Got Game 212
Got Game | |
author | John Beck & Mitchell Wade |
pages | 202 |
publisher | Harvard Business School Press |
rating | 7/10 |
reviewer | Eli Singer |
ISBN | 1578519497 |
summary | Got Game describes the unique abilites gamer employees bring to the workplace, and teaches managers how to harness these often untapped skills. |
1980s-era Nintendo-thumbed teenagers are now adults moving into senior positions in the workforce. As they move up, a cultural rift is forming in the workforce between the old guard who've never held a controller, and those who grew up hunting for the Triforce. Got Game proposes how to bridge this gap.
Beck and Wade argue that a massive culture gap began in the '80s when video game systems like the NES suddenly appeared in tens of millions of households across North America. Games radically reshaped youth for a whole generation by creating a new leisure activity with a distinctive culture. Ever since, gaming has become deeply embedded in our society and in the lives of each cohort over the last two decades.
At its core, Got Game is a guide for senior managers stumped at how to manage their gamer employees. Its purpose is to teach them that they must treat video games as serious preparation for the workforce, and that gamers possess a unique set of skills necessary in the modern business world:
"Anyone who actually looks at the games selling and being played knows that the typical video game is not the blood-spattering, media-grabbing, parent stressing cartoon that makes the nightly news on a slow or tragic day. Instead, it's a massive problem solving exercise wrapped in the veneer of an exotic adventure. Or it's the detailed simulation of an entire civilization, or a pivotal battle that affected the course of world history. Or it's a serious opportunity to try coaching a sports team or setting military strategy. In short, even if their surface is violent, sexist, or simpleminded (which is not true nearly as often as non-gamers believe), games are incredibly complex computer programs that lead the brain to new combinations of cognitive tasks."
The book is divided into two parts. The first three chapters are a primer for non-gamers, outlining video game culture, dispelling myths, and generally building the case for treating games and gamers seriously. Chapters four through eight, though, are where I thought the most innovative thinking lies. Here the authors draw explicit parallels between the skills people hone to win video games, and those needed in our global, techno-centric workforce. These chapters also go the extra distance by instructing managers on how to restructure their style to harness the skills in their gamer employees.
As a casual gamer, I found these aspects of the book helpful. By outlining the instances where managers and executives from outside the game generation don't see things the way I do, and then translating into terms they can understand, it is possible for me to effectively bridge the culture gap. Building understanding and common language reduces tension, making work less stressful, more fulfilling (and ultimately more like a video game!)
Here are some of the top insights in the book for non-gaming managers:
Tap into the gamer instinct for heroism
Gamers "have a hero's appetite for a challenge that requires full attention. Meeting these needs, giving the potential heroes who work for you a challenge that will inspire extreme efforts - can unleash enormous commitment."
Don't let superficial badges of culture mislead you
"Remember the old fogies who thought men with long hair automatically couldn't be trusted? We boomers now have the chance to replicate the fogies' mistake, or to build on major assets that out less open-minded peers overlook."
Don't dismiss gamers' ability to focus and multitask
"Gamer employees will prefer to be surrounded by extraneous noise and attentional clutter. They might want to have two or three activities assigned to them at once so that when they tire of one, they can move to the next, and then come back to the first when they have something useful to add."
Manage your teams as group video games
"Structure team assignments like a game, providing clear high-level direction but also lots of room to explore. Tell your team, 'here are the boundaries; you can't go outside them, but inside try anything - open all the doors, run into the walls, find a way to succeed.'"
Beck and Wade support their points of view with a commissioned study involving 2,500 business people. Graphed results are presented throughout comparing how gamers and non-games view risk, teamwork, decision-making, and responses to authority. While I realize that providing statistical support of ideas is essential, I didn't find the graphs or conclusions very compelling.
What I do appreciate is that in publishing this book, Harvard Business School Press is sending signals to the business community that video games are an important part of our culture and that we ought to consider the serious impact gaming is having in offices throughout the country.
