IGN Talks Games Industry Salaries 348
WeebMac writes "IGN has a new career-themed section and one of their first stories is about the earning potential available to those who make their careers in the gaming industry. From TFA, 'Beginning programmers, whether you're working on tools, gameplay, networking, audio, AI, or animation, you can expect to start off with a salary in the area of $60K with the potential for more in the way of sales-based royalties or bonuses or stock options depending on the particular company you've been hired by."
And that $60k goes a long way... (Score:5, Insightful)
As for stock options and royalties...yeah right. Carrot, meet stick.
Seriously, IGN is clueless.
Re:And that $60k goes a long way... (Score:2)
Re:And that $60k goes a long way... (Score:2)
Don't worry, these will go to health care in no time! SPECIALLY with 80 hour weeks.
Re:And that $60k goes a long way... (Score:3, Interesting)
Or are they? (Score:5, Insightful)
What is it, then? To make money. Consider two things:
-This article is geared toward adolescents, and continues the marginal trend within America of promoting questionable possibilities because, survey says: kids like to dream.
-Checking just above the article, one will notice the banner indicating "Sponsored by Full Sail" in so many words. What is Full Sail, you ask? An imitation private college designed to produced talentless chum at the measly expense of $30k. Per year.
IGN is no more clueless than they are poor, but they definitely hope to take advantage of the fact that their userbase is indeed clueless. But what more should we expect from America's biased, profiteering media?
Re:Or are they? (Score:2)
Checking just above the article, one will notice the banner indicating "Sponsored by Full Sail" in so many words. What is Full Sail, you ask? An imitation private college designed to produced talentless chum at the measly expense of $30k. Per year.
Re:And that $60k goes a long way... (Score:4, Interesting)
Not so obvious: If you're a new college grad and are NOT willing to work 100 hours a week for mediocre benefits, there are still companies willing to take you up on your offer. You just need to be good at what you do, and willing to ask for what you want.
Seriously. If there's one group that truly, truly SUCKS at contract negotiations, it's geeks. There's enough money in the industry to pay competent people a good wage, but if you cream your pants at the very thought of EA sticking you in a mildewy basement for $20 a week, that's what you're gonna get.
Re:And that $60k goes a long way... (Score:3, Insightful)
no, you just end up spending it in daft ways
Re:And that $60k goes a long way... (Score:5, Interesting)
Generally speaking, this article is not that accurate, as are most "salary surverys," where people typically respond with what they *should* be making, not what they do make. Also, he didn't note how long it takes (years -- your whole career, if you're *successful*) to get from the starting salary to the final salary. Nor did he note the salary disparity between developers and publishers. People who work at independent developers typically make less, but have more freedom and input into what they do, versus being "animator 957" or whatever, so it's a tradeoff.
Also, I didn't like the outmoded description of "marketing stiffs" or the cheap shot about producers: "...someone who's merely making schedules, managing the talent, and dealing with the annoying marketing stiffs." Yeah, that sounds easy, huh? Maybe he should try it! Obviously I came from the production side, and I would have liked to see some description of the differences in jobs between different types of producers, but I guess it was just a quick overall survery and not an in-depth thing.
Anyway, IMHO the reality of making games today is a far cry from the shots he takes in the article. If there is an "us versus them" relationship between marketing and development -- or between any develoment disciple (art and engineering, design and production, production and art, etc), your game's sales, sequel potential, and eventually your career are going to suffer. Good teams work together and while there's always friction, it's the job of the discipline leads -- and that worthless producer -- to minimize it. That's not to say there aren't bad marketing people, or irritating artists, or incompetent producers, all of whom suck and make everyone's life difficult, but there shouldn't be this default adversarial relationship there.
Re:And that $60k goes a long way... (Score:4, Interesting)
I agree. I worked in marketing for a game publisher for 3 1/2 years (no, I do not consider myself a marketdroid; that's why I quit), and quite honestly there was no adversarial relationship whatsoever between us and the development arm of my company. In fact, our developers liked some of our marketing ideas [degenatron.com] so much that they ended up incorporating them into the games! (I'm sure at least a few of you guys know what that link is really referencing...)
We also worked with outside developers fairly often and in those cases there was often a bit of push-pull. Depending on the contract, sometimes it would end up being a case of "whatever we say goes", sometimes it was the reverse. (A few times we just had to suck it up and do things we knew were idiotic.) Obviously, when two companies that work together have been doing their thing with success individually for a while, both sides are going to think they know best.
