Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
Movies Open Source Graphics

Blender-Rendered Movie 'Flow' Wins Oscar for Best Animated Feature, Beating Pixar (blender.org) 72

It's a feature-length film "rendered on a free and open-source software platform called Blender," reports Reuters. And it just won the Oscar for best animated feature film, beating movies from major studios like Disney/Pixar and Dreamworks.

In January Blender.org called Flow "the manifestation of Blender's mission, where a small, independent team with a limited budget is able to create a story that moves audiences worldwide, and achieve recognition with over 60 awards, including a Golden Globe for Best Animation and two Oscar nominations." The entire project cost just $3.7 million, reports NPR — though writer/director Gints Zilbalodis tells Blender.org that it took about five and a half years.

"I think a certain level of naivety is necessary when starting a project," Zilbalodis tells Blender. "If I had known how difficult it would be, I might never have started. But because I didn't fully grasp the challenges ahead, I just dove in and figured things out along the way..." Zilbalodis: [A]fter making a few shorts, I realized that I'm not good at drawing, and I switched to 3D because I could model things, and move the camera... After finishing my first feature Away, I decided to switch to Blender [from Maya] in 2019, mainly because of EEVEE... It took a while to learn some of the stuff, but it was actually pretty straightforward. Many of the animators in Flow took less than a week to switch to Blender...

I've never worked in a big studio, so I don't really know exactly how they operate. But I think that if you're working on a smaller indie-scale project, you shouldn't try to copy what big studios do. Instead, you should develop a workflow that best suits you and your smaller team.

You can get a glimpse of their animation style in Flow's official trailer.

NPR says that ultimately Flow's images "possess a kinetic elegance. They have the alluring immersiveness of a video game..."
This discussion has been archived. No new comments can be posted.

Blender-Rendered Movie 'Flow' Wins Oscar for Best Animated Feature, Beating Pixar

Comments Filter:
  • by Tablizer ( 95088 ) on Monday March 03, 2025 @01:31AM (#65206267) Journal

    When I kicked the tires on Blender a bit more than a decade ago, I decided it was among the worst UI's I had ever seen. Maybe it's optimized for productivity instead of quick learning, but it sure the hell tilted the trade-off lever away from learning; probably snapped it off.

    Has it since been improved?

    • Re: (Score:2, Informative)

      by Anonymous Coward
      They revamped the UI with Blender 2.8 in 2019 and have been making improvements since.
    • by ArmoredDragon ( 3450605 ) on Monday March 03, 2025 @03:19AM (#65206361)

      I took a look at it when slashdot first announced it was being released as open source. Was quite meh.

      I took another look at it after I got my current 3d printer and now I make basically everything in it. I'd probably be better off with some kind of CAD, but...meh, blender works well enough for everything I've needed it for, which includes building things that have e.g. threads, gears, etc.

      • Really depends on what you're trying to make. Organic objects that require sculpting are great to do in blender. Industrial objects that require specific dimensions are better suited to CAD software. Not that you can't do one the one in the other. It's just easier. Although I think blender has some CAD like plugins.
        • by jddj ( 1085169 ) on Monday March 03, 2025 @07:28AM (#65206545) Journal

          This, so much.

          I did my early 3D print designs in an old version of Light wave 3D (VFX software), trying to avoid having to learn a CAD program. Eventually as my old Lightwave version started to get hinky on new OSes, I had to pick up a CAD program, and the difference for your work and workflow is huge.

          With VFX software, you're (often) editing or creating a mesh of polygons that mainly have to look good. Meanwhile, to be well-printable, your objects have to be "manifold" (imagine that means: 'will hold water without any leaks'). VFX software isn't concerned with making manifolds, and while your print slicing software can fix some manifold issues, you really have to get it pretty right. Also, editing a mesh for CAD proposes is pretty much a pain.

          On the other side, CAD programs (those I've experienced) make manifold geometry by design. You're not editing a bunch of triangles to make something round. It's great for creating and manipulating objects that look like machine parts, doorknobs and houses. OTOH, if you want to create a character with it, it's probably gonna start out looking like a cube with eyes. Much better to go back to a VFX program like Blender (or a more modern Lightwave 3D) for character work.

          • You are absolutely correct about it being better to use a CAD tool when making dimensional, mechanical parts... although perhaps not to the degree that you might think. If you're already familiar with Blender, a complex Modifier stack or even a set of Geometry Nodes will give you the perfect meshes, precision, and flexibility that you would expect from a CAD tool. If you're getting started and need to do that kind of work, definitely use a CAD tool. Blender is an artist's tool and the learning curve to b
          • by ip_vjl ( 410654 )

            It's not just manifold geometry that makes the difference, though.

