Hope Fading at Atari 79
hisham writes "On the heels of the bad news on SGI's financial health, another former giant of the tech world announces concerns of bankruptcy: 'Bad times got worse at Atari as the company posted a loss and a 35% decline in sales in the important holiday quarter.' The CFO has resigned, and the company released a statement saying 'the uncertainties caused by these conditions raise substantial doubt about [Atari's] ability to continue as a going concern.' An icon of videogame history; if things turn sour, it will be sad to see Atari go (again)."
And? (Score:5, Insightful)
Re:And? (Score:4, Interesting)
Atari really died when they were bought by Warner Communications and Nolan Bushnell was given the heave ho.
Re:And? (Score:1)
Re:And? (Score:2)
Re:And? (Score:2, Insightful)
Re:And? (Score:2)
Re:And? (Score:2)
I think the original poster meant that none of the purchases he considered were from Atari, due to lack of advertising...
Re:And? (Score:2)
Re:And? (Score:1)
I have this eerie feeling of having seen all this [amiga.com] before...
Re:As much as I'm going to miss... (Score:2)
Re:As much as I'm going to miss... (Score:2)
Who the hell puts Mayo on an Italian sub?!
</Karma burn>
Re:UT2007 (Score:2)
Re:UT2007 (Score:2, Informative)
Re:UT2007 (Score:1)
An icon of videogame history? (Score:5, Interesting)
In March 1998, JTS sold the Atari name and assets to Hasbro Interactive for $5 million--less than a fifth of what Warner Communications had paid 22 years earlier. This transaction primarily involved the brand and intellectual property, which now fell under the Atari Interactive division of Hasbro Interactive. The brand name changed hands again in December 2000, when French software publisher Infogrames took over Hasbro Interactive.
Re:An icon of videogame history? (Score:2)
Re:An icon of videogame history? (Score:2)
The original Atari team (Score:5, Interesting)
More info on Activision [wikipedia.org]
Re:The original Atari team (Score:2)
Activision and EA both helped their early success by putting the software authors front and center. EA explicitly went to treat them like rock stars and used them in their ad campaigns.
I think the tactic is less important now that games are made with large teams, but still...those are two companies that have been around over 20 years so they must be doing somethi
After the way they treated Troika (Score:3, Interesting)
Re:After the way they treated Troika (Score:2)
I'll play devil's advocate here...
What common properties do the following games developed by Troika have?
- Arcanum
- Vampire: The masquerade
- Temple of Elemental Evil
One hint: The publishers of the games tended to treat Troika in the same way because of these similarities (although the first one could easily be dismissed as standard mismanagement).
Re:After the way they treated Troika (Score:2)
They all have fun and different ways of solving quests (yes - even ToEE)?
They all have extensive and loyal fan communities, both before release and after?
They all have very good gameplay (with occasional flaws)?
Ah - I've worked it out. They all had to be developed using the *publisher's* money and to the *publisher's* timeframe, because Troika didn't have enough money to independently develop these large and ambitious games themselves.
Re:After the way they treated Troika (Score:2)
*cough*
Yes, Vampire: Bloodlines is a brilliant game, but the fact that it's currently up to unofficial patch 2.1 shows how riddled with flaws it is, while still having a devoted following (on one patch alone, I spent many days spellchecking the dialogues, for example). The real tragedy is towards the end when it loses all subtlety and turns into a beat-'em-up; the developers either ran out of time or inspiration.
P.
Re:After the way they treated Troika (Score:2)
All three games are brilliant, with a few flaws that really hurt them. For ToEE, it's the severe lagging in the elemental nodes, and the fact that it's a hack-and-slash module. The overall gameplay is the best of any CRPG I've ever played (even better than Fallout 2) - in particular, the combat in ToEE is amazing, and the implementation of the radial menu is inspired. Arcanum is unbalanced (whi
A rebought Atari... (Score:2, Informative)
uhuh.. (Score:4, Insightful)
Re:uhuh.. (Score:2)
www.gametunnel.com
www.democracygame.com
Re:uhuh.. (Score:1)
People are still buying games.
It's a generation shift year. These companies know it and didn't plan very well.
Badly managed companies fail in every industry.
Totally. That's why I find the Atari homebrew (Score:3, Interesting)
http://www.atariage.com/ [atariage.com] has an active home brew community that is working on some very interesting stuff. The tech is old, but that does not seem to matter very much where creativity is concerned. I've seen a steady progress of 2600 improvements over the years that's just great to watch and participate in.
It's a lot like the 80's when we were all writing games for one another, playing them and having fun.
So what? (Score:2)
Rerelease their decomposing classics (again) or some Dragonball game?