But internally, things were always pretty smooth between the marketing and development sides. And even new acquisitions would get along with us pretty well. The fact of the matter is, if there's dissension at one part of any company vs. another part, that dissension is going to eventually end, one way or another. No company can have an internal rebellion going on at one particular division or another; if necessary, heads will roll and there were times at my company when they did.
And as far as the salaries go, the $60K starting figure is a tad high but not completely ridiculous. Salaries are not the problem in the video game industry. It's the working environment and employee treatment that are the problems.
What I'd REALLY like to know (Score:5, Insightful)
Re:What I'd REALLY like to know (Score:5, Informative)
$15 bucks an hour.
Assuming you work 80 hours a week, and you get time-and-a-half overtime, you only need to make $12 an hour. If you're competent, you can make more than $12 an hour managing a Burger King.
For further comparison: Most contractors are able to bill for over $40 an hour, in many cases more than this.
Bottom line is this: If you're working mandatory overtime, there's a line where it'd be better to go sling burgers.
Re:What I'd REALLY like to know (Score:2, Interesting)
The pay for me was about 20% less than I made before and after. Education and other experience means less than your list of published game titles, for which
Re:What I'd REALLY like to know (Score:5, Interesting)
That is NOT the same as making $150 an hour, working a full time job. Not even remotely close. You're lucky if you can pull ten hours a week at those rates, assuming you lack big industry contracts, and it's unlikely you'd be able to do THAT two weeks in a row.
And then there is all the work you have to do, but can't get paid for. Marketing, billing, accounting, keeping your own equipment and skills up. Travel time...Sometimes you can bill for it, sometimes you can't. If you can't, then you're talking an hour or so wasted in transit. Nothing worse than having to drive in, and finding out the problem is a user error that takes 5 minutes to fix...Even if you normally bill at a hour minimum, if you charge someone $180 bucks for typing one command, they'll never call you again...I always charged a 40 dollar call fee, but that's not worth the damn time it takes to get there and back.
Freelance is nice, if the work comes in by itself. If it doesn't, it can be hell.
Re:What I'd REALLY like to know (Score:2)
Anyway, your assumptions are just way wrong. I'd say I'm pretty typical for a game developer. In my career I've worked probably a total of 10 90-hour work weeks. I'd say 85% of my weeks have been fewer than 60 hours, and that the median work-week is about 50 hours.
Not to mention that there is a lot of intrinsic joy in making games. Solving new and interesting problems constantly. It's like getting paid to solve ches
Re:What I'd REALLY like to know (Score:3, Interesting)
Still, working in fast food sucked, and I'm glad I graduated and don't do it anymore (10 years later...).
Solving new and interesting problems constantly. It's like getting paid to solve chess puzzles, including the euphoria of finally producing the solution.
Generally, that's any programming job, which is what is so great about the field.
I live in Texas, I have good friends that w
kids! (Score:5, Insightful)
Call it a flame, but am I the only one seeing the stupidity in that paragraph. They are KIDS for crying out loud! Let us see if they still are willing to work for free when...umm... they graduate or have a family. This author is a moron!
Re:kids! (Score:5, Funny)
Only the best from IGN.
Re:kids! (Score:2, Insightful)
Yeah sounds like a dream job.
Re:kids! (Score:4, Insightful)
A random teenager has no idea what is involved in making games.
A random teenager has no idea what is involved in supporting himself.
Re:kids! (Score:3, Insightful)
Then they shouldn't have kids then... Sometimes having a particular career means not having a family because you won't be able to support them (that or you wouldn't make a responsible parent anyways).
Look... No one is forcing you to have kids or buy a house or a fancy car. I can live off $20K a year if I wanted to (but I wouldn't want).
If you have dreams follow them. Wait til your 30 to
Honest question (Score:2, Funny)
Re:Honest question (Score:2)
~S
Or you can make a crappy half-assed games site (Score:5, Insightful)
Re:Or you can make a crappy half-assed games site (Score:2)
Re:Or you can make a crappy half-assed games site (Score:3, Informative)
He works for blizzard and creates many of the strategy pages they create for their games. He goes by Nebu, short for that whole name of the matrix ship that I can't spell
Re:Or you can make a crappy half-assed games site (Score:2)
Re:Or you can make a crappy half-assed games site (Score:2)
The only site that I still know of thats completeley fan run that gets almost all traffic for the game is www.mektek.net which NEARLY
Today 60,000 Tomorrow??? (Score:4, Interesting)
Either it's an EA kind of environment where 60,000K may be cheap for such devotion, or gaming is in the equivalent of the tech bubble.
Un-related but funny story. I have some aquiantances (sp?) here in L.A. that write scripts and they actually get evaluated (paid too) by people who can get movies made. The latest overwhelming reply to their work has been, "It's a great script, but we're really looking for something based on a video game.."
