reducing history to a few simple truths isn't learning it.

      Yes and that's where game play comes in. It's up to the players to craft an Operation Barbarossa that works, the game just gives the player the environment that it happened in.

      It would make for a pretty boring game if the player were forced into absolute historic realism as you seem to be suggesting.

      • While weather played a significant role, there were other factors that resulted in Operation Barbarossa's failure. Reducing history to a few simple truths isn't learning it.

        Yes and that's where game play comes in. It's up to the players to craft an Operation Barbarossa that works, the game just gives the player the environment that it happened in.

        It would make for a pretty boring game if the player were forced into absolute historic realism as you seem to be suggesting.

        You missed my point. I agree that would be a boring game, which is why i did not say a game should be historically accurate. My point was that games are not necessarily good teachers of history because they must pick a few things and adjust others to make the game interesting and playable. As a result, many nuances and other factors are missed and a distorted view of what actually is the historical facts ensues.

        • by skam240 ( 789197 )

          As a result, many nuances and other factors are missed and a distorted view of what actually is the historical facts ensues.

          One of the nice things about Paradox games is that they do incorporate a lot of nuance in their games. Sure, you'll always have qualities that are abstract in a game but Europa Universalis or Hearts of Iron are much more of a "history simulator" then any of the Civ games ever were. I know in playing Europa Universalis 2 as a kid I was able to fill in modest amounts of the glaring omissions in global history from my high school education.

          • As a result, many nuances and other factors are missed and a distorted view of what actually is the historical facts ensues.

            One of the nice things about Paradox games is that they do incorporate a lot of nuance in their games. Sure, you'll always have qualities that are abstract in a game but Europa Universalis or Hearts of Iron are much more of a "history simulator" then any of the Civ games ever were. I know in playing Europa Universalis 2 as a kid I was able to fill in modest amounts of the glaring omissions in global history from my high school education.

            No doubt some are better than the other, and can be a gateway to wanting to learn more. That's the upside. I was lucky to have a history teacher taht encouraged us to learn about all sides of a story to better understand what happened and why. I blame hm for my obsession with history.

  • by Luthair ( 847766 ) on Monday March 28, 2022 @05:03PM (#62398103)
    While not strictly related, the last paragraph reminded me about this podcast [preposterousuniverse.com] about WEIRD (Western, Educated, Industrialized, Rich, and Democratic)
  • I got nuked by Ghandi.

  • The "Now" part of the title feels weird. Makes it sound like the author doesn't think people learned about history from previous video games. Lots of games over the decades have had a historical focus. Off the top of my head History Line, The Ancient Art Of War At Sea, Grandest Fleet, to an extent the Civilization series, Campaign, etc have all had a fairly clear educational element.
    • Civ in particular could do a much better job. Though you learn some stuff from it that is genuinely applicable, and/or accurate, a lot of it is just bananas. It would be nice to have a game series like Civ, but more realistic in general. The real genius of the Civ series is what they do and don't have you manage, which keeps the game playable. But the hexes (or squares) and movement points and just how many people does that unit represent anyway? It's strange because some things work much like they do in re

      • by Tronster ( 25566 )

        If you mean a "better job" in being a simulation then there is room for improvement if that was the way the series wanted to move. Civilization is okay as a simulation but a lot of the fun derives from the game loops which may not play too nicely with history.
        As one of Sid's rules goes, "Do your research after the game is done." [gamedeveloper.com]

        Granted, the series today is vast enough that researching is going on during all stages of development. ;)

      • Civilization taught me that a well-drilled phalanx unit can destroy a battleship. If it had been created 50 years earlier, the world might be a much different place.

        • by Whibla ( 210729 )

          Civilization taught me that a well-drilled phalanx unit can destroy a battleship.

          Which to be fair is absolutely true, if they can get on board. Perhaps the real lesson was: use your battleships to bombard coastal positions, don't bring them into dock and engage the enemy in hand to hand combat. Or, more generally, if you use your forces unwisely you may lose them.