            The biggest difference is in having a real parametric history. You can mimic a lot of this in blender by stacking modifiers, but at a certain point, you end up needing to apply the modifiers (eg. to make a single edge of a boolean "real" so that you can apply a fillet, for example)

            If you later need to make a modification, any of the actions that happened before you applied the modifier stack are now lost. With certain edits you might be compl

            • Yeah, all true, but deeper than I decided to go.

              For anyone who didn't follow: you can do a screw thread in Blender and make a bunch of triangles. You can do a screw thread in CAD and spec it as an M3 thread. If you wanna change it later to an M4, in Blender you'd have healing up and re-constructing of your mesh to do. In CAD, You just change the spec to "M4".

      • by haruchai ( 17472 )

        I was one of the Slashdotters who contributed to buying it out so it could be open sourced.
        That's one "gofundme" I've never regretted even if it's never been of direct benefit

        • I didn't join at the time, and have regretted that even though I still have not had a use for Blender ever, and have installed it a handful of times only to deinstall it some time after...
        • And what I wanted to say: thank you, you did good.
          • by haruchai ( 17472 )

            IIRC I think I gave at least $100 USD.
            If I'd known where it would lead I would have done my best to scrape up $1000.
            But looking back I was in a bad way at the time, having been badly impacted by the fallout from the DotCom crash and the company I was working for at the time went into a tailpsin & folded less than a year later.
            But I suppose all's well that ends well

            • You did good, and can proudly say you were part of something bigger that's got badly needed staying power in its fragile earlier days thanks to you. Sure, 1000 is bigger than 100, ten times as I'm sure you're aware, but ten of you still coughed up the same 1000 USD. Also, USD 100 is infinitely more than zero, which is what most others contributed. Hat tip to you, Sir!
    • Has it since been improved?

      It basically looks and acts nothing like it did a decade ago. You could confuse it to be a completely different program.

    • You should have seen the original GUI back then around 2000 when NaN released the source code...

    • Download it and have a play, Let us know what you think it's like now compared to your last go. I would be interested to hear the results :)
    • No dumbed-down UI concept is going to change that, not for any professional level 3D/Compositing/NLE/Post-production/etc. tool in the world.

      Blenders UI used to be quite unusual, now it's closer to mainstream. But it always has been good, in parts very good right up to outstanding. For instance, Blender was the first 3D tool to have a fully OpenGL accelerated UI and a fully configurable UI. That was back in the year 2000(!). Yes, completely configging Blenders UI to your liking was quite an adventure 25 year

  • by spazmonkey ( 920425 ) on Monday March 03, 2025 @01:39AM (#65206273)

    A small, upstart Pixar once soundly kicked the crap out of Disney films years ago, simply because Disney was the large, cautious entity taking no risks and making movies by committee.
    Now Pixar and Dreamworks have the same bloat problem Disney does, and all the work has been coming off flat.
    Perhaps the ability for indie works to eat the large studios lunch might, just might kick them back into taking some creative risks again.

    • by antdude ( 79039 )

      Hopefully, Ne Zha 2 (came out too late for this year's Academy Awards) will also do the same next year.

      • Do you think Ne Zha 2 is going to win academy awards? Maybe best picture.

        "In the aether I appear in fiery forms, And in the aer I sit in a silvery chariot; earth reigns in my black brood of puppies." -- Porphyry knows what's going on.
        • by antdude ( 79039 )

          Hopefully, best foreign and animated.

          • I saw it in IMAX a couple of days ago and really enjoyed it. I can see it very possibly getting an animated feature nomination, but if it gets nominated for best foreign film, I'll eat my left foot. That's not the type of movie that gets nominated for that category at all.
    • Re: (Score:2, Interesting)

      by Powercntrl ( 458442 )

      Perhaps the ability for indie works to eat the large studios lunch might, just might kick them back into taking some creative risks again.

      There's a difference between winning self-congratulatory awards (The Oscars pretty much is the film industry patting itself on the back) and making money. Last I checked, Disney is still printing cash with their latest Marvel flick. Captain America Beats a Dead Horse, or something along those lines. As long as big budget blockbusters keep filling cinema seats, the big studios have nothing to worry about from some Nintendo Switch cutscene aesthetic animated indie film.

      I'm surprised it comes up as often as

      • Printing cash? It flamed out after two weeks and will be lucky to break even.

        • Printing cash? It flamed out after two weeks and will be lucky to break even.

          it's made something like $300 million worldwide. People did go to see it, problem is that Disney just spent too much on making it.

    • by AmiMoJo ( 196126 )

      I never really understood why Disney was regarded as high end animation. It was always poor compared to what was coming out of Japan, for example. The writing wasn't great either, the stories were mostly just recycled public domain stuff that didn't really say or do anything particularly interesting. There were a few stand-outs like Robin Williams and Genie, but Pixel really elevated the storytelling to a new level that Disney was seemingly unable to reach.