True story.
Re:Today 60,000 Tomorrow??? (Score:2)
Re:Today 60,000 Tomorrow??? (Score:2)
If they write one piece of crap (say, for instance, a Qbert movie) that the studio can make some money on, they might have an easier time selling them on another, better script when the wind blows and movie trends change... Plus, the world needs another video-game-based vehicle for "The Rock" to star in... Imagine The Rock in "Galaga, the Movie!"
Pure dreck...
Re:Today 60,000 Tomorrow??? (Score:5, Funny)
IT CAME FROM THE SKY!! THE MILITARY COULDN'T STOP IT. ONLY ONE LONE ECCENTRIC GENIUS KNEW WHAT TO DO!! IT'S TETRIS - THE MOVIE
That'll be one million dollars and ten percent of the gross please.
Re:Today 60,000 Tomorrow??? (Score:3, Funny)
Also known as... one million dollars.
Re:Today 60,000 Tomorrow??? (Score:2)
Sad thing is, I bet we'd all go see it.
Maybe they are harder to find (Score:2, Interesting)
But game development requires more bizarre skills than most common types of development (enterpise applications, web applications, etc.)
It usually involves quite complex math skills, knowledge of physics and many obscure algorithmic techniques that most programmers are not familiarized with.
I'm not saying that one type of programmers is necessary better than the other, just that good game prgrammers are even harder to find than (for lack of a better word) 'regular' programmers. That
Re:Today 60,000 Tomorrow??? (Score:2)
Un-related but funny story. I have some aquiantances (sp?) here in L.A. that write scripts and they actually get evaluated (paid too) by people who can get movies made. The latest overwhelming reply to their work has been, "It's a great script, but we're really looking for something based on a video game.."
>>>
bash or perl?
Re:Today 60,000 Tomorrow??? (Score:2)
Into Perspective (Score:3, Interesting)
Sounds like they're souping up "beginning" as "I know how to write a cout in C++!".
Re:Right, right! (Score:2)
I hope so (Score:3, Informative)
*speechless*
I mean, am I just horribly underpaid, or are these figures wildly inaccurate, or just vastly inflated Californian levels?
Good to know I'm a beginner. Makes me feel a little younger.
Gaming industry is insane.. (Score:5, Informative)
http://www.google.ca/search?hl=en&q=ea+lawsuit&bt
Think about that.
If you're doing it for the love of the art, do it for a hobby. Otherwise, I admire your guts.
Free advice for those of you with mad opengl skills and a mathematics background - double score if you have a mathematics or engineering degree.
- Go read a book on "Data Visualization"
- Go read a book on "Geographic Information Systems"
- Go read a book on "Signal Processing" (FFT, etc)
- Brush up on data structures relevant to the above.
Fire some resumes around to oil companies, insurance firms, financial trading companies, mining companies, etc etc loaded up with buzzwords. Make your programming skills secondary to the buzzwords.
Profit. My $0.02. I paid for my univesity degree writing 3D GIS systems software in OpenGL - had I have tried to do so writing games, I would probably be living on the street.
Re:Gaming industry is insane.. (Score:3, Interesting)
Now, I work in the game industry and my hours are extemely flexible and the atmosphere is much more laidback. I find that the quality of work I am doing is much better now that I am happy. I make a very good wage (I'm not rich, but I neve
Re:Gaming industry is insane.. (Score:2)
However, if you want to make lots of money, you are much more likely to do so (in my opinion) in another graphics and math intensive field, expecially one dripping with money like oil exploration than an industry filled with easily exploitable younger adults willing to work insane hours, and a new crop of them appearing yearly.
Re:Gaming industry is insane.. (Score:4, Insightful)
Not a student of the labor movement and its history, eh?
Waste of time. (Score:2, Funny)
-d
Re:Waste of time. (Score:2)
I stopped reading at... (Score:5, Insightful)
First of all. How many engineers are game companies are driving top-end sports cars? And second of all, how many could afford them?
I mean, making $100,000 and driving a Lambo would probably mean parking it in front of a 1 bedroom apartment... and hoping someone doesn't walk along and key it.
Re:I stopped reading at... (Score:2, Insightful)
Re:I stopped reading at... (Score:2)
Pardon? (Score:4, Insightful)
My starting salary was £20k (somewhere around $35k-40k US I think), which is at the upper end of the starting range in this country. I've known people who worked in smaller companies in lower cost-of-living areas who started on much less.