The scope of this book goes beyond the 'important books for managers' genre. Proactive employees could easily benefit from strategically giving a copy to a boss to kickoff a conversation on refining a working relationship. For the more adventurous gamer, I'd recommend absorbing the business insights and using them to manage upward and get ahead in the workplace.
This will not be the last book about gamers in the workplace, but it does a good job kicking off the genre. I extend thanks to Beck and Wade for bringing attention to this real phenomenon.
Reviewer Eli Singer lives in Toronto. Apart from technology consulting, he blogs at singer.to and sends biking tours to Europe. You can purchase Got Game from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
Too many words... (Score:5, Funny)
Re:Too many words... (Score:3, Funny)
Managers should stop playing golf and start playing with a Game Cube. At least, that's the gist that I got.
Re:Too many words... (Score:2)
Re:Too many words... (Score:4, Funny)
My thumbs are sore... Do we got anymore Doritos?
Re:Too many words... (Score:1)
Re:Too many words... (Score:2)
Re:Too many words... (Score:1)
Here's the summary (Score:2, Funny)
Re:Too many words... (Score:5, Funny)
Re:Too many words... (Score:5, Funny)
QUICK HELP ME
I'm at the EA bulding in Los Angles.
hurry please, these people are crazy.
Re:Too many words... (Score:5, Funny)
Yeah, I bet thats what they say about porn too...
I can do it in one picture (Score:2)
which gamers? (Score:1, Interesting)
Re:which gamers? (Score:2)
The people in their 40s-50s+ are the non-gamers who are mostly managers making unrealistic goals cause they are absolutely foreign to details. They are doing everything according to budget. This can apply to almost any software development, not just games. The young talents are at the mercy of the old group sitting at the top.
the real measurement (Score:3, Funny)
Re:the real measurement (Score:2, Interesting)
Managers and others there don't know how I get consistantly high speeds. To put in perspective, I typically get 11,000-13,000 kestrokes per hour, whereas others are getting 6,000-9,000. As this job doesn't challenge me mentally, while typing postcodes and town names, my spare thoughts try and get me ever faster.
Another thing most of my collegues don't understand is that
Re:the real measurement (Score:2)
Re:the real measurement (Score:2)
He probably won't. My first "computer" job was order entry and keying cigarette tax stamping reports into a terminal (we called it "data processing" then). It paid the bills and helped put me through college until I finally got a real programming job (for the princely sum of $8/hour).
I can still numerically key at about 10000 kph (not kilometers!) as a result of that experience.
Another perspective (Score:5, Insightful)
Do you want to know what's useful in the workforce? Communication skills.
Learn to make yourself clear, in both written and spoken interactions with others, and stop praying that your high score on Ms. Pac Man will someday look good on your resume, because it won't.
Aww... (Score:5, Funny)
Re:Another perspective (Score:3, Insightful)
I think the idea here is to persuade the "old guard" to take us youngsters a little more seriously; and to use different management approaches. Since most of us greens have a pretty different take on how to do work, what with ADD and whatnot, this book tries to teach a manager how to utilize that.
Noone's gonna argue that communication skills are important, but I don't think that's even relevant to the article. Ah well, back to IMing with 5 people at once.
Re:Another perspective (Score:3, Insightful)
Obviously, if you can't communicate effectively you won't succeed, but knowing that maybe 0.1% of the time you spend playing video games could be seen as developing your abilities, well, that puts a different spin on how you look at i
Re:Another perspective (Score:2)
So did the author become a laughing-stock? Nope, he wrote a sequel, and it too became a best seller.
Bizarrely, there's always a market for this kind of babbling nonsense.
hawk
Re:Another perspective (Score:2)
Re:Another perspective (Score:2)
Of course, before that there were the almighty MUDs.
Too Bad (Score:3, Insightful)
Otherwise, from the review, it seems like a very interesting book, especially for someone like me who grew up on videogames.
I think an analysis on what kinds of games people grew up with also needs to be made. For example, someone who started on an Apple II vs an Atari, or a IBM PC vs a NES. Same Generation, different kinds of people imo.