      • Disney was only regarded as high end animation in its early ears. It really wasn't held up as anything amazing beyond. Pixar was, and still is to this day truly high end. But ultimately the Pixar problem now is some of the stories suck.

      • Well, because they were the high end for a long time. But, as usual in business, they eventually became stale and faded away as other, younger and more intrepid studios, rose to become the new stars in the show.

      • by drinkypoo ( 153816 ) <drink@hyperlogos.org> on Monday March 03, 2025 @09:08AM (#65206671) Homepage Journal

        Disney had high production values. They had high frame rates, high quality photography, the whole thing was just really clean. These days anyone can manage that, but back in the day, not so much. Your average anime did indeed pass them at some point, but it's also worth remembering that most earlier anime was pretty chunky and choppy, and only a few cinematic standouts like Akira had the same kind of production quality as a Disney movie.

    • There is no two ways about it: Blender is a gallion-figure FOSS project and Ton and the Blender crew deserve all the accolades they're getting.
      Once something like that comes along it causes - often overdue - disruption. That's the way it goes.

      Look at Git for such an example. If anybody came about with Perforce today they'd be laughed out of the room. Subversion and BitKeeper aren't even actively developed anymore. There's simply no point. The CGI space is seeing that with Blender in recent years.

  • by 93 Escort Wagon ( 326346 ) on Monday March 03, 2025 @01:43AM (#65206277)

    After finishing my first feature Away, I decided to switch to Blender [from Maya] in 2019, mainly because of EEVEE

    So this was just another Pokemon film?

  • by Austerity Empowers ( 669817 ) on Monday March 03, 2025 @01:48AM (#65206283)

    Somehow they managed shaky cam in an animation. Everyone involved should be shot.

    • by znrt ( 2424692 )

      you owe me a cup of tea. potohuwa extra special. and a keyboard.

    • The framerate also seems choppy. This movie definitely didn't win because of the graphics.
      • Once witnessed a discussion about holiday pictures a colleague of mine made with his brand new top notch smartphone. They were discussing the resolution, the noise levels, the corrections made by Ai,... It was one of the neurotic guys. I asked him what made the picture beautiful? He started talking again about the color spectrum and continued a detailed technical analysis. I interrupted him, noticing that his kids were smiling nicely. He did not take the hint. Probably still talking about the tech specs of
        • by Pf0tzenpfritz ( 1402005 ) on Monday March 03, 2025 @07:25AM (#65206541) Journal

          The one thing that makes the difference between snapshots and art is image composition. Motive selection, color concept, timing and light may add the bit that makes a really good picture but composition is the K.O. factor.

          • by pjt33 ( 739471 )

            An established artist might be able to sell photos without light as high-concept, but they're not good photos. I try to compose well, but a frame that's several stops underexposed is unusable.

      • Re: (Score:3, Interesting)

        by thegarbz ( 1787294 )

        The framerate also seems choppy. This movie definitely didn't win because of the graphics.

        Framerates are a stylistic choice in animated films. They can be used in different variations to evoke different emotions. Take for example Spider-Man: Across the Spider-Verse. Did you notice that the frame rate of Miles Morales actually changed throughout the movie? Or maybe that Hobie Brown had 1/4 of the frame rate of the scene for just the character?

        They could render it at 120fps if they wanted. This has nothing to do with blender's capabilities.

  • Why stop at the animation level? Couldn't you just render it to photorealistic imagery easily nowadays?

    • sure you can ... it just takes *a lot* more time and/or you have to scale your operation up. Easy to do when you're Pixar, less easy when you're a small studio.
  • Disney's productions are woke, anti-white, anti-male, anti-family. They want only Mary Sues and Girl-bosses. 100 pound wokists beating up 200 pound males... This is NOT safe family viewing, especially with all the f*g propaganda forced down our throats - in movies aimed at kids! Where does Disney think the future generations of its audience are coming from? Fuck woke Disney. Fuck them.
  • Just 3.7 million. Just. lol.
    • Re:"jUsT" (Score:5, Informative)

      by serviscope_minor ( 664417 ) on Monday March 03, 2025 @10:04AM (#65206769) Journal

      3.7 million for an Oscar winning animation? That's not bad at all. Scratch that, it's incredible.

      By contrast here are the budgets of the recent winners:

      2024, 53 mil
      2023, 35 mil
      2022, 150 mil
      2021, 150 mil
      2020, 200 mil
      2019, 90 mil
      2018, 200 mil
      2017, 150 mil
      2016, 175 mil
      2015, 165 mil

      It's a tenth of the budget of the next nearest and something like one 50th of the budget of the average.

      So when they say just, it's not in relation to spare cash you or I have, but it is in revelation to what it usually costs to make a best animation Oscar winner.