          It's less clear how the same phalanx unit could bring down a stealth bomber though - clearly their ability to throw spears far exceeds mine.

  • Commodore 64, Apple II-series, and many more computers and dedicated gaming consoles of the 8-bit era had games that taught history.

    Some of them even taught history accurately - well, as accurate as school textbooks anyways.

  • by The Optimizer ( 14168 ) on Monday March 28, 2022 @05:24PM (#62398161)

    I am one of the original developers of Age of Empires 1 & 2 back in the late 1990s.

    Ensemble Studios would get a lot of fan mail, and among them were many letters from people who told us that playing the game inspired them to learn more about the actual history behind and around the civilizations and battles referenced in our games.

    It quickly taught us to always be clear and up front that "this is just a game, optimized for fun and not accuracy, but if you are interested we encourage you to consult your library and schools to learn more about the people and events.. (blah blah. something like that..)"

    So it wouldn't surprise me if some people get the idea that events as portrayed in a video game actually reflect the real history (falsely or incompletely)

    • You can learn a lot from modern games like Grand Turismo, too [penny-arcade.com]. Glad things have become more accurate. /s

      • by skam240 ( 789197 )

        Ha, I havent read PA in over a decade. As happy as it makes me that they're still around what's with the art style now? Gabe's face looks like a squirrel's and their heads are over 50% hair.

        • I think it's because Gabe actually feels ugly in real life, so that's how he draws himself.

          • by skam240 ( 789197 )

            Eh, I met both of them once at an E3 years ago and actually got to chat with them for several minutes about "the new Gameboy Advanced", they mistook me for one of the Mega Tokyo guys as I was wearing a shirt by them (who wears their own shirt?) and my hair was styled in a similar fashion to one of the comic's versions of themselves. Neither of them are going to win a male modeling competition but the first thing that came to mind when I met "Gabe" was not squirrel.

            "Tycho" at least seemed like a real nice gu

        • by nazrhyn ( 906126 )
          Yeah, as much as it kind of makes me feel bad, every time I go back, lately, I just can't stop getting distracted by the style. It is what it is, I guess.
    • Relating Age of Empires to Europa Universalis in this context is like relating Monopoly to modern strategy board games. You're just not going to get much of an idea of what the former is from the prior as the complexity levels are so wildly different between the two.

      In other words, AOE is pretty much like any other RTS of its era (although well done), just skinned for a historic context. Europa goes one hell of a lot deeper than that.

    • A biological organism is a question asked by nature, and answered by death.
      You are a different kind of question, with a different kind of answer.

  • were strongly shaped by the early Civilization games.

    And for the past 35 years, world events have verified that the early Civ games were spot-frikkin-on in a lot of ways. Its why I was never afraid of Russia winning the cold war. It’s also why I have no fear that China will be the next hyperpower. Communisms and despotisms win over the republics and democracies? Not a chance. Too many unhappy and unproductive citizens in the long run.

    Now, the later Civ games kinda screwed that up - they aband
    • The first Civilization game was released at the end of the fall of the Soviet Union and the Cold War, so yeah, you wouldn't have been too concerned about Russia winning with or without it. But Communism was waaaay overpowered, certainly in II, can't really remember 1 with real clarity.

      • My memory is that communism was nice to switch to... if you were at war... for a while. But then the unhappy people slowly crept up, and it became very, VERY difficult to suppress them. Whereas republics and democracies had the productivity to build the appropriate buildings and could spare a few entertainers. Maybe it was just how I played it. Every time I switched to communism, life was good for 20 turns and then it all went to crap.
    • by Evtim ( 1022085 )

      The best there is, is SMAC. Brian Reynolds has majors in history an philosophy and it shows. As one reviewer on YouTube said "a single of the quotes or short films when you discover tech or build a special project contains more meaning than other whole games" Fully agreed. Sometimes I listen to these in audio only on my music player....more than one hour of statements each of which deserves a thesis....

