Pixar, Adobe, Apple and Others Form Alliance For OpenUSD To Drive Open Standards For 3D Content (linuxfoundation.org) 45
Some of the largest tech companies, including Adobe, Apple, Autodesk, and Nvidia, have announced the Alliance for OpenUSD (AOUSD) to promote and develop Pixar's 3D Universal Scene Description technology. From the Linux Foundation: The alliance seeks to standardize the 3D ecosystem by advancing the capabilities of Open Universal Scene Description (OpenUSD). By promoting greater interoperability of 3D tools and data, the alliance will enable developers and content creators to describe, compose, and simulate large-scale 3D projects and build an ever-widening range of 3D-enabled products and services. Created by Pixar Animation Studios, OpenUSD is a high-performance 3D scene description technology that offers robust interoperability across tools, data, and workflows. Already known for its ability to collaboratively capture artistic expression and streamline cinematic content production, OpenUSD's power and flexibility make it an ideal content platform to embrace the needs of new industries and applications.
The alliance will develop written specifications detailing the features of OpenUSD. This will enable greater compatibility and wider adoption, integration, and implementation, and allows inclusion by other standards bodies into their specifications. The Linux Foundation's JDF was chosen to house the project, as it will enable open, efficient, and effective development of OpenUSD specifications, while providing a path to recognition through the International Organization for Standardization (ISO). AOUSD will also provide the primary forum for the collaborative definition of enhancements to the technology by the greater industry. The alliance invites a broad range of companies and organizations to join and participate in shaping the future of OpenUSD.
The alliance will develop written specifications detailing the features of OpenUSD. This will enable greater compatibility and wider adoption, integration, and implementation, and allows inclusion by other standards bodies into their specifications. The Linux Foundation's JDF was chosen to house the project, as it will enable open, efficient, and effective development of OpenUSD specifications, while providing a path to recognition through the International Organization for Standardization (ISO). AOUSD will also provide the primary forum for the collaborative definition of enhancements to the technology by the greater industry. The alliance invites a broad range of companies and organizations to join and participate in shaping the future of OpenUSD.
Crypto? (Score:2)
Sounds like crypto.
Bloated 3D Format (Score:2)
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You really don't know what USD is do you?
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I remain skeptical of your claim. It's not a format that an individual home user would use. It only makes sense in a larger pipeline with many artists working together. If you worked at a VFX studio that has integrated it into it's pipeline then you wouldn't even have a choice but to use it. So your "choice" would be a false one.
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I'm saying that the USD format is like a long haul truck. It's purpose made for animation and VFX pipelines. Sure you could use it if you wanted to, but it's not practical for individual use. JUst admit that you don't know what USD is beyond what you just read in this article......or more likely the summary above.
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Compared to FBX which is the previous standard for 3D assets, USD is extremely lightweight.
You should care because the whole 3D industry has already declared USD the standard (because it's really good). So if you want to deal with 3D assets... they're going to be USD.
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USD is a good step in the right direction (Score:3)
It's going to end up as the "MP4" of 3D file formats, since it works with pretty much all of the major 3D packages at this point.
Pixar did a great thing by open-sourcing USD.
Re:USD is a good step in the right direction (Score:5, Informative)
For those of us not in the animated movie business, here is a quick overview of what Universal Scene Description is and why the animation studios are using it.
A USD (Universal Scene Description) primer for ARTISTS [youtube.com]
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It's going to end up as the "MP4" of 3D file formats, since it works with pretty much all of the major 3D packages at this point.
Pixar did a great thing by open-sourcing USD.
VRML called and wanted its idea back.
https://en.wikipedia.org/wiki/... [wikipedia.org]
Oh, this will go well (Score:3)
Adobe, Apple, Autodesk, and Nvidia
All well known for their excellent stewardship of open standards /s
Sounds like OOXML all over again. Guessing we can look forward to a 9000 page standard with binary blobs that will make a genuine opensource implementation nearly impossible. I guess there's a few ISO members who can look forward to some shiny new gifts.
