EA Posts $16 Million Loss, Looks to Next-Gen Games 85
kukyfrope writes "Electronic Arts recently released its preliminary financial results for the fourth quarter and fiscal year ended March 31, 2006. While net revenue was up 16 percent to $641 million for the fourth quarter, the leading video game publisher suffered a net loss of $16 million. During the same period last year EA posted net income of $8 million. 'We are well into the console transition and now have more than 30 next generation games in development,' said Warren Jenson, Chief Financial and Administrative Officer."
Re:GNAA (Score:1)
Contributors (Score:5, Insightful)
The lack of an established next-gen console: The X360 had shortages across the board from manufacturing, and EA didn't have enough launch titles. People with the system bought a very high percentage of the games that were availible, but EA didn't have enough to really take advantage of that.
The labor lawsuit. The settlement probably put them back quite a bit, as well as hurting their "efficiency" by having to let developers work less hours, and paying for the settlement.
Re:Contributors (Score:2)
Re:Contributors (Score:1)
Re:Contributors (Score:2)
Yeah... the PC gameing industry is in trouble right now and the sucess of WoW will only lower the amount of creativity.
Even now people (and not a minortiy) look at a game like Oblivion and say "why would you play a single player game? You can't PvP or show off yo
Re:Contributors (Score:1)
Re:Contributors (Score:2)
For example - Burnout 3, no longer playable online.
SSX 3 - No longer playable online. Best one about this is, SSX On Tour (the sequel) does not even have an online element!
These are the actions of a company that doesn't give a tos
Re:Contributors (Score:4, Insightful)
Re:Contributors (Score:1, Insightful)
Sony has basically Osborned themselves with all their BS about the Playstation 3 being out in Spring 06 (and now it might be Spring 07).
Re:Contributors (Score:2)
EA could make money on those games if they did a good job making them - hell, EA was one of the companies that proved how well sequels can do, and good movie tie-in games have a historuy of success going back to the beginnings of the game industry. EAs problems stem from relying on hype from gaming publications to sell games - but consumers are quickly c
Re:Contributors (Score:2)
Except Madden is consistently one of the best-selling console games. It's a cash-cow for EA. If anything makes them money, it's Madden.
The question is, will they capture the players who plaid only the NFL2K series previously? From the stats I looked at I didn't see a marked increase.
Re:Contributors (Score:1)
Re:Contributors (Score:1)
If you mean, how much market share did they take from console game producers due to a market advantange, then your statement makes sense. Or, if you asked how much higher energy prices took out of the gaming market, that would make sense.
Re:Contributors (Score:1)
I have no idea how widespread this is (I don't play WoW myself), but that's how I interpret the question, and I think it makes a valid point.
Efficiency (Score:1)
I think you are being sarcastic here, but I felt I should point out: As I've heard from the ea_spouse blog and many other places, the way that EA uses their employees is not "efficient". Just because they had them working like dogs from 9am - 10pm all week long does not mean that they were being efficient. There are quite a few reasons for this, such as the fact that an employee is only really worth their wage when they ar
Re:Efficiency (Score:1)
If you work at EA and think your experiences say something
Re:Efficiency (Score:2)
Re:Efficiency (Score:2)
Profit. Loss. So what? (Score:2)
Re:Profit. Loss. So what? (Score:2, Funny)
I keep trying to decide... do you work for General Motors or the Federal Government?
Re:Profit. Loss. So what? (Score:2)
Someone grew up during the
Re:Profit. Loss. So what? (Score:4, Interesting)
For example, lets say halfway through the quarter EA realizes its R&D costs are way too high and that their profits will be lower because of it. If investors are all jazzed about profit/loss, they could fire their work force or stop R&D in order to show a profit.
It's a relatively meaningless number unless, as was stated, it is a long trend of losses or it was completely unexpected (and without a decent explanation).
Re: (Score:1)
Re:Profit. Loss. So what? (Score:2)
I say it's pirates! (Score:3, Funny)
That's strange... (Score:3, Informative)
Re:That's strange... (Score:2)
I'm sure EA's still a great company, they have a lot of awesome technical ability and the ability to wield it on all different platforms. But someone there needs to remember that technical prowess is useless without creativity in this industry.