Most companies that I've known staff at do *not* offer shares, or royalties, or even bonuses. Bonuses, where offered, are by no means guaranteed - I've never had one. I've worked on a finished game for which I might've received royalties, but you don't get them til at least a year after the game is released (and the company went bust before the game was released, lovely!), and there's no guarantee that the contract with the publisher will be such that the staff ever see any royalties even if the company does.
I've never worked for them, but the majority of games companies at least in the UK make GB/GBA/Mobile-phone games, not the big console titles. Even the big players (Rockstar spring to mind) don't pay out regular bonuses on time or at all.
Why do I still do it? Well, now I'm working at a decent company (Sony, if you're interested), I get to make *games* god damn it, it's fun!
If anyone has any more questions about working in games, feel free to reply
Re:Pardon? (Score:2)
Someone making $60k in the midwest... is a great job and can support a family.
Someone making $60k in LA (more likely for gamining companies) and you are living in a small apartment unable to support a significant other.
Re:Pardon? (Score:2)
Re:Pardon? (Score:4, Informative)
It's not a high-end life, but it's certainly not "scraping by" nor is it in a bad area (I live 15 minutes from work). That seems to be the norm for this area.
I will agree that if I were making this much in the midwest, I'd own my own home by now but that's the price of gorgeous weather, women, and scenes.
Seems High (Score:4, Informative)
Also, due to the incredible supply of people that want to work in the games industry you'd expect the average salary of a game software developer to be less. I know in the company I work for starting SW developer salary is around 55K right out of college. In any event, it seems that their numbers for SW engineers is a bit high.
60K? (Score:4, Interesting)
Re: (Score:2, Insightful)
Re:The hard part... (Score:5, Informative)
Re:The hard part... (Score:2, Insightful)
In the meantime, don't stop working on your stuff, keep your self fresh
Re:The hard part... (Score:2)
For the gaming industry in particular, I'd bring in some demos to show them, that can get you points (assuming they're good) and offset experience. Although I'd also recommend avoiding the field, other jobs pay more, have lower hours, and lower stress. You'll be happier in the long run if you
Re:The hard part... (Score:2)
they wanted 35 years of programming experience.
they also wanted 12 years of
Re:The hard part... (Score:2)
Re:The hard part... (Score:3, Insightful)
over something that seems superficial and silly rather than anything related to competence in any given talent.
How is proven experience not related to competence? Put another way, if you claim to have the competence, then how are you not able to prove it to them? What is your competence? Good grades? Projects you did on your own? A healthy ego is not competence.
If y
salaries (Score:3, Informative)
That is the question that most software engineers ask themselves and a heavy factor is if you have something outside of work that matters a lot to you (family, involved hobby, etc).
Dilemma indeed.
Re:salaries (Score:2)
Just Plain Stupid (Score:5, Interesting)
Salary Survey question example:
How much do you make an hour? --- $30 and hour.
As far as the survery is concerned I make $60,000 a year. But if I get laid off for 6 months do they adjust that? Nope. It's too irrelivant to use salary figures. IF wonk A get 60k a year and wonk B gets 70k who makes more? Well Wonka A pays nothing for health insurance and Wonk B pays 12k a year for health insurance. What about deductables and 401k\b performance. Stock options. I know plenty of Eron employees that could talk about the real wage of a staffer just as EA employees could rant a bit on it.
Tired of surverys that mean nothing....
my 2
Re:Just Plain Stupid (Score:2)
Yes, and this story is bullshit. Its like saying "Kids, go into acting! The starting salary for a movie star is $500k a year!" Which is true. But there are probably 50,000 aspiring actors for every movie star. Games/special effects/etc is a field that is totally hosed by the glamour factor. I started out as a 3d artist (in LA) and I realized real quickly that they EXPLOIT people because of the glamour factor. My advices is to never take a job where the people tell you that there are "thousands of kids who w
Before our friends across the pond get ticked.... (Score:2)
People who make $100k a year do not neccessarily drive Lambo's either. In fact, I bet very FEW people who make $100k a year drive "great" cars - $100k a year in the US isn't ALL that much money. Especially if you're supporting a family.
Entry level salaries for programmers, (and it's pretty freakin rare that someone right out of college gets a job programming for games) are more in the area of 30-40K, with a possibility of $50 if you were a top-notch grad from
Re:Before our friends across the pond get ticked.. (Score:3, Insightful)
Amen - in many/most parts of California, making $100K is barely enough to rent a halfway decent 3BR home and support a small family with a middle-class lifestyle. Heaven help you if you want to actually buy a home.
Re:Before our friends across the pond get ticked.. (Score:2)
I work at a Major Game Company (Score:4, Insightful)
The only people getting rich are the high up exec's, one of which rolls up in his bentley once a month or so for a few hours then leaves the office again.