Sorry, but dinosaurs have to go extinct. I never admired how the company was run and after Bushnell, the management always seemed like a bunch of know-nothing (or at least second-rate) PHBs when it wasn't a roach (lawyer) motel raking in the cash from IP lawsuits.
Good riddance. I hope this time they stay dead.
Indigo Prophecy (Score:1)
Re:Indigo Prophecy (Score:1)
I don't think graphics are the best thing for a game, but it really detracts from games that are supposed to be realistic (ie Matrix games, Indigo Prophecy) when people's eyes are small dots on a bland face and all the blacks look like they are lossy images saved over about a thousands times.
But on Indigo Prophecy, other than the graphics and th
Atari RIP (Score:2, Insightful)
Even though this company has nothing to do with the real Atari from my home computer days, the news still makes me feel sad.
I start remembering the god old days when I got my first computer, the Atari 1040STFM! I think I'll take it down from the wardrobe and cuddle it a litte...
Re:Atari RIP (Score:1)
Mom: Tidy yer room
Me: STFM
Karem
How the hell... (Score:4, Interesting)
Re:How the hell... (Score:2)
Previous deep red games have been great, and I was suprised that the current one had a rushed-out demo, and very little interest on ataris forums. Another case of a poor publisher dragging down the best efforts of a capable developer I guess.
Re:How the hell... (Score:3, Funny)
Re:How the hell... (Score:1)
Trendy. (Score:2)
Explain please (Score:2)
Re:Explain please (Score:3, Informative)
Re:Explain please (Score:2, Interesting)
Decline in Quality, Now Decline in Profits (Score:4, Interesting)
First, "in order to maximize profit" the quality of the product begins to creep downward while the price either maintains or goes up. Then, because the product is absolute crap, the bean counters who dictated this are amazed when people get fed up and start buying something else.
As an avid gamer, I've played several of Atari's recent releases. They pretty much sucked. The graphics were poorly rendered. The games were buggy. It was quite evident that they didn't receive the polish that they should have. And the price? Well, they weren't any cheaper than anything that is well polished, like offerings from Microsoft, Bioware or EA.
Capitalism runs under darwinistic rules - survival of the fittest. Atari certianly isn't the "fittest" and while I will be sad to see them die since I loved Pole Position, I'll only be truly unhappy until someone better comes along with slick new games for me to play.
2 cents,
Queen B
This isn't reincarnation, it's just renaming (Score:2)
I fail to see how would Infogrames really be a "reincarnation" of the original Atari. It's like me changing my name to Mark Twain or JRR Tolkien. Regardless of whether I've paid anything for the name or it was just a quick
Atari didn't even make Pole Position, Namco did. (Score:2)
The Atari name surely is cursed. It causes management to get stupid(er), I really can't say I'm surprised at this news.
They did, at least, release Unreal Tournament 2003 + 2004, which are all-time faves of mine. Before and since? Nothing even got on my radar.
Goodbye and good riddance (Score:1)
Re:Goodbye and good riddance (Score:2)
The name "Atari" is a cursed one (Score:2)
Atari was that rock star who had a big hit or 2 in the early 80s, but then had no career after that. They walk into the Viper Room, say who they are, and still don't get free drinks.
Again, maybe the name is just cursed.
Re:The name "Atari" is a cursed one (Score:2)
Atari is like Guns n' Roses dude. They were IT back in the late 70s/early 80s. It wasn't a fad, it was the beginning of EVERYTHING we know of as home video games today. I agree with the second part though... they had no career after the 5200...
Re:The name "Atari" is a cursed one (Score:2)
Rest assured that they would've found a way to botch the NES launch. Nintendo had to send their own reps into the toy stores to
I wonder what this means for Rollercoaster Tycoon? (Score:2)
Which "Atari"? (Score:2)
"Again" being the operative word... Which incarnation of the Atari is that? Third[1]? So what? It will go under, and another company will buy the name in some time... Nothing to see here, move along.
Robert
[1] There was the Atari that started the "computer games" business, and then there was the Atari under the leadership of Jack Tramiel (800XL, Atari ST etc), and now is this Atari, about to go belly up.
Re:Which "Atari"? (Score:1)
But we all know Jack Tramiel [commodore.ca] bought into Atari after Commodore ousted him.
We all know how that turned out.
Anyway, his philosophy in business [commodore.ca] was interesting.