Re: Oh, this will go well (Score:2)
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OpenGL?
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HTML5?
> Bear in mind that HTML5 has been handed off by the standards committee (W3C, of which Adobe is also a member) to the Web Hypertext Application Technology Working Group (WHATWG, of which Apple is a founding member). It turns out that Apple, Mozilla, and Opera were unhappy with the W3C progress on XHTML and HTML, and so broke off on their own. As a result, WHATWG is working on HTML5 alongside the W3C HTML working group, using the same human editor.
https://adrianroselli.com/2010... [adrianroselli.com]
You could argue th
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Yeah it smells fishy. They are missing organizations and companies that have historically been open. Biggest missing company is AMD .. and organizations well a whole bunch .. where's Blender for example? I'll try to be positive though. It's great news for Ferrari the extra revenue they'll get from selling cars to ISO members.
Re:Oh, this will go well (Score:5, Informative)
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This seems suspiciously like an attempt to box out the actual open solution by taking a mostly-proprietary standard and adding the word "Open" to it - i.e. OOXML all over again.
USD was open sourced under the Apache license back in 2016, roughly at the same time as glTF’s initial release, and has seen decent adoption since then. While the Alliance and a push towards it being a standard are new, it being open is not. And lest there be confusion, I’m pointing that out for the sake of accuracy when discussing it being “open”, not because I disagree with your line of reasoning.
In fact, it’s worth mentioning that nearly all of the Alliance members—I t
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Khronos was tasked with delivering a replacement for VRML/X3D and they did that. It's very narrowly defined and does that simple task very well.
Pixar/Industrial Light and Magic/Dreamworks/Autodesk/Nvidia etc created a standard to handle feature film quality visual effects. USD handles that.
They are two very very different standards with wildly different scopes. This isn't an effort to kill glTF except in so far as companies saying "hey, USD can handle billions of objects and terabytes of geometry and tex
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glTF is very simplistic. USD allows nearly infinite flexibility. It can handle scenes as simple as a single model for an AR web experience or as complicated as a photorealistic scene encompassing the entirety of New York City modeled down to the screws on a fire hydrant.
It's like the difference between a JPEG and a PDF. They're both useful for different things. You might deliver a glTF but you can't use a glTF as a universal scene descriptor for numerous reasons nor was it intended to be usable as an inte
Re: Oh, this will go well (Score:2)
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The fact that Pixar are the main drivers for this is a good sign since their interest is in having as wide adoption of this as possible rather than locking out potential competitors.
No Dreamworks? (Score:1)
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Re: No Dreamworks? (Score:1)
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Khronos (Score:2)
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"We" don't need this. The stakeholders want it so they can justify NOT supporting Khronos. It's exactly what happened when Microsoft needed to kill the OpenDocument (Libreoffice) standard.
Re: Khronos (Score:2)
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This is not a "new standard", this is Pixar pushing (with some others) for a thing that they created and that is rapidly becoming a de-facto standard in 3D workflows to become an actual documented open standard.
As for USD vs the Khronos backed glTF, they are designed for different use cases. glTF is designed for creating 3D assets intended to be used in real time and e.g. rendered in a browser whereas USD is designed as a format for 3D modeling tools, renderers and other 3D content creation hardware and sof
AMD (Score:2)
Where's AMD?
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AMD is a member of the Khronos group that manages the open standard that already exists, glTF [wikipedia.org].
That doesn’t really answer the question, given that Apple, Adobe, and Nvidia are also members of Khronos.
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https://www.amd.com/en/corpora... [amd.com]
OpenBSD (Score:1)
I thought I was reading about all these big companies creating 3D content standards for OpenBSD and I was VERY confused!
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OpenUSD. It's nineteen better than OpenBSD!
Is this anything like SVG? (Score:2)
SVG has become the de-facto open format for 2D vector images.
Is this a plan to create something similar for 3D?
Does the US government... (Score:2)
... know that a bunch of private companies are making their national currency open source?
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Finally, someone made the joke. Thank you.