Make up your minds (Score:2, Interesting)
There once was a boy, aged 12
Re:Make up your minds (Score:2)
The kid couldn't make up his mind so he did nothing? That's not very intelligent. He could have taken the first year or two of college to make up his mind. I changed majors two times and still made it out in 5 years. If he liked problem solving maybe he would have gotten into Chemistry or Physics and would have had the ability to write his own software for research. IMO there is no excuse for not giving it a try and seeing what happened.
Listening to the Slashdot for advice is not a good idea either you
Re:Make up your minds (Score:2)
See the problem was he didn't make a decision. You should always make a decision and go for it, it's better to change direction after making a wrong decision, than to continue not pursue anything at all.
Re:Make up your minds (Score:2)
Do what you love, work hard at it, try to have some fun along the way. Take a risk or two; the worst case scenario is almost certainly not that bad in the end and you only live once (those expecting reincarnation notwithstanding). That seems what you'd been doing up until the loony bunch here got you worried.
(And disregard anyone who follows up to this saying "I did what I l
Re:Make up your minds (Score:2)
Make up your own damn mind! (Score:3, Insightful)
No. The decision of whether to go into the computer industry or not is complicated, and there is no possible way you can reduce it to a simple good/bad value, especially as a generalization that applies to everyone since that seems to be what you are asking for.
Life is complicated. There are precious few equations in math that can be reduced to a constant. The equations that govern our lives in human society are not among them. But peop
Convert that to an hourly wage... (Score:5, Informative)
Re:Convert that to an hourly wage... (Score:2)
2yr experience needed (Score:3, Insightful)
What about Stability? (Score:2)
I didn't see anything in the article about stability of the job. $60k is good if you can make it consistently, and if you're just starting off, it's probably good. However, if you're looking for a job whe
A parallel from my generation (Score:3, Insightful)
I see the same thing with computer gaming. To write games you need skills in math, physics, computer science, art, storytelling, etc. All very marketable skills. Seems like a no-brainer. Even if you don't write the next "DOOM", you've still got plenty of other options.
So, if my kid wants to get into the video game industry, I'd be inclined to support him.
Take two things into consideration.... (Score:4, Insightful)
2) $60k isn't much in CA.
Seriously, I know the entry level folks over here at EA Tiburon in Orlando aren't starting out at that.
Base salary of $60K? (Score:2)
Re:Base salary of $60K? (Score:2)
It all depends on your passion I guess... (Score:2)
BS, total bullshit, and I know what im speaking of (Score:5, Informative)
Don't believe the hype
I love it! (Score:5, Insightful)
BWHahahahahaha ahhahahhhahahahahahhhahahhahahhahahahhh... (pant)(pant)
Ahhahahahahahhahahah hahahahhah hahahahh hhah hhahahha... (pant)(pant)
AAAAAAAAAHHHHHHHHAAhahahaha hahahahahahhah hahahh hahh... (pant)(pant)
hahahahah.....hahahahh......haha...... (gasp) Oh, *ahem*......hehe..er, *cough*....hehe...hehhhhheee...
Sorry, hehehehe, *ahem*....... Now, I think- royalties
AAHAHAHHAHAHHHAHHAHHAHHAHAHAHHAHAHHAHA!
Re:Starting at $60K? (Score:3, Insightful)
Re:Starting at $60K? (Score:2, Insightful)
Re:Starting at $60K? (Score:2)
The worst thing is that this kind of hype will draw more moths to the flame of $$$, ignoring entirely the quality-of-life considerations kids should be considering.
Oh, and yes - it's almost impossible to teach kids the valuse of time off, family, and job satisfaction. I was lucky that
Re: (Score:2)
Re:Starting at $60K? (Score:2)
Actually, it was more than that. The brothels, the stables, restaurants, saloons, casinos all made money during the gold rush. Probably the LEAST amount of money was made by anyone finding gold. IT industry is similar. I don't think we would be where we are now without the dotcom boom. Not many dotcom companies made money du
Re:Starting at $60K? (Score:2)
Re:Starting at $60K? (Score:2)
Re:Cool vs. $$ (Score:2)
Get a job working for a big company writing code for an in-house application, and you'll probably get to play UT or HalfLife with the rest of the IT department.
Re:Cool vs. $$ (Score:2)
Re:Remember the EA guy? (Score:2)
Re:Remember the EA guy? (Score:2)
Re:And where is that? (Score:2)
Re:In Finland... (Score:2)
And that is different from women anywhere else around the world in what way?