Re:Too Bad (Score:5, Funny)
Comment removed (Score:4, Funny)
Re:Too Bad (Score:2)
Sure they can. Working at Burger King? Gather the needed tools (meat, buns, etc.) to make the triforce quarterpounder, and serve it to the Ganon-like customer to save the Princess.
Then, do it again for the second quest, slightly different (no pickles) and then the third and forth and fifth until your shift is over and you can afford to buy the new zelda game.
Repeat.
Re:Too Bad (Score:2)
Whippersnapper. Here, have some pepper. (shake shake)
Re:Too Bad (Score:2)
I started on Sega Master System. :( Everybody else had a NES. I still feel less valuable than my peers.
What? (Score:1, Redundant)
What makes you think that writing code is the kind of thing that gamers want to make them feel like a hero?
What a load of BS (Score:4, Funny)
With credit to Marcus Brigstocke.
Re:What a load of BS (Score:1, Funny)
I only do that on weekends.
Re: (Score:2)
Turbo-Grafix? (Score:1)
If you need a third game console, for God's sake at least have the decency to throw in Atari.
Re:Turbo-Grafix? (Score:3, Insightful)
Re:Turbo-Grafix? (Score:2)
Re:TurboGrafx? (Score:4, Informative)
I'll challenge you to some Bonk's Revenge or Alien Crush any day.
Ok, I'll admit, I'm still trying to justify why I asked my parents for that instead of Genesis... given the price of about 2x an NES with 1.5x the performance...
I must stop before I start weeping openly in public.
It did have the best pinball games, though. Time cruise anyone? any one?
Going for the pointy-haired market (Score:2)
Think habits, moving cheese, Japanese management, Good to Great, and anything with Trump or "rich" in the title.
This might just be the lamest one yet, though. And that's saying a lot...
Now... (Score:1)
Re:Now... (Score:2)
Re:Now... (Score:2)
not sure... (Score:4, Funny)
Re:not sure... (Score:3, Funny)
Re:not sure... (Score:2, Funny)
Re:not sure... (Score:3, Funny)
Re:not sure... (Score:3, Funny)
Re:not sure... (Score:2)
If you don't mind early starts I'm sure the Post Office would take you.
TK away (Score:3, Funny)
My TK'ing skills came in really handy last time we had a cutback, saving a substantial amount in redundancy payments for the company and my boss occasionally gets me to TW anyone he feels in not pulling their weight on the team.
I've noticed this at work... (Score:3, Insightful)
Re:I've noticed this at work... (Score:2, Interesting)
Re:I've noticed this at work... (Score:3, Insightful)
Re:I've noticed this at work... (Score:2)
Re:I've noticed this at work... (Score:2)
Video games taught me to read (Score:1)
Re:Video games taught me to read (Score:2)
Shining my resume? (Score:1)
Gamer Employees are especially skilled at... (Score:5, Funny)
mastering the ALT-TAB while keeping a consistent facial expression.
It's fascinating that we need this book... (Score:4, Insightful)
But the normal logic seems to be to avoid competition at all costs and the company momentum should be A + B = Profit! And when you ask "Well what happens if that doesn't work out?" you get the stock "Well, we'll all be out on the street, won't we?"
I see this in companies with very intelligent people as well... Now you're telling me it's because I'm a gamer and they're not? It's an appealing idea, but I'm not sure if it's that simple a reason... (To wit, I know several gamers who couldn't problem solve their way out of a paper bag in real life... But can tell you how to pull off the super Dragon Punch...
Re:It's fascinating that we need this book... (Score:2, Insightful)
Your comments, as well as others on this issue, are thought provoking but there is another issue that I have not yet noticed anyone mentioning that gives the book potential value.
Whether or not gamers are best suited to this task or that task in many cases is irrelevant. Like it or not, the many of the people in our workforce are gamers or have touch of gamer culture that affects their work habits and perspective. Unless, however, I want to pay their welfare check, they require employment as we all do
I got game! (Score:5, Insightful)
Data please? (Score:3, Interesting)
Emacs Tetris (Score:1)
The other day... (Score:2)
Justice! (Score:5, Funny)
The day I dreamed of is getting closer...