    • I was always amazed by the brief 'replay' that was displayed in Civ1, after losing yet another game.
      This view of all civilisations that were in power _at the same time_, each on their own continent,
      was something that I never received in history class at school.
      Long after Civ1, this same idea was implemented with painstaking effort into https://www.youtube.com/watch?... [youtube.com]
      If only the history teachers would devote 20 minutes of class time to THAT video !

  • I was doing this over twenty years ago [computinghistory.org.uk].
  • or being fed propaganda?
    • Adults "relearn" history from Faux News and whatever social groupthink gives them dopamine... and Americans never learned much to begin with.

      • 1 "Faux News", No I don't see any value worth paying for in video or streaming. 2 Is democracynow.org really a balanced source of information?
        • 1) it's pretty bad to pay for faux news. but free propaganda isn't a big step up.

          2) They are truthful; used to be more balanced but what idiots consider balanced is part of the problem today. They don't give time for liars or failures in pursuit of mindless "balance" like the mainstream media does today. The crackpot shouldn't even get time next to the scientist to begin with. I would say their shift since the 90s is less about them and more about the increased fanaticism on "the other side." PR people w

  • That and there is little mention of what was learned in the playing of the games that had anything to do with history.
  • Those who ignore the past are doomed to write nonsense headlines.

    https://classicreload.com/oreg... [classicreload.com]

  • If anyone has ever played Assassin's Creed 2, they'll know that the game has a ton of historical references and almost every other landmark has pages upon pages of text that tells you about the historical significance of the building. At the same time, the game is very loosely integrating itself with historical events which makes it really interesting. It's not as cut and dry like reading facts out of a book but you kind of part take part as a lost 3rd party that get to witness some of these historical even

  • First, even getting kids interested in history or (Egad!) picking up a book is a major accomplishment.

    So the fundamental impact of these sorts of games is positive - as long as you're not one of those people who insist that history is an irrelevant litany of the acts of dead white men or some other nonsense. Because it's certainly a counter-narrative to that, and if your intent is indoctrination, then any potential refutation of your dogma would naturally be a problem for you.

    But yes, absolutely, a game li

    • by Shaeun ( 1867894 )

      First, even getting kids interested in history or (Egad!) picking up a book is a major accomplishment.

      So the fundamental impact of these sorts of games is positive - as long as you're not one of those people who insist that history is an irrelevant litany of the acts of dead white men or some other nonsense. Because it's certainly a counter-narrative to that, and if your intent is indoctrination, then any potential refutation of your dogma would naturally be a problem for you.

      But yes, absolutely, a game like these absolutely begs a host of questions by delivering mechanisms designed according to their developer's assumptions. ANY discussion of history bears the weight of its author's biases, whether that is Hobbesian mechanisms, or the significance of the absence/suppression of women from East Asian philosophies.

      Part of understanding history always must be source analysis. A wise teacher would use that as an educational springboard to discuss sources, assumptions, and the necessity of both reading critically AND deliberately including diverse viewpoints in one's research and conclusions.

      Certainly it's at least as valid as stupid invented divisivist nonsense like the 1619 project.

      I agree, Another aspect is that the biggest problem is getting the learner to engage with the material. Games help to solidify that information. My son knows the location of every major European city, but knows nothing about US Geography. That's based on the Paradox games he has played. History is a part of these games, but not the only component. The games drive curiosity, but the actual learning has to be left to the student. In the end you have to trust that the player understands that games are not acc

  • West of Loathing [wikipedia.org] ... love to see kids learning the history of the old west from that!
  • https://c64online.com/c64-game... [c64online.com] Heard the theme to clockwork orange and tubular bells before ever listening to them in the movie or recorded with real synths https://csdb.dk/release/?id=34... [csdb.dk].
  • I see some of you have never met https://www.virtualfamilykingd... [virtualfamilykingdom.com].

The unfacts, did we have them, are too imprecisely few to warrant our certitude.

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