He mused that after the experience of the concentration camps, coping with the problems of business or life was a piece of cake by comparison. His own hoary version of "if it doesn't kill you, it will make you."
qz
Good riddance! (Score:1)
Most specifically they speak of poor management decisions, lack of direction and lack of respect for their developers. Most of all, they speak of a Chief Creative Officer (Bruno Bonnell) of being out of touch and steering the ship towards a massive iceb
Cut this "icon" crap! (Score:4, Interesting)
This is NOT the classic Atari! The second-most classic Atari was the one that released the home computers and game consoles, which was fine for a while, but ultimately it died all on its own.
The MOST classic Atari, without question, is the one that got renamed Midway Games West before dumping everyone and dying themselves. The that used to be known as Atari Games. The arcade company. The only game company I can think of who made better games than Nintendo.
They made everything in the Infogrammes-Atari's "classics" catalogue (and most of them are still deserving of that name), and most of the good stuff in the three Midway Arcade Treasures compilations to boot. THEY should be mourned. Not, by ANY STRETCH OF THE IMAGINATION, THIS Atari.
Blade Runner curse is still active... (Score:1)
my thoughts from what I posted on Digg (Score:5, Informative)
The original Atari was founded in 1972 by Nolan Bushnell and Ted Dabney. After the lack of success with Bushnell's adaptation of the MIT "Spacewar" game as an arcade title called "Computer Space" manufactured by Nutting Associates, Bushnell wanted to make an easier electronic arcade game. Atari's "Pong" came next, programmed by the great Al Alcorn. True, it was an updated version of a game that Ralph Baer created (but his version sucked) and it became an overnight sensation.
Prior to 1976, Steve Jobs worked for Atari and Jobs would sneak in Steve Wozniak to help him do designs in return for Wozniak getting to play as much "Night Driver" as possible. Depending upon the account told, Wozniak was or was not an actual employee of Atari. The pair took parts from Atari and used it to work on what later became the Apple I.
By 1976, Atari was an established arcade player but it needed funding to finish designing what became the Atari 2600 VCS, the world's most successful home videogame system. Bushnell sold the company to Warner Communications, thanks to its charismatic chairman, Steve Ross. Money had been so tight that Bushnell had to pass on Steve Jobs' offer to fund and own what became Apple Computer, Inc., but Bushnell hooked Jobs up with the venture capitalist that had helped him, and the rest is Apple history. Bushnell stayed on with Atari until 1979 when he left because he did not see eye-to-eye with the Warner brass. Both were equally at fault in the equation; Bushnell for insisting that the 2600 VCS didn't have a much longer shelf life, and Warners for not backing Bushnell's suggestion to quickly fund the development of its replacement. Add to the fact that Bushnell had never backed the creation of the Atari Pinball division which Warner wanted, which later closed, and you have more of the picture of what happened. When Bushnell left, he bought back a new Atari division that he personally created, known as (Chuck E. Cheese's) Pizza Time Theatre.
In 1980, Atari's brass wanted to consolidate all their U.S. operations into a single Silicon Valley campus...which would have cost $500 million. Warner buckled. So instead, Atari went on to sprawl throughout the Valley into 72 different buildings, which was a cost waste. 1979/1980 also saw Atari's debut with the Jay Miner engineered Atari 8-bit computer line, the 400 and 800 computers which ran rings around the Apples, the Commodores, and all other home computers of that time in the graphics and sound departments. Miner later left when the Atari brass refused to fund the project he was pushing for which was creating a home computer based up Motorola's new microprocessor, the Motorola 68000. Miner went on to create what became the Amiga, which like the Apple Macintosh and the later Atari ST, was powered by that very same Motorola 68000.
79/80 also saw Atari programmers split over a disagreement with Atari boss Ray Kasser. They went on to found Activision, the world's first third party videogame developer. However, since most of their first games were coded during their time when they were paid Atari employees, Atari sued and the settlement dictated that Atari got a portion of the profits off each of their games sold. There was no model for third party licensing/restrictions at this time - with the exception of VHS and Beta in the home video industry - and Atari had between 80% and 90% of the home video game market AND the arcade (AND a sizeable portion of the home computer market) and thus had Atari attempted anything as such the government would have stepped in and broken up the company just as they were about to do to AT&T. Now compare the Atari monopoly to the later Nintendo monopoly. Atari's monopoly was a "natural monopoly". Atari had no control on any third party manufacturers. The only claim that
Re:my thoughts from what I posted on Digg (Score:2, Informative)
I think you mean that Atari won in
I HAD an Atari 400 (Score:2)
The opposite of the end (Score:2)
CFO quits! (Score:1)
Dunno how much DDO revenue they get (Score:2)
Considering that DDO is one of the more anticipated MMO releases for 2006, their profits should get a kick in the pants.
Good. (Score:1)