Re:Justice! (Score:2)
However, Up Up Down Down Left Right Left Right B A B A Start might still...
Re:Justice! (Score:2)
Re:Justice! (Score:2)
Games HAVE had a drastic effect on a generation (Score:5, Interesting)
On the positive side, from an early age we have been taught the value of patience, and the rewards of outright persistance. Anyone who's played many games has seen what happens when you give in to impatience and end up blowing anywhere from 5 to 60+ minutes of effort in one badly timed move. And without persistance, you couldn't beat many games in the first place - to achieve your goal, sometimes you have to bang away at it until it's done. You become very goal-oriented, having played games, and you also become competitive - not so much competitive in general, but competitive about doing your work faster, more intelligently, and more efficiently than anyone else around you.
On the negative side, we're quite a bit more reward-oriented than previous generations (when we accomplish something, we damned well want to see something come out of it). We do have a collective taint of what amounts to ADD, being able to focus tightly on short tasks like no generation before, but having trouble sticking to one course of action for the long haul. We're always looking for the shortcut, believing fully that it exists. And sometimes, even though it's often an asset in business, we can be a bit inhuman in our logic, dispassionately accepting losses, risks, and sacrifices when it furthers our goals.
Reminds me of a quote: "If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music."
Re:Games HAVE had a drastic effect on a generation (Score:2)
I think this is why there is no anti-war movement on U.S. college campuses. That may change if there is a draft, but many of them think they were too smart to be a grunt, and feel superior to those that are killed, and blithley accept the Bush mantra that
Re:Games HAVE had a drastic effect on a generation (Score:3, Interesting)
I don't think it's so much blithe acceptance, but a different focus. The Hippie Generation asked "At what cost of life?". The Me Generation asked "How will this affect my pocketbook?". Generation X, especially the you
Re:Games HAVE had a drastic effect on a generation (Score:3, Interesting)
Hogwash. Nowadays games are meant for almost-instant gratification. A gamer must be able to overcome any challenge quickly, or he will be bored with the game and go on to something else.
I was 20 years of age when I got my C64. Before that time, I did math puzzles for entertainment. The most inte
I have a few spoof book... (Score:2)
Self help books for the slashdot crowd (Score:5, Funny)
This qualifies (Score:3, Insightful)
No data to back it up and dumb references to making work like a video game. How any publisher let the green light on this is surprising.
How about communication skills and looking at work problems more cognitively since kids on video games have a great ability to do.
Good thing we aren't anonymous (Score:3, Insightful)
Lo and behold, WoW is teaching me basic econ... (Score:5, Interesting)
This may sound funny but this all seems based on actual business principles
Re:Lo and behold, WoW is teaching me basic econ... (Score:2)
I'd rather go out to a flea market to do that. And walk home with a good deal on a rare game cartridge. But then I'm an oldskool game collector and we're cheap bastards.
Like Everquest? (Score:3, Interesting)
How about females? (Score:3, Interesting)
So where does that leave females? Did they "miss out"? Or are most of these observations "guy" oriented to begin with?
Downsides? (Score:4, Interesting)
Re:Downsides? (Score:2)
* Arguing about which game system is the best, and how all the others are for drooling gays.
* Using a mod chip and playing "backups".
Re:Downsides? (Score:3, Interesting)
Find the shortcuts, the tricks your competitors don't know.
If you fail, try again, rethinking your solution.
Make your money ASAP and move on to better things.
New management paradigm: (I hate that word) (Score:2, Insightful)
Speaking as someone who was a kid in the 80s, I don't want my bosses to make work "like a game".
How about:
a) listening to what your employees nee
You forgot something (Score:2)
A metaphor taken wayyyyy too far (Score:4, Insightful)
Lets see the suggestions:
>Tap into the gamer instinct for heroism
Gamers "have a hero's appetite for a challenge that requires full attention. Meeting these needs, giving the potential heroes who work for you a challenge that will inspire extreme efforts - can unleash enormous commitment."