Re:That's strange... (Score:1)
Who would want to pirate Madden 2036? (Score:2)
Melissa
Re:EA Blew It This Time Around (Score:1)
Re:EA Blew It This Time Around (Score:2)
MS makes a shit load of money off of windows and office. They actually do have money to throw around getting into other markets if they want without going broke.
Re:EA Blew It This Time Around (Score:2)
But, if our good friend the A/C would actually read the articles he may have noticed the Gamefly 'most popular rentals' chart next to the story.
The chart lists the 10 top rentals for the week ending May 1. 6 of those games are for the 360.
There must be some interest...
Video Games Crash 2.0 (Score:1, Insightful)
Back then, games had got too staid and predictable, being nothing but cash-ins on existing IP (E.T. is the prime example). Competition within the business was fierce, with home computers such as the C64 slashing their prices and console prices being slashed to compete.
We are now seeing a similar situation. There is a ridiculous price-war going on, with Microsoft and Sony both selling their
Re:Video Games Crash 2.0 (Score:1)
Re:Video Games Crash 2.0 (Score:1)
Originally, Atari was the only publisher of games for their 2600 console. When disgruntled developers from Atari wanted to start their own game company (this company being Activision), they just went ahead and did just that and made games for the 2600. Atari attempted to sue Activision for making carts for their system (reason being that it was supposedly be proprietary specification - not intended for 3rd
Re:Video Games Crash 2.0 (Score:2)
In case you didn't know...
Re:Video Games Crash 2.0 (Score:3, Insightful)
Yeah, you and every other naysayer since 1985.
Back then, games had got too staid and predictable, being nothing but cash-ins on existing IP (E.T. is the prime example). Competition within the business was fierce, with home computers such as the C64 slashing their prices and console prices being slashed to compete.
We are now seeing a similar situation.
Huh? So Dell is is slashing their price
Re:Video Games Crash 2.0 (Score:1)
Licensing? (Score:1)
Re:Licensing? (Score:1)
Maybe, just maybe, this industry is starting to vote with it's wallet a bit more, and the bigger players are feeling the heat.
Re:Licensing? (Score:2)
Exclusive licences INCREASE sales.
Re:Licensing? (Score:2)
Re:Games sales drop dramatically because of Wars.. (Score:2)
EA Sports... (Score:2)
Re:EA Sports... (Score:2)
Re:EA Sports... (Score:1)
Maybe it's time for an original game? (Score:2)
You know, like the ones all those companies that EA has eaten up use to make!
I think it's strange how a company with so much cash behind it (far more than almost anyone else), can't find a few bucks to produce a game which hasn't been done at least 10,000 times before.
EA seem to suffer from a problem similar to the "Too many cooks spoil the broth" one, except in EA's case it's too many shareholders spoil the game!
..or a sports game that really reflects the sport? (Score:2)
Not to be a troll . . . (Score:1)
Re:Not to be a troll . . . (Score:2)
Re:Maybe it's time for an original game? (Score:2)
Re:Maybe it's time for an original game? (Score:2)
This is exactly what I mean, every FPS based game they produce is simply shoot the slightly more realistic baddies, and watch the slightly more realistic 'glass breaking after being shot' effects. Not to mention some of the idiotic weapons that get chucked in to try and seem original because every realistic weapon has been in litera
Re:Maybe it's time for an original game? (Score:2)
The new genre games however pretty much never get the sort of investment from EA that a game like Black gets.
30 games (Score:5, Funny)
Madden 2007, Madden 2008, Madden 2009, Madden 2010, Madden 2011...
Good. Fuck 'em. (Score:2, Insightful)
I have nothing really insightful to say. I just hate EA.
Re:Good. Fuck 'em. (Score:2)
EA don't make high-quality games, they just re-release the same old sh*t every year for the sake of making money. I bet none of the managers at EA are gamers or have a clue about games. They're just businessmen who are in it for the big bucks.
Spore! (Score:1)
Pricing (Score:2)
Curse you, EASpouse (Score:2)
You know what it is, it's those damn lazy programmers, only putting in 70 hour weeks, because they insist on having time for their precious little families... or sleep.
I Suggest (Score:3, Funny)
Thanks for your 20 hour days and your weekends (Score:2)