SAG, AFTRA Decline to Strike Games Industry 33
Dachannien writes "The Los Angeles Times is reporting that the Screen Actors Guild and the American Federation of Television and Radio Artists have voted against going on strike against the video and computer games industry. The agreement reached between the unions and several participating companies, including Electronic Arts and Activision, increases minimum pay for voice actors to $695 per hour immediately, and increases contributions to the unions' benefits funds. Voice actors will not receive residuals on games that sell well, which was a major sticking point for publishers. While the vote turned out with a majority voting in favor of striking, supermajorities of three-fourths of SAG members and two-thirds of AFTRA members were required in order to cause a strike."
But voice acting is /hard/! (Score:5, Funny)
Good. (Score:1)
Re:Good. (Score:1)
Its not really like that in games unless you count the David Duchovny one, 13(?) or something like that. I never played it though.
Most game voices sound the same to me though, there's no real character to them. They all have a standard sound to t
Re:Good. (Score:2)
Re:Good. (Score:1)
Yes, it can be very much worse than professional voice acting. It usually is.
Re:Good. (Score:1)
Let me be the first to say: (Score:1)
I can't count (Score:1)
Re:Let me be the first to say: (Score:3, Insightful)
If they can't afford to live on a decent hourly wage they should look for another job or go to Japan or something. Voice acting isn't a fulltime job, you're fully capable of working as, say, a coder at a dev house and only doing VA when they need it. Considering those "actors" usually do piss-poor performances the money is clearly not justified.
Re:Let me be the first to say: (Score:3, Insightful)
Worked vs recorded (Score:2)
I can understand if it's per recorded hour, but $695 per worked hour?
Re:Worked vs recorded (Score:2)
Slightly more reasonable, I guess.
Profit Sharing (Score:1)
NOT $695 per hour (Score:4, Informative)
Still, I'd take those wages. Of course, if you're a struggling actor, that might be all you make that month.
Re:NOT $695 per hour (Score:1)
Re:NOT $695 per hour (Score:2)
Re:NOT $695 per hour (Score:2)
Re:NOT $695 per hour (Score:1)
Hmm, vioce acting, eh? (Score:2, Funny)
$700/hours sounds like a big deal, but.. (Score:2)
Re:$700/hours sounds like a big deal, but.. (Score:2)
Re:$700/hours sounds like a big deal, but.. (Score:2)
Re:$700/hours sounds like a big deal, but.. (Score:2)
But it doesn't mean anything unless you can tell us how many hours they work per week.
It really shouldn't matter. While the actual worth of the "work" can be debated, the fact remains that if you have many idle hours (i.e., your argument is that they don't get much work), your time isn't that valuable. It's wrong to make this a wage issue. If they don't make enough working their dream job, they can get a real job just like everyone else.
The bit about voice actors demanding residuals on sold cop
Simple solution (Score:2)
Really, though, it is interesting that there has been so much focus on virtualizing the imagery in games and not so much in virtualizing the speech.
Game purchasers have been willing to accept less-than-lifelike imagery since the beginning of video games; why is live voice-over so important?
In the first section of Revenge of the Sith, during the battle scene, the scenery seemed indistinguishable from film of actual places. I think that movie produc
Re:Simple solution (Score:2)
It's easy to create scenery, effects, explosions etc. entirely in CGI
Re:Simple solution (Score:2)
Your mind is not willing to accept imperfect audio and extrapolate, at least not to the same extent we are with visuals.
Think of it this way, you are perfectly capable of watching a cartoon and being able to identify almost anything you see in any scene in that cartoon, even though it is probably not anything close to the actual look of the object being represented.
Now, take a typ
fucking unions... (Score:1, Insightful)
Re:fucking unions... (Score:2, Insightful)
Re:fucking unions... (Score:2)
Too many employees have the mentality of a prisoner in a Soviet gulag. They would prefer to see everyone get moldy bread and cabbage soup, rather than see another prisoner get better rations.
wwwwd? (Score:1)