      • Right but my point is 3.7 million is still a fuck ton of cash, doesn't matter if they usually spend even fucktons morier. How much would a software licence add to that if they didn't use free software? .1? Would it push up to an even 4 maybe? I get that the story here is free software can swing with the big boys but it's worded poorly but just 3.7 million is still lol. It just triggers me when people pretend large numbers are small one because larger ones exist. Like are we going to get disney only spending
        • Right but my point is 3.7 million is still a fuck ton of cash

          On the scale of what?

          How much would a software licence add to that if they didn't use free software? .1?

          Maybe read TFA? It's not like someone sat down, wrote a cheque for 3.7 million dollars and the chap went off and then made a film. It started as a self funded concept which then got a little funding, then a little more then a little more. Sure when the final budget came in, it ended up as a small fraction, but it would be a huge fraction possibl

          • It's a lot on a scale of money rather than infinity. 3.7 million is an unachievable figure for most people or groups to do a passion project ergo it is a lot. Even more so considering the nature of it. As you point out they didn't get it all dumped on then at once and told off you go.

            I'm not angry about anything nor am I trying to change your mind. Triggered was the wrong word, I should've said bugs because honestly it's not even an irk. I'm just laughing at the concept of "just" 3.7 million.

            I agree i
            • 3.7 million is an unachievable figure for most people or groups to do a passion project

              We're not talking about passion projects here, we're talking about Oscar-winning full-length movies.

        • Right but my point is 3.7 million is still a fuck ton of cash, doesn't matter if they usually spend even fucktons morier.

          Context matters. If I told you I just bought a new Lear jet for just $1M, a new iPhone for just $100, a meal at a nice restaurant for just $10, or a ticket to see a new movie for just $1, the "just" makes perfect sense in all of those cases, though if you swapped the numbers and items around you'd get all kind of ridiculousness.

          In this case, Oscar-winning full-length animated movies generally cost between tens and hundreds of millions of dollars, so just $3.7M is pretty darned cheap, and the "just" is ju

    • Just 3.7 million. Just. lol.

      It took five and a half years to make it. So, in perhaps over-simplified terms, that's ~$670k year working on it. Let's say you had six people working on the project, and had NO overhead at all beyond their personal income while making it. That's roughly $100k per person before they paid taxes, which is either pretty good or not very good at all, depending on where you live and how. But one supposes they also had some overhead. This wasn't done on their kids' laptops at night. There was music to compose, a

      • It cost 3.7 million. There should be no just here. Okay that's like a tenth or less than what usually is spent but still.
        • It cost 3.7 million. There should be no just here. Okay that's like a tenth or less than what usually is spent but still.

          So the people who made it should have been earning minimum wage, is that your point? Spread that dollar amount across five and half yeads and even modest team of people and their overhead, and they're making middle five figures after taxes. Is that a lot, to you?

      • Let's say you had six people working on the project, and had NO overhead at all beyond their personal income while making it. That's roughly $100k per person before they paid taxes, which is either pretty good or not very good at all, depending on where you live and how.

        It was made in Latvia, where wages are not that high, you can probably pay maybe 10-15 people with ~$670k a year.

  • ... glimpse of art forms and styles the avantgarde of gamers, game developers, computer enthusiasts, 3D artists, modders, demo programmers have been doing for _decades_ and completely lose their sh*t and wet their pants over a cute indie title? Don't get me wrong, I'm happy they're getting the recognition. However, they're going to completely lose their mind when they discover Simon Stalenhag. Years after amazon made a series out of his art. :-D

    It's astonishing in what kind of a bubble academia lives in. Es

  • ... 3D, anim, composite, NLE and all. Final master render done on a single workstation PC, averaging .5 seconds for 4k frame.

    ROTFL! ... Nice.

    Remember when a single RenderDrive used to cost as much as a brand-new mid-range car and had less FLOPS that a current-model Apple Watch?
    I do. We've come a long way. I like this.

    • I learned about 'nice' c. 1993 when I naively wrote a clustering renderfarm in shell scripts in college to render some povray scenes I was doing for a project. I procrastinated and didn't have time for the render before the semester was over. Had to port it to 64bit for the Alphas.

      I didn't know it would take out the whole CS department at once. Oopsie.

      The sysadmin was first panicked, then amused, then impressed, then thought he should teach the n00b about resource management.

      Anyway, each frame was about

  • We're about a hundred comments in and nobody --as in not a single soul--has mentioned a rocket launcher.

  • No-one has yet mentioned, that the film was made in Latvia, and it's the first Academy Award for Latvia and the Baltics as a region -- though Estonia and Lithuania did not contribute to the film, while we still love to bask in the glory of our Latvian brothers :)

Too many people are thinking of security instead of opportunity. They seem more afraid of life than death. -- James F. Byrnes

Working...