You mean give people non-repetetive, interesting work? God knows only gamers can appreciate that!
Don't let superficial badges of culture mislead you
>"Remember the old fogies who thought men with long hair automatically couldn't be trusted? We boomers now have the chance to replicate the fogies' mistake, or to build on major assets that out less open-minded peers overlook."
Um...this sounds like a cultural shift, not something that gamers have a corner on the market. It's like saying "women in the workplace? Only gamers can appreciate that because of their exposure to female heroes."
>Don't dismiss gamers' ability to focus and multitask
"Gamer employees will prefer to be surrounded by extraneous noise and attentional clutter. They might want to have two or three activities assigned to them at once so that when they tire of one, they can move to the next, and then come back to the first when they have something useful to add."
I don't have much to say about this one, other than that it sounds like total bullshit, and there is no telling about what the QUALITY of a product made by a multitasking, distracted person might be like. I'm not sure why this is gamer specific...kids who grew up with annoying siblings always fighting and blasting music may have the same abilities to work in "busy" environments...
Manage your teams as group video games
"Structure team assignments like a game, providing clear high-level direction but also lots of room to explore. Tell your team, 'here are the boundaries; you can't go outside them, but inside try anything - open all the doors, run into the walls, find a way to succeed.'"
Thank you for reinventing goal theory, which has been shown to apply to that special group of folks we call humans.
Again, a metaphor taken way to far in order to provide gamers an excuse to complain about how lame their jobs are.
Re:A metaphor taken wayyyyy too far (Score:2)
"Well sir, I was thinking ZERG RUSH KEKEKEKEKEKEEKEKE LOLZ KPLZTHX."
Job Opening (Score:2, Funny)
Job location: Lordaeron
Job Responsibilities:
Generate enterprise level solutions for maximizing vespene gas resource flow
Work with key stakeholders and provide leadership to increase frag count
This position requires the ability to translate business strategy, goals and objectives into complete pwnage.
This individual will support a team of technical, management and business development professionals in performing fatalities on the competition.
Responsible fo
Tap into the gamer instinct for heroism? Whaaa...? (Score:2, Interesting)
I'm sorry, but that doesn't even make sense, particularly when it goes on to say that gamers like multitasking, which I'd think flies in the face "requires full attention". (Maybe gamers have a task-switching brain, rather than a true multitasking one?)
I'm a gamer, but I don't go out of my way to do "hard" stuff in Real Life. I'm not out climbing mountains because they're there or because they popped up in the machine room or a
Gamer skills vs. the workplace (Score:2)
I have a better idea (Score:2)
Buy a copy of Peopleware [amazon.com] instead. It's full of good stuff, most of which is backed up by hard data from the authors' studies, and not just some "Hey, why don't we make work like a game?" nonsense. Plus, trying to implement the advice in that book will keep most companies busy for a few years yet.
This book sounds like a crock. I mean, encouraging managers to tell their team:
That doesn't sound patronising at all. I can see all these
Wow (Score:2)
Um, he wasn't talking about game developers. RTFR.
me too (Score:2, Funny)
Re:me too (Score:2, Interesting)
"remember those days? I miss those days"
Re:me too (Score:2)
Re:U U D D L R Start Select (Score:2, Informative)
You push select before start in order to get two player mode.....otherwise there's no reason to push select....
Re:U U D D L R Start Select (Score:5, Funny)
U U D D L R L R B A Start
Whoa... Turns out I was right [urbandictionary.com]
My video game skills did pay for something! Gimme mod points, gimme mod points, gimme mod points!
Re:cum hoc ergo propter hoc? (Score:2)
Oh, wait, I got it. Everyone's an asshole to the people 20-30 years younger than them. Without fail.
I can't wait for it to be my turn to smack down the "naughty oughties".
Congratulations sir (Score:2)
You are definitely one of the 7337 if you got a score:5, troll. Huzzah to the shopkeep!